A War of Opportunity (Turns 200-288, Years 1500-620 BC)
Writing finished at the end of last turnset. Next tech: Alphabet. There are no tech trades, remember, but I have a settled Great Spy, and I want to start turning those EPs into techs.
Should I build libraries? I'll mostly run Espionage, not research, so the multiplier won't be a big deal. And Great Spies are better than Great Scientists. But being able to run scientists will keep my economy going, and it's my economy (not my military) that's keeping me from expanding. So let's build some libraries. (Everywhere except Delhi, my military city).
Also, I make roads to Mao and Darius, for trade routes. Could have started that earlier, but I needed all my workers to develop cities.
With open borders, I discover Darius's stack:
Three axes and some archers. Nothing to worry about yet, but I'll keep an eye on them. Plus I realize a nice bonus to running espionage:
Vision on all D's cities. (That's my planned dotmap for when I conquer him). Also, he converted to Judiasm. That's 4 of us total.
1300 BC: Darius declares on Mao, and razes a city! Awesome!
My military ratio with D is 0.5 (not terrible but not great), but with Mao it's 0.8, which usually means his stack is dead, and it's just city defenders. Also, Mao has the Jewish holy city right on my border (controlling it gives me -20% spy costs, plus a potential shrine), and Pyramids in his capital. Should I declare on him, grab those 2 cities, then go after D later?
Either way, I'll need a military, so Delhi and Sheep build barracks, and will join Cow in producing axes after.
1260: Darius asks me to declare on Mao. I'm not quite ready, but if they're at war, I can take a while to build a stack. And Mao's cities are so much tastier than D's. So I declare.
Also, Wang Kon makes peace with Rangar, and Sitting Bull declares on R shortly after. That side of the continent is slowing itself down without any help from me.
I build troops for 25 turns. Mao has Protective archers but no metal, so I make more swords than usual. In 1040 I roll up to the holy city:
Two archers, 3 chariots. Should be easy.
Two swordsmen die, and the city is mine. It doesn't have the holy shrine yet, but with Philosophical, I should be able to handle that.
After healing, I move on Mao's capital. Again, 2 archers, 3 chariots:
On the research front, I got Alphabet a bit ago (Currency is next, for trade routes), and my spies are finally ready. Since Mao loves chariots, I steal hunting first. Costs half as many EPs as beakers.
Back to the war, Mao's capital is also protected by 2 archers and some chariots. Easy pickings:
It comes with Pyramids, 5 people, and nothing else. Once it's out of resistance, I'll whip a granary and monument, then build a barracks and more swords. Also, I get a Great General, and settle him in Delhi.
Mao has a stack of chariots nearby, so I offer him peace. I got his two best cities, and I don't want to lose them, or wade through more protective archers right now. With only 3 cities left, he won't be teching much, and I can return with Catapults later. I swap to Representation, and add a library in Delhi, as well.
Darius has been finding my spies, so I shift EPs to Mao. Now that I have the holy city, I should have good rates against him, too. I also run a few turns of 100% EP slider.
I steal sailing from Darius:
D continues attacking Mao, just burning units. Mao, with 3 cities, isn't researching much (still no iron working, and he's living in the jungle), but he can hide in a city with the best of em.
I'd like to take Mao's last few cities, so I swap EPs to him (for revolts).
Sheep, in the South, starts on the Moai Statues. It's not an amazing Moai city, but I'd like some failgold. Five coast squares is decent, and it's well under size working just the land, so it needs the extra worthwhile tiles.
I whip Fish (West of Delhi) a couple of times, putting about 300 failgold into them.
Mao gets a ridiculous 11 archers, thanks to D's siege. No point in revolting the city, so I just steal Poly and Monotheism, then close borders so he can't shuttle those archers to his other cities (which I may still want to take).
I thought about Priesthood, but Darius is getting it soon, and I still have 600 or so EPs on him. But Mao is the only one with Mono.
Toward the end of the turnset, Mao's borders expand, and I lose the gold by Pyramids:
His city to the NE isn't land I really want, and it's defended by 4 protective archers. If he whips the city, that will cost me 5 swords to kill, so probably not worth it. I'll come back with catapults.
Currency completes, me to +5 GPT at 0% research. Since playing the Brennus failgold game, I'm totally relaxed about a 0% or worse research breakeven, which helps you expand in a specialist economy. Next tech: Code of Laws for courthouses (to run spies). I'll wait to grab the backfill cities until then (and hopefully steal Calendar too).
I think that I'll go after Darius next. Mao is great on defense, but has no offense (meaning I can commit my troops to D), and Darius has a good GP city near me. I'll have some Great Scientists popping out soon, so I'd like to make that my science city. And his capital is good for production.
Also, Sitting Bull and Rangar made peace. I'll need to stir up some more trouble on the Eastern half of the continent soon.
Techs stolen so far:
- Hunting
- Polytheism
- Monotheism
Goals for next turnset:
- Prepare a stack for Darius. Get EPs on him to revolt his cities.
- Steal Priesthood, built temples, try to get a Great Prophet.
- Build courthouses, run spies, get more espionage.