No animals

Caradoc

Emperor
Joined
Dec 21, 2005
Messages
1,010
I just did a fresh BTS install plus 3.13 and now I am not getting any animals, no matter what map program I use.
 

MrCynical

Deity
Joined
Oct 30, 2005
Messages
4,936
Location
The Dreaming Spires
Strange. I'm still seeing animals with 3.13, so I don't think it's the patch can be blamed for this one. Are you running any mods?
 

Caradoc

Emperor
Joined
Dec 21, 2005
Messages
1,010
No mods. Nothing fancy, just default settings. Installed FFH.25 but did not load it. When I installed BTH it did an update to Civ4, but I'm pretty sure it was already fully patched. Maybe I should start over from ground up.

Does BTS depend on any of the original Civ4 (or Warlords) files for its settings? I can see it is loading maps out of my original Public Maps folder. However, I have the same problem with BTS maps (like Arborial).
 

JayThomas

Warlord
Joined
Apr 10, 2003
Messages
166
Location
Western New York
I can second this problem. Prior to 3.13, anamals were everywhere. I just started a game and 40 turns in I have yet to see any critters.
 

Caradoc

Emperor
Joined
Dec 21, 2005
Messages
1,010
I'm not seeing any animals at the start of the game, but a very few will spawn as time goes on. On a large map, after 40 years, I have seen a couple of Lions and few Elephants, but no Wolves or Bears at all.

Map scripts that used to place animals at the start no longer do so. However, there are the usual number of Barbarians, including Barbarian cities when that option is chosen.
 

Bhruic

Emperor
Joined
Nov 15, 2005
Messages
1,457
As far as I can tell, there were no functional changes to the code to generate Barbarian units, either animals or normal types. From the sounds of it, tho', you are using a mod script to generate them (there are no Elephants in the default game), so perhaps that's what's causing the problem?

Bh
 

Caradoc

Emperor
Joined
Dec 21, 2005
Messages
1,010
The Elephants are in FFH, I should have mentioned. But there are hardly any animals in plain BTS. My best guess is that the map scripts I have been using are turning off normal spawning, planning to place the animals using an event that is supposed to run prior to the players first turn. And the event is not working right. I'm guessing that the slow spawn rate I saw on the standard map may have been due to the land mass size on Archipelago, which is what I used.
 
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