Ngomele civilization, a modmodmod for Orbis

What does the EU council have to do with the fTe of vodkas?

What's an Peddobear?
 
I found one for Doviello+ haha. Or rather, Vehem found it for me. http://forums.civfanatics.com/showthread.php?t=242739 Just have to change the art slightly.
Unfortunatelly, the buffalos are american buffalos (=bisons), not african ones. Still, better than a horse with horns attached...
And thanks, I am going to do some changes and add bear riders to Doviello :)
I was going to use this model but I noticed it was already used by the Doviello... I think I'm going to ask help in the Unit Request thread :)

Actually, carnivores have to eat less. Meat has more energy density than vegetation. They expend more energy hunting, but a pack of wolves can generally get by on a hunt or so a week. Herbivores can just eat whenever they want. :lol:
Valkrionn is right. Carnivores eat much less and can sleep all day. Herbivores are eating constantly ;)
But the area to support a carnivore has to be much bigger - lots of energy is lost on every step of food chain. That is why vegetarians are better for the planet ;)
So, you can suppoirt either decision - to make them consume more or not.
Hm. A gameplay decision, again. Hm hm hm... Need to think moar.

I'd love to be able to read about it. :lol: Would like to play it even more, of course.... :p
Wait more! :p

Just wanted to clarify. As you may be aware, there was a serious talk in EU council recently regarding the definition of vodka. Out side (Nordic and Baltic countries) lost and now vodka name can be placed on anything :yuck: But as I have said, enough on that...
No, not aware. What you mean by "anything"? Anything that is not truly vodka but some ersatz?

Current ones will make Ngomele look for river first and plains second. So river in grassland is better than plains without. I think it should be opposite. But I think you might know flavour mod better and if it is counted for every plains tile, your values might be better
Hm... So you think that it would be more likely to search for rivers even if not on plains? Well, that could actually be the case. I will do some more tests :)

Battering rams. And cowtapult ;) But seriously, cannons (but gnoll musketmen seem flavourful) do not seem to fit, but catapults are fine imho.
Yeah, I was thinking that too. I think a gnoll with a musket could be fun :D

Trust me, it will change a lot after initial release. Do not try to pack all at once - balance feedback and community ideas change all new civs. I know how it affected Mechanos - and how they still change, including new flavour from pedia entries. They got their own life, I can't contol them any more...
Well, you're right. I expect much from feedback. But what I meant is that I know, for now, what I want to add, so I can write a good description. Not written in stone however, as I do hope that the feedback will provide me ideas and all :)
 
played a bit with the cattles of the charlemagne supply train (and also the bison rider), so now you can have a gnoll bison rider or a gnoll cattle rider. All unit use knight animation. No unit checked in game so far

cattle rider: uses SupplyOx_2_128.dds as texture if the cattle (SupplyOx_1_128.dds is a brown texture - both are form the supply train), not a perfect bone adjustment (still looks a bit too much like a horse), but it should work

bison rider: is the doviello bison rider, only a bit cleaned (from 331 kb to 140 kb nif size, also reduced the bison texture to 256*256), the bisonamerican_adult_m.dds is used (bisonamerican_adult_m2.dds is a 128*128 resize) . btw the weapon is a bit poly heavy (almost as much as the rider itself)

gnoll bison rider: uses the same cleaned nif from above with a gnoll with the warrior weapon as rider, uses bisonamerican_adult_m2.dds as standard texture

hope i didn´t cleaned the nifs to much, so they still work in game, btw it could be good to 'create' an custom knight animation, removing [or exchanging] the fidget animation, looks a bit wrong with the models in nifskope

also because of only limited time, i expect problems (would be surprised if all works fine) :)
 

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What does the EU council have to do with the fTe of vodkas?

What's an Peddobear?
No, not aware. What you mean by "anything"? Anything that is not truly vodka but some ersatz?
Well, EU regulates a lot of things. In short, there was a campaign to reserve the name vodka to spirits made according to traditional recepture from grains (rye) and potatoes only, and not from sugar cane, apples, bananas, grapes or any other sugar source. But it failed and now everything that contains 40% of alcohol can be branded vodka. It is like calling wine something made of fermented tomatoes ;)
Here I stop, no more off topic on that specific topic. And no idea on Peddobear

played a bit with the cattles of the charlemagne supply train (and also the bison rider), so now you can have a gnoll bison rider or a gnoll cattle rider. All unit use knight animation. No unit checked in game so far
I am all for the cattle one. Have yet to see it in game, but in nifskope it looks good and is unique. The cattle looks more african than the north american bison.
I think that the gnoll model's face resembles jackal more than a hyena. But I suppose it is ok anyway.
There are units in Orbis that need makeup more ;)
 
First, thank you The_Coyote :goodjob:

I tried the model in-game and it seemed to work nicely. I did set it a bit too big (screens 2 & 3) so I resized the scale (screen 1). I wonder if I keep 2 units displayed as the Horseman or if 1 is enough.
 

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Holy cow(?)! Those are actually awesome :p
 
I'm creating this to-do list for graphics in order to keep track of what is needed. I'll link it to the first post when I'll rewrite it.

Graphics To-Do List

A. Specific features

  • Specific Units
    • Banung the Blind: Hero; No eyes, spellcaster; 2D art in the game;
    • Nga Eye-Eater: Hero; Great warrior, sword and shield; 2D art in the game;
    • Shur, Heishur, Heheishur: spellcaster line; glowing green eyes, bottom covered with a skirt, topless;
    • Kha: band of singers and dancers; 4 models;
    • Gnoll Worker: just a Gnoll Worker!
    • CowRider Cart: A special artstyle used when the CowRider has the Cart promotion; would need a cart seemingly tracted by the cow;
  • Specific Buildings
    • -

B. Unit ArtStyles

I would like to have unique artstyle for basic units like Warrior, Scout and all. The range is huge, so posting all guidelines will be long. For now, there is the Warrior (thanks to The_Coyote) as a base model for all other gnolls. A Axeman gnoll could simply be done by exchanging the Warrior mace with an axe. However, a little clothes wouldn't be bad. I'll post more informations, guidelines and ideas later.

C. City ArtStyle

I was thinking of using the Zulu artstyle (little huts) but I'm not sure it's usable from FfH. I'll try. Anyway, I wonder how hard it is to do. I have few ideas of the look their cities would have, so no guidelines.

D. Buttons

Buttons are one thing I'm able to do all by myself, so I won't need help here. However, when the civ will be released, if you have suggestions to replace some buttons, I'll gladly hear them. Mostly, my buttons come from Guild Wars or World of Warcraft.
 
Okay, I've been a bit silent for a while on this thread.

I updated my files to 0.23. I think I just have to put a few tweaks in (mainly concerning the food-from-combat mechanic and the CowRider) and I should be able to upload it :)
 
Okay, I've been a bit silent for a while on this thread.

I updated my files to 0.23. I think I just have to put a few tweaks in (mainly concerning the food-from-combat mechanic and the CowRider) and I should be able to upload it :)

*Moos in joy*...
 
Or she can (is she half-elf, half centaur?) program the game to brainwash all who starts the game! I bet that's why this was delayed so much :p
 
Yeah, sorry for the big delay. I've got to sit before my computer and update the Ngomele files to 0.23c, then I've got to rewrite some python functions. It's minor but I'm feeling overwhelmed :lol: And my other modmod (which I started way before the Ngomele) is taking much of my time too (hence why I plan to add the Ngomele to it).
 
Yeah, sorry for the big delay. I've got to sit before my computer and update the Ngomele files to 0.23c, then I've got to rewrite some python functions. It's minor but I'm feeling overwhelmed :lol: And my other modmod (which I started way before the Ngomele) is taking much of my time too (hence why I plan to add the Ngomele to it).

yea, add components of them to your 3mod (my shorthand for modmodmod)
 
You know, we Centaurelves aren't quite as rare as you may think. Many of us just grow long hair to hide our pointy ears and get axes or spears to boast a bit. And, actually, we're quite small at birth so an Elf could have gave birth to me, you know. Anyway, she would have certainly suffered a lot more than normal... Fortunately, I was given birth by a centaur. I never asked, but I guess she had a crush on this elf guy who made me... don't how she made him do what you know. Maybe I'm just the offspring of a Centaurelf. My mother is very quiet about this.
 
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