[BTS] NIGERIAN PRINCE - Help walk me through a game

lol..so you are just going to ignore our discussion? I think you are missing some of our points

anyway, not sure that river would hook cities up yet since it is not in culture.

Let's try to stick to the plan and to the pointers we are giving you. There's specific reasons why we are telling you to settle like this...and based on the info we see from scouting so far.

(dry rice is not a particular good tile either, although that city may have value later as a cottage city, but not priority right now.

also, your warrior scouts are going to far. More scouting due east would have been nice by now
 
If I were to guess by what I've already seen, I think that city doesn't really have much going for it atm. Would be kinda slow, so a low priority.
 
lol..so you are just going to ignore our discussion? I think you are missing some of our points

anyway, not sure that river would hook cities up yet since it is not in culture.

Let's try to stick to the plan and to the pointers we are giving you. There's specific reasons why we are telling you to settle like this...and based on the info we see from scouting so far.

(dry rice is not a particular good tile either, although that city may have value later as a cottage city, but not priority right now.

also, your warrior scouts are going to far. More scouting due east would have been nice by now

Execute order 66 Settle north, then. It will be done, my lord.

Also, discovered rice while settling. A surprise, to be sure, but a welcome one.

I'm thinking of chopping the SE forest to speed the worker. Is that a good idea? What should I build in Tim after worker and Djenne to start out? Also, Ragnar is very close to the east and Sitting Bull to the south.

What should I tech after AH?

Sorry, I'm just an impatient guy...
 

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That is right, peasant! :lol:

Patience, grasshoppa

I would have preferred road to city 1 first with worker1. (you did read my notes on trade routes above, no?)Times good with AH finished so can move right onto cows to improve. But you already moved to forest. (you can go back)

Writing is next

Tim can grow for now on new warrior, you do want more of these you know

Djienne..granary
 
That is right, peasant! :lol:

Patience, grasshoppa

I would have preferred road to city 1 first with worker1. (you did read my notes on trade routes above, no?)Times good with AH finished so can move right onto cows to improve. But you already moved to forest. (you can go back)

Writing is next

Tim can grow for now on new warrior, you do want more of these you know

Djienne..granary

How dare you call me peasant? I am The Senate.

OK, everything appears to be in order. After woyer, what should Tim build? Granny?

What should my workers do? AH isn't ready yet so I'd say cottaging up the dyes and bananas, but is something else the better option?

Also, how many more cities should I found in the near future and where?
 

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oh...forget..my timings based on the screen i was looking at..not the backtrack... no harm in worker1 putting chop into granary (forest 1S of cows) which should allow 1pop whip of granary shortly after growth to size 2.

For now, cap is main producer of settlers workers. Gran there as soon as possible is a good thing, but not priority with its already good food. What I tend to do during its growth phases, is put a turn here and there into gran to take some OF from the finished builds, like the warrior, Then later decide whether to whip granary or chop it..but it can be placeholder for growth phase. (granary mechanics are another thing to learn and can be a bit complicated. For now though, note that there are optimal times to finish a granary. It should finish before food bar is half full..less food generate that turn)

So goal right now is get cap to size 4 again for settler whip. Worker 2 can prepare 1 chop for this settler for faster whip. 1 cottage might be good now though. I like 1SE of city as this can be worked by city 3 and prevents jungle spread, then moved to chop forest for settler 1S of Tim. Should be at size 4 by then and starting settler.
 
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Granaries - Most important building in the game, and there is no contest there. This concept gets quite advanced. But for now, note that Granaries store food as your city grows. It stores half the food bin at a city size and allows you to grow by up to half or even more as you flip to the next pop. This impact on city growth speed is huge, and this is especially felt early game when cities are smaller. The impact to overall production in the empire is so important to this game. It combined with the Slavery is the reason that FOOD=PRODUCTION.
 
oh...forget..my timings based on the screen i was looking at..not the backtrack... no harm in worker1 putting chop into granary (forest 1S of cows) which should allow 1pop whip of granary shortly after growth to size 2.

For now, cap is main producer of settlers workers. Gran there as soon as possible is a good thing, but not priority with its already good food. What I tend to do during its growth phases, is put a turn here and there into gran to take some OF from the finished builds, like the warrior, Then later decide whether to whip granary or chop it..but it can be placeholder for growth phase. (granary mechanics are another thing to learn and can be a bit complicated. For now though, note that there are optimal times to finish a granary. It should finish before food bar is half full..less food generate that turn)

So goal right now is get cap to size 4 again for settler whip. Worker 2 can prepare 1 chop for this settler for faster whip. 1 cottage might be good now though. I like 1SE of city as this can be worked by city 3 and prevents jungle spread, then moved to chop forest for settler 1S of Tim. Should be at size 4 by then and starting settler.

Found a workable horse after AH. Another surprise, to be sure, but a welcome one.

What should I research next? What other improvements should I build? Where should I settle, around the south cow? What in Djenne after granny?
 

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one reason I liked 3N of Tim is the tile share of the corn. Right now that does not seem logical to you probably, but trust me, there will be a time and having that option is so nice. Djienne is still fine though.

Maths is fine. It's a really important tech for many reason, one of which is that it boosts forest chops from 20H to 30H. Also, gateway to Currency like alpha. On this level, as noted in prior thread, I would go Alpha too likely, but Maths is better first. Both are prereqs to CUrrency and having both gives bonus on that tech. On higher levels, your tech path decision here change dramatically.

We are focusing on empire building, so we will stick with that for now (when I see horses in BFC my first thought is Horse Archer the entire continent....yum)

(ha..I played a little and not too far from where you are in my game, Rags is dead and have 2 of his cities ..mischief)
 
hmmm..looking at your screen, what are you doing with worker2? I'd mentioned cottaging 1SE and then chop 1S for settler

post saves

whip gran in Djienne as soon as size 2..this is well before 1/2 food bin in Djienne so good time

i'm out for a while...time to do something productive
 
one reason I liked 3N of Tim is the tile share of the corn. Right now that does not seem logical to you probably, but trust me, there will be a time and having that option is so nice. Djienne is still fine though.

Maths is fine. It's a really important tech for many reason, one of which is that it boosts forest chops from 20H to 30H. Also, gateway to Currency like alpha. On this level, as noted in prior thread, I would go Alpha too likely, but Maths is better first. Both are prereqs to CUrrency and having both gives bonus on that tech. On higher levels, your tech path decision here change dramatically.

We are focusing on empire building, so we will stick with that for now (when I see horses in BFC my first thought is Horse Archer the entire continent....yum)

(ha..I played a little and not too far from where you are in my game, Rags is dead and have 2 of his cities ..mischief)

Finished woyer and granny. In Djenne I'm thinking library to grab that rice, should I go woyer instead? Also, building lib for 1 turn in Tim to get pop up to 5 before whipping another settler; good idea or no? I'm thinking of settling jungle south of Tim and east of cow, but then what next?
 

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Finished woyer and granny. In Djenne I'm thinking library to grab that rice, should I go woyer instead? Also, building lib for 1 turn in Tim to get pop up to 5 before whipping another settler; good idea or no? I'm thinking of settling jungle south of Tim and east of cow, but then what next?

I don't see border pop that urgent in Djienne right now. Yes, actually I think you need some more warriors. Lots of open land here it seems, so some spawnbusters would be nice.

well again we are not always connecting here on our communication and I"m not sure you are taking in everything I"m saying. You did something with dyes instead of cottage 1SE of city, and then to forest to chop to time with settler at size 4, which you should be doing instead of library right now. Instead you wasted 2 turns moving you worker all the way over to the horses, which is not good.

yeah, based on what I see I like the city 1E of cows. Good helper city with at least cows to give it some production growth. I usually avoid jungle, but in this case this is a city you want to have at one point or another, and it can help work a lot of cottagesfor Tim - like the one you should have already built 1SE of Time

oh..also now is the time to learn about binary research. No that you have a second city you start deficit research, i.e., spending down gold. Due to rounding, it has long been deemed optimal at this point to run 0% research to accumulate gold to finish the next tech. Even at 0% you still have a beaker going into research - and this gets better later once you start running scientists.

So start getting a feel for this now. Run 0% research and start doing the math on the gold you need. Probably at least 2 turns of 0% is my guess.
 
primer: Spawnbusting

A single unit will spawnbust a 5x5 tile aread from the tile it stand on. No barbs will spawn in this 5X5 tile area.
 
I don't see border pop that urgent in Djienne right now. Yes, actually I think you need some more warriors. Lots of open land here it seems, so some spawnbusters would be nice.

well again we are not always connecting here on our communication and I"m not sure you are taking in everything I"m saying. You did something with dyes instead of cottage 1SE of city, and then to forest to chop to time with settler at size 4, which you should be doing instead of library right now. Instead you wasted 2 turns moving you worker all the way over to the horses, which is not good.

yeah, based on what I see I like the city 1E of cows. Good helper city with at least cows to give it some production growth. I usually avoid jungle, but in this case this is a city you want to have at one point or another, and it can help work a lot of cottagesfor Tim - like the one you should have already built 1SE of Time

oh..also now is the time to learn about binary research. No that you have a second city you start deficit research, i.e., spending down gold. Due to rounding, it has long been deemed optimal at this point to run 0% research to accumulate gold to finish the next tech. Even at 0% you still have a beaker going into research - and this gets better later once you start running scientists.

So start getting a feel for this now. Run 0% research and start doing the math on the gold you need. Probably at least 2 turns of 0% is my guess.

My bad, you mentioned something about horse archers I guess, so maybe I interpreted it as getting the horse online? idk.

Anyways, went back and cottaged the tile, primed to chop in anticipation of settler. What should the northern worker do? Should I still be building more woyers?
 

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Just entered classical. Anything wrong in what I'm building? I should research currency next, right? Or something else? What should workers do?
 

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ha...well, that was just an aside..and I admit distracting, but still nothing to do with worker management

move him to mine hill 1W of horses, then he can improve horse. more warriors fine, Djienne needs to grow for now
 
oh.moving on...

Still not sure I like Library in Djienne, but if so I would have use worker to chop it

gran ok in Tim for now to grow but we need to make sure it finishes optimally

Kumbi could get chop for Gran to whip at size 2 immediately, but leave forest NW for Tim

warriors really should have moved out for spawnbust...West area in dire need of spawnbust and probably the N...

need to start thinking of next cities. Tim can probably whip another at size 4 or 5, and Dj at size 4. you will need more workers soon too.

post save/ resource bubbles
 
Going to whip the garnary in Tim; good idea or no? Should I change anything I'm doing in this picture? More importantly, where should I settle next? Already getting boxed in my Ragnar and Sitting Bull...
 

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