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Nexus Buddy 2

Nexus Buddy 2 - Granny Editor for Civ 5 2.5.3

@Wodhann, extract(or move) the files to the nexus folder. Will work then. I had same issue and bashed my head at it for ages untill I moved it to nexus folder.
 
He's telling you to extract (or move) the Nexus Buddy 2 files to the same folder where you put the old version of Nexus.exe [the one with the working Viewer] (path-to-old-SDK\Nexus\x86\)
 
He's telling you to extract (or move) the Nexus Buddy 2 files to the same folder where you put the old version of Nexus.exe [the one with the working Viewer] (path-to-old-SDK\Nexus\x86\)
"Old version of Nexus.exe"?

I feel like I'm missing something really basic here, which is embarrassing. Sorry, I'm new to this.
 
Hm. Have you seen the required software section at the top of this tutorial or this tutorial?

Firaxis broke the 3D Asset Viewer that comes with the SDK a long time ago and never fixed it; so you have to use the old version of Nexus to preview your units. You may need to change the path to Viewer.exe in the registry (the "Executable" value in HKCU\Software\Firaxis\Nexus\Viewer). Just remember not to use the SDK Launcher to open Nexus...
 
So I tried this out and it asked me to assign a folder, I assigned the one I thought I was supposed to and it crashed immediately. And now it's crashing whenever I open it. I tried deleting the folder and download it again, and it still crashes, and I also tried S3rgeus recompiled version with no success.

You can edit the Asset Path in the registry using RegEdit as described in this thread, particularly this post. Assuming that's the problem you're having.
 
deliverator

Is there a way to get nexusbuddy to work on a computer without steam or civ5? i can't have games on this one but these apps I can use

I have got it working on a pc without steam/civ 5 but I had to make a folder structure that resembled the asset and resource paths and point to it when prompted.
 
Hi guys, I am trying to make Nexus Buddy/3d viewer/granny editor working and NB2 crashes on start. Also, I can open Firaxis gr2 files in Granny but when I am trying to open my own converted gr2 files - suddenly appears error screen which informs me about 'CRC error' O_o

Yeah, I have .NET frameworks, windows 7, correct version and so on. My three questions:
1) What the hell is CRC error?
2) ...I guess it is something extremely basic and I am idiot but still... What is this mystical HKCU where I have to set proper asset path and where can I find it? :p
3) As total newbie who just tries to convert few 3d models I got completely lost in all these programs, dll, registry, hkcu, crc and so on - could anybody write in few sentences 'short tutorial for idiots: how to make Nexus Buddy/Granny Editor/Old Nexus working on win7'? I would be very grateful :D
 
Ok, now Nexus Buddy works. So I have some progress, thanks :D Unfortunately... I cannot open any FBX/BR2 in NB2 (even created by more skilled modders :p )

This is what shows in my error message:

Code:
System.Exception: granny file does not contain any animations or meshes
   w Firaxis.Framework.Granny.GrannyFileLoader.LoadGrannyFile(String szFilename, Stream kStream)
   w Firaxis.Framework.Granny.GrannyFileLoader.LoadGrannyFile(String file)
   w NexusBuddy.Form1.openFileAsTempFileCopy(String openFilename, String prefix) w c:\Civ5Mod\IndieStoneDev\NexusBuddy\NexusBuddy\Form1.cs:wiersz 656
   w NexusBuddy.Form1.openFileAction(String openFilename) w c:\Civ5Mod\IndieStoneDev\NexusBuddy\NexusBuddy\Form1.cs:wiersz 598
   w NexusBuddy.Form1.openButtonDialogAction(String filterString) w c:\Civ5Mod\IndieStoneDev\NexusBuddy\NexusBuddy\Form1.cs:wiersz 586
   w NexusBuddy.Form1.openButtonClick(Object sender, EventArgs e) w c:\Civ5Mod\IndieStoneDev\NexusBuddy\NexusBuddy\Form1.cs:wiersz 553
   w System.Windows.Forms.Control.OnClick(EventArgs e)
   w System.Windows.Forms.Button.OnClick(EventArgs e)
   w System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   w System.Windows.Forms.Control.WndProc(Message& m)
   w System.Windows.Forms.ButtonBase.WndProc(Message& m)
   w System.Windows.Forms.Button.WndProc(Message& m)
   w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

In the meantime, trying to open BR2 in Granny Viewer still only causes error message 'CRC failed check' to appear...

Please help...
 
Ok, now Nexus Buddy works. So I have some progress, thanks :D Unfortunately... I cannot open any FBX/BR2 in NB2 (even created by more skilled modders :p )

In the meantime, trying to open BR2 in Granny Viewer still only causes error message 'CRC failed check' to appear...

Please help...

The error looks like you need to export an .fbx or .br2 that actually has some mesh data in it - in other words one that actually had a 3D model in the Blender session.

Granny Viewer can only open the .gr2 format and only .gr2 files that have been saved by Nexus Buddy 2.
 
Deliverator

Is there a way to edit the pre-loaded file names. the long drive paths make it a pain to read when I have two instances up. and as far as I can tell the game only needs to see the file name and no drive paths are needed.

I always thought those paths were embedded in the actual gr2 files, not in anything Deliverator has done. (He could have NB2 wipe them - but that might be unsafe, since you don't want to wipe paths/files that have been added.) Based on the directories in those paths (they don't correspond to the installed game's file structure IIRC), I'd say they're development-related on Firaxis' end.
 
NahmI think its code that Lemmy or Cpt Binky did in their original nexus because they show automatically when they create a new material regardless of the gr2.

Yeah, the pre-loaded filenames are hard-coded so they're simple to change. I'm not sure I'm going to be doing much more work on Nexus Buddy 2 now - seeing as it supports most of the things that are needed. I'm planning to upload the source code soon and then anyone is welcome to tweak it further.
 
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