Ngomele civilization, a modmodmod for Orbis

where art though Opera?
 
Opy said that Opy is waiting to find out about the next Orbis update. And I get a strange feeling that Orbis might be waiting till the next FFH2 patch since one's allready in the works...

The real question is, since we know where Opy is, where's Andy?

:p
 
I didn't think someone would call me Opy here :crazyeye:
I think I get the joke... but I'm not sure. Opy, Opie?

I'm still working. I know when, approximately, the new Orbis patch should be released and I don't think I will release before. It would be much better for everyone to play with the new patch and my civ, rather than with my civ but without the new patch.

I've still some work to do on the Kha unit (y'know, the males :p) which would be one of the defining features. After that, I will mostly be busy adding the texts and waiting for the patch :)

(And then, of course, I have some more features planned for the Gamma!)
 
Hey if you don't like Opy tell me and I'll stop. :p

And Opie and Andy, not 100% familiar with the history behind it, but I do know it's american slang for pot at least... Something about Opie and Andy smoking out behind the shed or something like that.

I'm waiting patiently, dear, unlike some of the other hopefuls. :p
 
Hey if you don't like Opy tell me and I'll stop. :p

And Opie and Andy, not 100% familiar with the history behind it, but I do know it's american slang for pot at least... Something about Opie and Andy smoking out behind the shed or something like that.

I'm waiting patiently, dear, unlike some of the other hopefuls. :p
Opium?????
 
Er... maybe? I avoid drugs so I really don't know all that much. Alcohol on the other hand... <3 Like one of my friends has a family recipe for some kinda potato vodka he makes every now and then that's badass.... Still kinda mad he refuses to give me the recipe. :/
 
Er... maybe? I avoid drugs so I really don't know all that much. Alcohol on the other hand... <3 Like one of my friends has a family recipe for some kinda potato vodka he makes every now and then that's badass.... Still kinda mad he refuses to give me the recipe. :/

potato vodka does sound b@d@$$
 
potato vodka? 0_o
 
Er... maybe? I avoid drugs so I really don't know all that much. Alcohol on the other hand... <3 Like one of my friends has a family recipe for some kinda potato vodka he makes every now and then that's badass.... Still kinda mad he refuses to give me the recipe. :/

where are you from?
 
Hey if you don't like Opy tell me and I'll stop. :p
No no, I like it. Many friends nickname me that... Hence why I was surprised :lol:

Erm, what is this conversation doing here, folks? :p

--

Anyway, two things:

1) I was going to remove mounted units entirely for the Ngomele. I might still do that if the following idea isn't great. What idea? The Gnolls are huge people. They're not giants of course but they're taller and bigger than humans... so I don't see them on a lion or a horse. However, I do see them on cattle. Yes, cattle isn't that useful for combat...

Cattle Rider
replaces Horseman
5:strength:
2:move: [Horseman has 3:move:]
10% Withdrawal [Horseman has 25%]
no flanking strike [Horseman has 100 against catapults and cannons]
no first strike [Horseman has 1]
can receive defensive bonus [Horseman can't]
0% city attack [Horseman has -20%]
ignores terrain cost [May not be wise...]
requires Cow
can acquire the Cart promotion: reduces :strength: but gives +2 Cargo and the ability to transport food to other cities

So? Thoughts? On this, not on vodka, please :D

2) I'm setting up the flavour values for the Ngomele. Numbers are weight. For now, I have:
- Riverside: 4
- Food: 3
- Plains: 2
- Cows: 2
- Standing Stones: 1

Why?
Riverside: Because they live near a river in my mind. A big, slow river. They use the fish in it as part of their meals. They use it to communicate quickly between towns (quickier than using the cattle rider) and as a mean for trade routes. I think it would be their main source of "power" too. They love the wheel!

Food: Well, this is more a gameplay thing than a lore thing. They require more food than other civs (4 per pop point instead of 3) so I figured they could use more food in starts.

Plains: The Lemlwa Isthmus is a wide plain (in which a river is flowing!). It extends south. North are some hills and jungle (Clan territory mostly). They thrive in plains, that's all :)

Cows: Cattle is their main source of food. They have many pastures and the cowherd profession is very common. They also ride them (or so it seems). Lorewise, they don't know horses.

Standing Stones: They revere Nature. Standing Stones are the symbol of Nature.

So? Thoughts? You know what I think of vodka, don't you? :p
 
I love the cattle rider idea... Although, if you're going that route, might I suggest this for a horse archer UU? Just have to switch out the rider with a gnoll. :lol:

I like you're weighting there, though I do have a question: Are they able to use vegetable food? If not, I'd put a large negative weighting towards corn, rice, wheat, and whatever else there is. :lol: Otherwise they may have what looks like an AMAZING start, only to discover they can't actually use any of the food.

And another, unrelated question: Have you put in their diplo music? I've tried to get new music for my mod, but cannot get it to load correctly.
 
I love the cattle rider idea... Although, if you're going that route, might I suggest this for a horse archer UU? Just have to switch out the rider with a gnoll. :lol:
That's actually great :lol: It could be really fun to see a war with cattle and giraffe and humanoid hyenas!

I like you're weighting there, though I do have a question: Are they able to use vegetable food? If not, I'd put a large negative weighting towards corn, rice, wheat, and whatever else there is. :lol: Otherwise they may have what looks like an AMAZING start, only to discover they can't actually use any of the food.
Yes they are able to use vegetable food. I have added a -2 from farm (though this seems not to be enough) however and their granary won't have much benefits from them. But you're right, something needs to be done here... I think I'll have to test. I will add a negative weighting towards grains but keep the positive one towards food. I wonder what the starts will look like...

And another, unrelated question: Have you put in their diplo music? I've tried to get new music for my mod, but cannot get it to load correctly.
Yes I have. What error do you get? I remember getting an error on startup. It seemed to have been triggered by comments line I added in the XML. If this is not that type of error, maybe you haven't modified all the files? You have to modify AudioDefines.xml and Audio2DScripts.xml. If it's nothing like that, feel free to PM me with your XML, so I could take a look at it without interfering with this thread ;)
 
Cattle Rider will do fine to complement Balseraph Cowtapult :goodjob:
 
potato vodka? 0_o
A traditional one. You can make one from rye, too. Other kinds are just barbaric substitues. But enough on that, I prefere wine anyway.
Cattle Rider
replaces Horseman
5:strength:
2:move: [Horseman has 3:move:]
10% Withdrawal [Horseman has 25%]
no flanking strike [Horseman has 100 against catapults and cannons]
no first strike [Horseman has 1]
can receive defensive bonus [Horseman can't]
0% city attack [Horseman has -20%]
ignores terrain cost [May not be wise...]
requires Cow
can acquire the Cart promotion: reduces :strength: but gives +2 Cargo and the ability to transport food to other cities

Great idea. Might I suggest a strength or some kind of charge bonus? Horses can be faster but cows - especially aurochs and african buffalos - are much stronger (and smarter ;) )

2) I'm setting up the flavour values for the Ngomele. Numbers are weight. For now, I have:
- Riverside: 4
- Food: 3
- Plains: 2
- Cows: 2
- Standing Stones: 1
I would change riverside to 2 and plains to 4. I did not know you want Ngomele to use so much food, nor I am sure they should. Vegetables can be used to feed cattle, so no need to decrease the yields (or just a little)[/QUOTE]

Cattle Rider will do fine to complement Balseraph Cowtapult :goodjob:

Now a siege engine that should definetly be in. But I better stop before I change trojan horse to rabbit and make Orbis into Monty Python modmod...
 
Ooooooh I forgot about the Aurochs..... Those things were vicious. I say base it on that. :lol: I can only imagine a bunch of Gnolls on Aurochs charging at me...... :eek:


And I did something like that siege engine, although it's only a promotion. Balseraphs and a few others can take it from the Master Siegesmith. :lol: Adds unhealth to any city it's near, passes the Diseased promo, so on.
 
A traditional one. You can make one from rye, too. Other kinds are just barbaric substitues. But enough on that, I prefere wine anyway.
And here comes Ahwaric, lead designer of Orbis, derailing a serious thread by talking about vodka... :p


Great idea. Might I suggest a strength or some kind of charge bonus? Horses can be faster but cows - especially aurochs and african buffalos - are much stronger (and smarter ;) )
Hmm... Buffalos! I like Aurochs too but buffalos seems to fit a bit more to the african feel I have with the Ngomele :)


I would change riverside to 2 and plains to 4. I did not know you want Ngomele to use so much food, nor I am sure they should. Vegetables can be used to feed cattle, so no need to decrease the yields (or just a little)
Well, I wanted them to require more food because they're carnivorous, thus requiring to eat way more. Or so I think. For now, I'll let it like that. After some tests, I'll see if it needs to be changed :) I'll consider the change for the flavour weights though. Why do you think I should make riverside 2 and plains 4?

@Hamster: I think I'll go for buffalos for the reason above. Not sure yet though :)

All this makes me think about siege engines. I don't know what they should be for the Ngomele. For now, they're just the base ones, bar cannons.
 
Hamster? :lol: Anyways, I has new Profil3 p1cture, wanna take a look? I believe it really does complement my avatar.

Before this degenarates into an off topic discussion about hamsters and spams, you are planning on adding a couple of supa overpowered spells and rituals, units, or whatever to this modmodmod,correct?

Edit: Holy, Ineed to check out the OP more often :(
 
What, don't you know? Valkrionn's a hamster. In fact, it's even a erebusian word meaning hamster!

Anyways, I has new Profil3 p1cture, wanna take a look? I believe it really does complement my avatar.
It's really nice :)

Before this degenarates into an off topic discussion about hamsters and spams, you are planning on adding a couple of supa overpowered spells and rituals, units, or whatever to this modmodmod,correct?

Edit: Holy, Ineed to check out the OP more often :(
Haha, don't get mad at you for so little. I'm indeed planning on adding spells (Shur spells, tied to nature, and Songs), units (the Shur, able to cast... Shur spells!, the Gha (or Kha, don't know yet!), able to use Songs, the Cattle Rider!, the Druidess which has secret abilities for now), one late game ritual (more nature mana for boosting units in order to fight the late units and to rampage!), two heroes (Banung, a blind prophetess, and her friend Nga, a fearless and charismatic warrior) and some unique mechanics :)

I think I'll have to update the OP in order to describe the civ fully since I know mostly what will be in and what won't be. There's things I want to keep hidden for now, though...
 
And here comes Ahwaric, lead designer of Orbis, derailing a serious thread by talking about vodka... :p


Hmm... Buffalos! I like Aurochs too but buffalos seems to fit a bit more to the african feel I have with the Ngomele :)

I found one for Doviello+ haha. Or rather, Vehem found it for me. http://forums.civfanatics.com/showthread.php?t=242739 Just have to change the art slightly.

Well, I wanted them to require more food because they're carnivorous, thus requiring to eat way more. Or so I think. For now, I'll let it like that. After some tests, I'll see if it needs to be changed :) I'll consider the change for the flavour weights though. Why do you think I should make riverside 2 and plains 4?

Actually, carnivores have to eat less. Meat has more energy density than vegetation. They expend more energy hunting, but a pack of wolves can generally get by on a hunt or so a week. Herbivores can just eat whenever they want. :lol:

Hamster? :lol: Anyways, I has new Profil3 p1cture, wanna take a look? I believe it really does complement my avatar.

Is......... Is that Pedobear as the Lion? :eek:

And there's actually a hamster civilization. :lol:

What, don't you know? Valkrionn's a hamster. In fact, it's even a erebusian word meaning hamster!

It's really nice :)

Haha, don't get mad at you for so little. I'm indeed planning on adding spells (Shur spells, tied to nature, and Songs), units (the Shur, able to cast... Shur spells!, the Gha (or Kha, don't know yet!), able to use Songs, the Cattle Rider!, the Druidess which has secret abilities for now), one late game ritual (more nature mana for boosting units in order to fight the late units and to rampage!), two heroes (Banung, a blind prophetess, and her friend Nga, a fearless and charismatic warrior) and some unique mechanics :)

I think I'll have to update the OP in order to describe the civ fully since I know mostly what will be in and what won't be. There's things I want to keep hidden for now, though...

I'd love to be able to read about it. :lol: Would like to play it even more, of course.... :p
 
And here comes Ahwaric, lead designer of Orbis, derailing a serious thread by talking about vodka... :p
Just wanted to clarify. As you may be aware, there was a serious talk in EU council recently regarding the definition of vodka. Our side (Nordic and Baltic countries) lost and now vodka name can be placed on anything :yuck: But as I have said, enough on that...

Hmm... Buffalos! I like Aurochs too but buffalos seems to fit a bit more to the african feel I have with the Ngomele :)

I found one for Doviello+ haha. Or rather, Vehem found it for me. http://forums.civfanatics.com/showthread.php?t=242739 Just have to change the art slightly.
Unfortunatelly, the buffalos are american buffalos (=bisons), not african ones. Still, better than a horse with horns attached...
And thanks, I am going to do some changes and add bear riders to Doviello :)

Well, I wanted them to require more food because they're carnivorous, thus requiring to eat way more. Or so I think.
Actually, carnivores have to eat less.
Valkrionn is right. Carnivores eat much less and can sleep all day. Herbivores are eating constantly ;)
But the area to support a carnivore has to be much bigger - lots of energy is lost on every step of food chain. That is why vegetarians are better for the planet ;)
So, you can suppoirt either decision - to make them consume more or not.
For now, I'll let it like that. After some tests, I'll see if it needs to be changed :) I'll consider the change for the flavour weights though. Why do you think I should make riverside 2 and plains 4?
Current ones will make Ngomele look for river first and plains second. So river in grassland is better than plains without. I think it should be opposite. But I think you might know flavour mod better and if it is counted for every plains tile, your values might be better
All this makes me think about siege engines. I don't know what they should be for the Ngomele. For now, they're just the base ones, bar cannons.
Battering rams. And cowtapult ;) But seriously, cannons (but gnoll musketmen seem flavourful) do not seem to fit, but catapults are fine imho.
Hamster? :lol: Anyways, I has new Profil3 p1cture, wanna take a look? I believe it really does complement my avatar.
It does. But the colours hurt the eyes

I think I'll have to update the OP in order to describe the civ fully since I know mostly what will be in and what won't be. There's things I want to keep hidden for now, though...
Trust me, it will change a lot after initial release. Do not try to pack all at once - balance feedback and community ideas change all new civs. I know how it affected Mechanos - and how they still change, including new flavour from pedia entries. They got their own life, I can't contol them any more...
 
Back
Top Bottom