Nitpicky Things You'd Like Fixed

Also if there is more than 1 mountain near by, and you build the Neuch and Machu Pichu, they use two separate mountains instead of just layering with the one being visible the first one you built.
 
Not sure if it's been mentioned yet, but I'd love to see tiles flip from one civ to another if there is a large difference in culture. Cultural tile flipping is fun, and adds an entertaining source of conflict.
 
While fun, cultural flipping never made much sense to me from a realism point of view. Major powers have well-defined formal borders and aren't about to give land away to an opposing power just because the people who live there want it.
Even if an entire North-Korean town decided to join the South, they still couldn't wield any real power over it without causing huge trouble. For a more peaceful and democratic example, if a city in northern Belgium decided they'd rather join the Netherlands, I can't imagine that leading to anything more than political embarrassment either. The only time I could see such flipping as plausible is during an actual war.
 
While fun, cultural flipping never made much sense to me from a realism point of view. Major powers have well-defined formal borders and aren't about to give land away to an opposing power just because the people who live there want it.
Even if an entire North-Korean town decided to join the South, they still couldn't wield any real power over it without causing huge trouble. For a more peaceful and democratic example, if a city in northern Belgium decided they'd rather join the Netherlands, I can't imagine that leading to anything more than political embarrassment either. The only time I could see such flipping as plausible is during an actual war.

East Germany flipped to West Germany, and Texas flipped from Mexico to the US.
 
A big difference is that they flipped all at once, at a time where they were comfortable that they could handle any backlash. I'd actually have a lot less trouble with entire cities flipping at the same time than with the tile-by-tile conversion you see in IV and the Cultural Diffusion mod. If the cultural and ideological pressures in BnW could create so much unhappiness in a border city that the empire would be tempted to trade it away, that would be a mechanic I could really get behind.
 
I'd like to be able to negotiate for individual tiles, and even conquer tiles in war. (Like if I want a resource but I don't want the city that has it, I can invade and push my border forward, simply conquering a bit of land.) I do not want tiles to spontaneously flip from one civ to another. I hated when it happened in earlier games (well, I hated when my tiles flipped to someone else, anyway), and I have not once missed that feature in Civ V.
 
Also if there is more than 1 mountain near by, and you build the Neuch and Machu Pichu, they use two separate mountains instead of just layering with the one being visible the first one you built.

Ha, yes. And no Neuchschwanstein/Machu Picchu showing up on top of natural wonders, either.

I'd like to be able to negotiate for individual tiles, and even conquer tiles in war. (Like if I want a resource but I don't want the city that has it, I can invade and push my border forward, simply conquering a bit of land.) I do not want tiles to spontaneously flip from one civ to another. I hated when it happened in earlier games (well, I hated when my tiles flipped to someone else, anyway), and I have not once missed that feature in Civ V.

Agreed about the Civ IV tile flipping, and it would be nice to buy tiles at the trade screen (the interface might be a mess, though). Can't you already conquer tiles in wartime, though, using a great general? You can even take them in peacetime!
 
I'd like to be able to negotiate for individual tiles, and even conquer tiles in war.

Would be nice but the AI is the problem. I can imagine it would be hellishly difficult to make the AI understand the consequences and strategies of tile trading.

You can currently sort of do it by using great generals and citadels. Of course, the AI doesn't understand how to use them properly, either. :)

I can think of one way to implement the "border adjustment" feature that might work reasonably well within the AI limitations: don't allow choosing the tiles. For example, if the warring civs had a common border the peace negotiations trade item list would contain a new item "border territory". This would translate to, say, 1-5 hexes depending on map size but you wouldn't know which tiles exactly except that they are adjacent to the border. This way you can limit the human player's advantage of understanding the strategic value of hex locations and to get by by reducing it to an AI problem of translating the tiles into a gold value which it can then compare with the other trade items.

However, this isn't a "nitpicky thing" anymore. :)
 
I don't think the interface would necessarily be all that messy. Just have a "Negotiate Borders" option in diplomacy that brings up a window with a mini-map in strategic view, and click on a tile to alternate which civ it belongs to. Click "OK" when you're done, and now it's on the table along with whatever other deals are being proposed for the other leader to accept or reject.

It's a fair point about the AI not really understanding it, but then, there's a lot of things the AI doesn't really understand. Maybe a feature like that would be too easy to exploit; apart from "there's a resource right here", the AI probably wouldn't know how to place value on tiles, so in practice it would probably either give up important tiles too easily or be so stingy you could never get any tiles out of them--which would render the whole feature pointless. Still, it would be nice if they could work out something. A lot of real-world wars have been resolved by drawing new lines on a map during the treaty negotiating stage, and while the AI's willingness to give up cities I wasn't attacking is a big improvement over previous games (where you just conquered cities and kept whichever ones they didn't take back before the war ended), I think it's still only the start of a potentially much richer treaty-negotiating mechanic. After all, I don't always want new cities, but I may still want some of the land that city controls for other reasons.
 
Still, it would be nice if they could work out something. A lot of real-world wars have been resolved by drawing new lines on a map during the treaty negotiating stage

Oh, it would be a nice feature and actually make a lot of sense in the game context. I don't disagree there. The problem is that if you allow the players to pick and choose specific hexes in the negotiations you really must make the AI understand at least "avenues of attack" and "ranged attack reach potential". The human player will be planning the next war in those peace negotiations and will pick and choose the hexes accordingly. Unless the AI can be made to understand what the human player is aiming to do it's a horrible disadvantage to the AI...

Hence the workaround that you can't pick and choose the tiles but would get some number along the border somewhere. It's not as nice or realistic as being able to actually fight for tiles that are strategically important and thus have a real meaningful redrawing of borders but I can't think of anything else to blunt the human advantage in strategic thinking. It's more straight-forward to place a value on "specific number of random hexes along the border" than on "these exact hexes".

In multiplayer your idea of border negotiations would, of course, work very well.
 
It's not as nice or realistic as being able to actually fight for tiles that are strategically important and thus have a real meaningful redrawing of borders

I see your point about not handing the human player such a big advantage, but I can't say the idea of being given a bunch of random tiles appeals to me. I'd rather have no tile trading at all than have tiles just flip over when I have no control over which ones they are.

Either way, you're right that this is no longer "nitpicking" so much as "this would be a cool new feature".
 
Earlier today China declared war on me. Three turns later they proposed Peace for Peace. Yeah, fix that. Also, something that's not really broken, but being able to SELL your tiles would be a really nifty feature. :D
 
Not really a fix, but an old option I miss from the previous games: I'd like to have the ability to see the population of my cities.
 
Here's a good nit-pick: the Alhambra and the Kremlin are introduced with the same quotation, attributed to two different people—and neither of them actually said it!
 
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