Wodhann
South American Norse God
- Joined
- Feb 27, 2014
- Messages
- 1,507
Does it crash if set to the wrong folder? If so, how do I change it?I think its the sdk folder its looking folder.
Does it crash if set to the wrong folder? If so, how do I change it?I think its the sdk folder its looking folder.
Sorry, extract what files to what folder? Can you give me an example?@Wodhann, extract(or move) the files to the nexus folder. Will work then. I had same issue and bashed my head at it for ages untill I moved it to nexus folder.
"Old version of Nexus.exe"?He's telling you to extract (or move) the Nexus Buddy 2 files to the same folder where you put the old version of Nexus.exe [the one with the working Viewer] (path-to-old-SDK\Nexus\x86\)
So I tried this out and it asked me to assign a folder, I assigned the one I thought I was supposed to and it crashed immediately. And now it's crashing whenever I open it. I tried deleting the folder and download it again, and it still crashes, and I also tried S3rgeus recompiled version with no success.
deliverator
Is there a way to get nexusbuddy to work on a computer without steam or civ5? i can't have games on this one but these apps I can use
System.Exception: granny file does not contain any animations or meshes
w Firaxis.Framework.Granny.GrannyFileLoader.LoadGrannyFile(String szFilename, Stream kStream)
w Firaxis.Framework.Granny.GrannyFileLoader.LoadGrannyFile(String file)
w NexusBuddy.Form1.openFileAsTempFileCopy(String openFilename, String prefix) w c:\Civ5Mod\IndieStoneDev\NexusBuddy\NexusBuddy\Form1.cs:wiersz 656
w NexusBuddy.Form1.openFileAction(String openFilename) w c:\Civ5Mod\IndieStoneDev\NexusBuddy\NexusBuddy\Form1.cs:wiersz 598
w NexusBuddy.Form1.openButtonDialogAction(String filterString) w c:\Civ5Mod\IndieStoneDev\NexusBuddy\NexusBuddy\Form1.cs:wiersz 586
w NexusBuddy.Form1.openButtonClick(Object sender, EventArgs e) w c:\Civ5Mod\IndieStoneDev\NexusBuddy\NexusBuddy\Form1.cs:wiersz 553
w System.Windows.Forms.Control.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ButtonBase.WndProc(Message& m)
w System.Windows.Forms.Button.WndProc(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Ok, now Nexus Buddy works. So I have some progress, thanksUnfortunately... I cannot open any FBX/BR2 in NB2 (even created by more skilled modders
)
In the meantime, trying to open BR2 in Granny Viewer still only causes error message 'CRC failed check' to appear...
Please help...
Deliverator
Is there a way to edit the pre-loaded file names. the long drive paths make it a pain to read when I have two instances up. and as far as I can tell the game only needs to see the file name and no drive paths are needed.
NahmI think its code that Lemmy or Cpt Binky did in their original nexus because they show automatically when they create a new material regardless of the gr2.