Nitpicky Things You'd Like Fixed

Free France during WW II

Portugal during Napoleonic Era. Spain later.

France after Napoleon's surrender (although, technically, Paris wasn't conquered)

France in 1870 war vrs Prussia.

Napoleon capturing Moscow.

Those are some counter examples.
nah. it is like Vichy continuing as a government after the fall of Berlin.
I would really like city-states to be automatically liberated after the fall of a capital
 
More 'close' buttons. All the examples of this suddenly escape me except the 'choose a free great person' ui. This is particularly infuriating as the Mayans, an really annoying when u just can't remember whether you've already built that wonder, researched that tech, allied that city state, etc. Mini-rage complete!
 
When being offered cities as a part of the peace settlement, I'd like to see the city screen and territory I'm getting.

In general, I'd like to see the "city borders" so I'd know in advance which tiles I would get when capturing a city.
 
There's a lot of things that I think should be fixed regarding diplomacy but "defensive pacts" as they are now are absolutely ********.

I once made defensive pacts with both Alexander and Ghandi. Alexander DoW on Ghandi, and the defensive pact made me automatically declare war on Alex rather than force Alex to automatically declare war on me. The result is that I got universal negative reputation for DoW on a friend! And I was labeled as a Warmonger too even if I was actually trying to preserve peace.


The following fixes should be mandatory

1) Defensive pacts are useless if they don't have any deterrent effect. The AI should consider the combined military of empires in defensive pacts and not just the one of the Civ they want to attack.

2) Defensive pacts should work as alliances and not just as deals between two civs. If I have a defensive pact with civ X and I ask civ Y to join the defensive pact agreement, civ Y must sign a defensive pact agreement with civ X as well.

3) A civ that honors its defensive pact agreement should not be condemned for starting a war. The blame should fall on the one who initiated the hostilities to begin with.
 
The AI also acts fairly irrationally when it considers whether to accept a defensive pact. I think they should take into account the military force of the offering party: having a huge army fight on your side is always a good thing, even if you haven't been on good terms lately.
 
Yeah i can never get the AI to be friends let alone a defensive pact ally. They have to offer or it never happens

It is extremely easy if you liberate them. Since G&K you get a huge boost in your relationships for liberating a civ or even for liberating one of their cities. They will always befriend you and accept defensive pacts unless you did something very terrible to them in the past. Anyway this is the main reason I want defensive pacts to work. When I liberate a civ it's always for a specific reason: I want their vote for diplomatic victory.

However it becomes a real hassle when the civs that I just liberated start waging war against each others.
 
I wish they would switch railroads with dynamite. It makes no sense to have railroads in the modern era and have it after dynamite. It was discovered in the late industrial era and before dynamite anyway so why don't they just switch it? Its really annoying and ruins a bit of the immersion in the game, at least to me it does.
 
There should be a indicator for how many turns until you get a great person So it can be easier to double up when you have fractional GPPs.
 
It is extremely easy if you liberate them. Since G&K you get a huge boost in your relationships for liberating a civ or even for liberating one of their cities. They will always befriend you and accept defensive pacts unless you did something very terrible to them in the past. Anyway this is the main reason I want defensive pacts to work. When I liberate a civ it's always for a specific reason: I want their vote for diplomatic victory.

However it becomes a real hassle when the civs that I just liberated start waging war against each others.

I want the choice of liberating the city after the first option screen.
It makes no sense that I can't free the city after choosing to keep it as a vassal.
 
There should be a indicator for how many turns until you get a great person So it can be easier to double up when you have fractional GPPs.

There is. Click on the beaker on the top left corner of your screen, it'll let you change what's displayed. One of the displays is a great prophet list, which shows what your next great prophet is in every city and how many turns it will take for it to generate.
 
There should be a indicator for how many turns until you get a great person So it can be easier to double up when you have fractional GPPs.

I think the game does that automatically now when it's close. At least I have had a double pop quite a few times when I wasn't really paying attention to my GPP.
 
I don't know if this counts as a nitpicky thing but I hope the terracotta warriors wonder has a different bonus.
 
I would love for messages about other civs to use the civ's name instead of the leader. In my last game I ended up DoWing my good friends the Austrians because the Japanese guy asked me to join the war against Theresia and I confused the leader names and thought he wanted to attack Russia.

(Although it turned out surprisingly well: I never lifted a finger against the Austrians, entered peace negotiations as soon as possible and was offered Graz along with its useful resources into the bargain.)
 
i would like put "coalition" diplomacy. where one civ is beyond of agressiveness, so the whole world will join coalition to battle. much like world war.
now, in gnk, i found if the ome ai too agressive, but whole world not like it, it still could not invite them to battle against it
 
There should be an Explorer unit. It should be an upgrade of the Scout, and become available with Astronomy so it'll be there right at the time you're discovering new continents that need exploring. As an in-game reason to build them instead of just sending Scouts to the new continents, they should A) be stronger, so they're more resilient to more advanced barbarians, and B) have the ability to travel through other civs' lands whether you have Open Borders with them or not. Ideally, I also think they should provide a bonus of some kind for discovering a Natural Wonder, though that might tread on Spain's UA a bit. Not that Spain's overly-situational UA couldn't use an overhaul anyway.
 
nah. it is like Vichy continuing as a government after the fall of Berlin.
I would really like city-states to be automatically liberated after the fall of a capital

That would make Venice too easy to eliminate from the game.

Anyway the capital has little to do with that. If Hitler didn't stay in Berlin as his generals suggested, he could have protracted the war for a while. As long as the Civ has some cities there is no reason for it to lose all its puppets and even less of a reason to lose the annexed cities. Especially since a new capital is automatically formed.

Considering that you can annex cities with just a click then, something like that would just be another liability for the AI and not really for a human player who would just rush and annex all puppets before the fall of the capital (except Venice).

Certainly you are not going to say that annexed cities should be liberated too. Taiwan is basically an island under Chinese government (the native are even a different ethnic groups entirely) which has become the only controlled territory of the RoC, which once dominated the whole China and still claims sovereignty over it.


If anything it should be made mandatory for the new capital to be automatically annexed if only puppets are available (but that could cause some problems with Venice I guess).
 
I want a way to make official alliances instead of makeshifts. If that is added, I'd like to be able to know of my enemies' alliances also.
 
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