ah..did not really think that dye cottage was necessary but oh well..still gives a lot of commerce early
1) I prefer settler in Tim right now, worker in S can move to forest their and chop for that settler. (make sure forest is designated for Tim..check city screen)
2) Horse better than cottage in Tim, Kumbi can start working those cottages when it grows, and cities can tag team as needed
3) Oh..kumbi gran finished much sooner. We don't want that Gran finishing in 2 turns as the city grows then, so queue up something else, and then switch back to Gran as size two and just let it finish
4) why move that warrior that was standing to the East..need spawnbusting there ..feel free to ask question if you don't understand what I mean, but I have explained things earlier
5) On this level, I think Alpha better before Currency..and it gives prereq bonus
6) warrior should have been N somewhere too...so much empty land that will create barb problems
7) Another worker really needed asap now. I think DJ best option and I would do that now. Put one two into worker, then 2pop whip into settler...settler will get so OF. New worker can chop near DJ to finish settler. Start road to new cities
8) E area uninviting right now with jungle and limited resources. Rags ruined gold site. Copper would be nice and there is a city to SW, so may those areas, workers can road to those cities.
9) N is ugly..No food.. NW I see FPs which is good, but is not Monty right up there somewhere. Looks like you will need to make do with the greener land nearby.
At some point we may want to think about destroying one of these individuals. Sitting Pat is manageable and not easy to fight, but Rags and Monty can be trouble, ofc, ..less aggressive on this level, but still can be dangerous. Rags right now in fairly close proximity with some decent looking land. something to consider.