metricfive
Chieftain
- Joined
- Oct 25, 2016
- Messages
- 1
Hey guys, please share your thoughts about this. I really really love civilization games (sid please have my babies), but this civ 6 thing is frustrating me and I still hope so badly that I'm missing something here and that the game is more balanced than it seems to me right now.
I've played 4 full games now with a friend. They all ended with the same frustration about the crazy stupid benefits of spamming 'empty' cities. If you want to build amazing large cities, place districts strategically, build those beautiful wonders, think again- if there is just one player spamming 'empty' cities you will not win. By the time those players get to the medieval era you, a spammer, will already be SO extremely far ahead in science that nobody can stop you. You'll have superior military units and they'll never be able to catch up in tech.
So spamming empty cities is just that- making cities with no districts, wonders or anything really- okay okay, maybe a monument here and there.. Oh and yes of course you'll also build many military units. (they're coming for your gold!)
But why not build buildings at the start of the game?
In our experience (standard speed):
You don't need districts/wonders/buildings at the start of the game. Focus on a bunch of settlers and military units. Oh and maybe spend some coin to get a builder every now and then.
So you probably also have noticed, you get science from population. To get this science, you just need population. No buildings. About 2-3 cities with a low population without any buildings/districts will generate as much science as one awesome 'larger' city with a perfectly placed campus district with library. Thing is: usually by the time your opponents actually have build a campus district with library etc, you should already have surpassed them with cities AND therefor also in science. Not to speak about those poor souls spending their precious production on wonders (shouldve have been building settlers my friend).
Penalties for spamming and having lots of cities don't really seem to have much of an impact. I'm talking about increased settler, builder and district cost. (You're not building districts anyway!). Oh and I almost forgot about the penalties you'll get with happiness or, as the cool kids call it these days, amini..ametinie..amenities. Don't worry about those amenities, with so much land you'll find those luxery resources you need. And if its really a problem just build a entertainment district after you've surpassed everyone in science. Housing? Don't need that at the start- if you can place cities near those water places with +3 bonus, but if its not possible say found a city anyway say 'meh', shrug and focus on getting that next plot of land. What's left? Diplomatic penalties? Pah! Just take their land if they bother you- (ps: you are building military units we talked about right?) Your military is seriously getting a boost fast from all that science- don't worry about their warriors and archers too much if someone would attack you. But you lose a population if you build a settler, right? Because your cities have so little population to start with, you wont notice the effects from this- you'll grow food fast.
Once you've surpassed everyone in science, start building the industrial districts and you're good to go. Now you can focus on everything else- like build a campus now, do whatever. Build every mid game wonder you want- nobody has the tech yet. And you're only going to grow in science because you're gaining more population in all those cities.
Solutions... maybe? I think?
Penalties for having multiple cities should have more impact!! I think about:
-Increased science cost for all techs per city owned
-Even higher increased settler cost
-Just a stupid idea: After building a settler lose temporary amenities so it will be hard to keep building settlers in the same city.
-Just an idea: Cities with no districts make people unhappy (unamenitial?) the longer they stay empty. This way you cant just keep spamming settlers from every city
'Empty' cities with low population shouldn't be able to compete with cities with beautifully strategically placed campus districts and buildings and so on:
-A lot less science gain from cities without a campus! Like A LOT.
-Make campus cost less production to build (?)
Honestly I dont really know what is needed for the game, I have a few stupid ideas (see above) but I'm not even really sure if there is a strategy to counter the 'empty' city spam. Which is why I'm very curious about your thoughts. I just know that for me personally this exploit takes a bit of joy out of the game. I don't think that this is the way the designers had it in mind, like for example: you don't see the AI spamming cities in this way to gain science. Usually with the AI: by the time you have 10 cities, they still have 3-5. So something feels wrong here for me.
I think people should be able to expand as much as they want, if thats the way they want to play- That's the fun of civ! Play the way you want! Right now it feels like the only way to win is to expand as quickly and as much as possible. I think expanding should be more difficult and people that like to make large and beautiful cities shouldn't fall behind too much. Right now, if you dont spam you will fall behind to the extreme.
So... What are your thoughts?
I've played 4 full games now with a friend. They all ended with the same frustration about the crazy stupid benefits of spamming 'empty' cities. If you want to build amazing large cities, place districts strategically, build those beautiful wonders, think again- if there is just one player spamming 'empty' cities you will not win. By the time those players get to the medieval era you, a spammer, will already be SO extremely far ahead in science that nobody can stop you. You'll have superior military units and they'll never be able to catch up in tech.
So spamming empty cities is just that- making cities with no districts, wonders or anything really- okay okay, maybe a monument here and there.. Oh and yes of course you'll also build many military units. (they're coming for your gold!)
But why not build buildings at the start of the game?
In our experience (standard speed):
You don't need districts/wonders/buildings at the start of the game. Focus on a bunch of settlers and military units. Oh and maybe spend some coin to get a builder every now and then.
So you probably also have noticed, you get science from population. To get this science, you just need population. No buildings. About 2-3 cities with a low population without any buildings/districts will generate as much science as one awesome 'larger' city with a perfectly placed campus district with library. Thing is: usually by the time your opponents actually have build a campus district with library etc, you should already have surpassed them with cities AND therefor also in science. Not to speak about those poor souls spending their precious production on wonders (shouldve have been building settlers my friend).
Penalties for spamming and having lots of cities don't really seem to have much of an impact. I'm talking about increased settler, builder and district cost. (You're not building districts anyway!). Oh and I almost forgot about the penalties you'll get with happiness or, as the cool kids call it these days, amini..ametinie..amenities. Don't worry about those amenities, with so much land you'll find those luxery resources you need. And if its really a problem just build a entertainment district after you've surpassed everyone in science. Housing? Don't need that at the start- if you can place cities near those water places with +3 bonus, but if its not possible say found a city anyway say 'meh', shrug and focus on getting that next plot of land. What's left? Diplomatic penalties? Pah! Just take their land if they bother you- (ps: you are building military units we talked about right?) Your military is seriously getting a boost fast from all that science- don't worry about their warriors and archers too much if someone would attack you. But you lose a population if you build a settler, right? Because your cities have so little population to start with, you wont notice the effects from this- you'll grow food fast.
Once you've surpassed everyone in science, start building the industrial districts and you're good to go. Now you can focus on everything else- like build a campus now, do whatever. Build every mid game wonder you want- nobody has the tech yet. And you're only going to grow in science because you're gaining more population in all those cities.
Solutions... maybe? I think?
Penalties for having multiple cities should have more impact!! I think about:
-Increased science cost for all techs per city owned
-Even higher increased settler cost
-Just a stupid idea: After building a settler lose temporary amenities so it will be hard to keep building settlers in the same city.
-Just an idea: Cities with no districts make people unhappy (unamenitial?) the longer they stay empty. This way you cant just keep spamming settlers from every city
'Empty' cities with low population shouldn't be able to compete with cities with beautifully strategically placed campus districts and buildings and so on:
-A lot less science gain from cities without a campus! Like A LOT.
-Make campus cost less production to build (?)
Honestly I dont really know what is needed for the game, I have a few stupid ideas (see above) but I'm not even really sure if there is a strategy to counter the 'empty' city spam. Which is why I'm very curious about your thoughts. I just know that for me personally this exploit takes a bit of joy out of the game. I don't think that this is the way the designers had it in mind, like for example: you don't see the AI spamming cities in this way to gain science. Usually with the AI: by the time you have 10 cities, they still have 3-5. So something feels wrong here for me.
I think people should be able to expand as much as they want, if thats the way they want to play- That's the fun of civ! Play the way you want! Right now it feels like the only way to win is to expand as quickly and as much as possible. I think expanding should be more difficult and people that like to make large and beautiful cities shouldn't fall behind too much. Right now, if you dont spam you will fall behind to the extreme.
So... What are your thoughts?