Nitpicky Things You'd Like Fixed

I would like the Great Library not to fall apart; it reverts to an incomplete state the next turn or two after you complete it. Several other wonders do the same - but reloading the game
corrects the issue. I seem to be the only one that's noticed it.

Yes please. You can have a lovely, contained city, growing in a tree-ring formation, and then the Great Mosque of Djenne shoves everything about, half buries itself in a mountain, and then spends the next 100 turns unfinished. :mad: Being able to pick wonder placement would be great, choosing which hex join to put the Great Lighthouse on, or which edge of the city to put Great Library. :goodjob:
 
Okay if we are really "Nitpicking" then make it so when you build the Himeji Castle you also receive a castle in the city where it is built!

... It already does that... :confused:

In fact, here's a list of wonders that give a free building in the city:
Spoiler :
 
The ability to pick titles for yourself is something I would like as well.
 
The ability to move your soldiers and/or workers on the same tiles as the other player's units. I remember being able to put my soldiers on top of my opponent's and then moving them along the next turn. It bothers me when I want to do something like move my worker on this luxury I want to improve in my territory, but then my bonehead neighbors are moving their army across through my country on their way to war with somebody else
 
The ability to move your soldiers and/or workers on the same tiles as the other player's units. I remember being able to put my soldiers on top of my opponent's and then moving them along the next turn. It bothers me when I want to do something like move my worker on this luxury I want to improve in my territory, but then my bonehead neighbors are moving their army across through my country on their way to war with somebody else

I would love to be a ble to cancel trade agreements, sometimes.
 
They should just implement the CIV IV "what deals do we have?" and "cancel it" diplomacy option.
 
I would love to be a ble to cancel trade agreements, sometimes.

They should just implement the CIV IV "what deals do we have?" and "cancel it" diplomacy option.

But in Civ IV you could cancel them because they lasted forever. Open Borders was permanent until one canceled or declared war on the other. Resources were permanently traded till one canceled or declared war on the other.

In Civ V, however, you can only trade them for set turns. Open Borders for X turns, Resources for X turns. You can't cancel them because you made the deal for that amount of time. If they implement a cancel feature then you should have to pay a huge penalty for canceling early or if you can't afford the cost take a huge diplo hit.
 
Civ 5 has an annoying bug in the battle animation. Sometimes the battle will continue for many seconds, with a repeating animation, before the game apparently finally figures out something is wrong and interrupts it. But this can cause the battle animation to loop many times before it ends. It's especially bad with attacking aircraft, who will circle about ten times attacking the target before it is over. It's annoying when the rest of the turn is slow to begin with.
 
I would love to be a ble to cancel trade agreements, sometimes.

There are obvious problems with this situation (Mainly along the lines of selling luxuries), but I certainly would like to see the ability to "push" other people's units around when they're in my territory. It's annoying when you can't get to a luxury or move workers quickly because a friendly civ is using your roads. It's positively infuriating when you can't save a city because 'friendly' units are stopping your own troops from moving to the front line.
 
I would like an option to be able to pick the tile a city will expand to through culture (would be especially nice in the beginning parts of the game)... I might want a specific tile for strategic reasons... like claiming a choke-point for example.
 
trade/demand tiles... like in a peace deal try and get the uranium mine on your border instead of the WHOLE CITY

demand a few tiles or promise war to take it by force...

or even equal trade... give and take land areas that better suit each side
 
trade/demand tiles... like in a peace deal try and get the uranium mine on your border instead of the WHOLE CITY

demand a few tiles or promise war to take it by force...

or even equal trade... give and take land areas that better suit each side

+5 to this!
 
trade/demand tiles... like in a peace deal try and get the uranium mine on your border instead of the WHOLE CITY

demand a few tiles or promise war to take it by force...

or even equal trade... give and take land areas that better suit each side

Trading tiles was one of the things mentioned in previews prior to Civ V but then never made it into the final game release.

It was probably too difficult to implement.
 
I would like an option to be able to pick the tile a city will expand to through culture (would be especially nice in the beginning parts of the game)... I might want a specific tile for strategic reasons... like claiming a choke-point for example.

50 gold and the tile is yours.
 
trade/demand tiles... like in a peace deal try and get the uranium mine on your border instead of the WHOLE CITY

demand a few tiles or promise war to take it by force...

or even equal trade... give and take land areas that better suit each side

You "can grab tiles with a Citadel. Not exactly "demand tiles or promise war", more like "grab them and come and get me", but not that much of a difference, in either case you need to be ready for war.

Trading tiles, as noticed, was mentioned before the release, but I guess the work on the AI to get it to properly evaluate tiles just wasn't worth it.
 
But in Civ IV you could cancel them because they lasted forever.

I'd be happy with just having the "what deals do we have" list. Yes, there's the deal history available but it's not very user friendly when you just want to figure out what your current deals with someone is and how long they will still last. There could be in the diplomacy info or in the trade info a list that tells you your current deal status with a civ and their turns remaining.

Another nitpicky improvement: When another civ contacts me and wants to renew a deal we had previously and it's about a luxury there should be a warning text if the deal would trade away my last copy of that luxury. Plenty of times I have accepted the offered deal without remembering that I already sold the luxury to someone else the previous turn... :(
 
LoL, wrong wonder I meant "Neuschwanstein"

That would be kind of missing the point of the Neuschwanstein wonder ...

Historically, Neuschwanstein was not built as a defensive fortress (which the in-game "castle" building represents), but rather it was a whimsical bit of (artistic or garish depending on your point of view) conspicuous consumption.

The in-game benefit of the wonder is that it gives a culture bonus for your castles, representing the fact that by the industrial era, castles were obsolete as pieces of state of the art military infrastructure, but even the most spartan, utilitarian relic of a castle was becoming something like cultural capital for a nation, attracting tourists and locals alike with romantic ideas of past glories.
 
trade/demand tiles... like in a peace deal try and get the uranium mine on your border instead of the WHOLE CITY

demand a few tiles or promise war to take it by force...

or even equal trade... give and take land areas that better suit each side

Along with that I would like a "set borders" diplomacy option where you and the other civ decide which tiles their border cities will get
 
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