I have played Civ3, and I do remember the editor. The editor was the only good modding tool the game had for a long time. You would never see a FFH2 or Revolutions mod with Civ3 -type editors.
I've seen some pretty impressive mods for Civ3, especially considering that there was no SDK or source code release.
New Engine, yes. But I doubt Firaxis is going to invent a new programming language just for Civ5. They will just use standards. C++ is still a standard, python, if anything is more popular today, and XML is ubiquitous.
And your point? We don't know what they are going to use at this point. And no matter what they do use, mod tools are for user friendliness. Those that want can still dig into the code. Why is it that everyone who argues against mod tools always seems to think that user friendly tools will somehow put limits on what advanced modders can do?
I learned programming by modding Civ4, not the other way around.
Good for you. I just wish I had the time in my life to do so... but then again, my emphasis is on the creation aspect, not the coding.
While I appreciate ad hominem attacks as much as the next guy, if you look at my profile, you will see I am only a student, with no degrees to my name. Lowering the modding entry level won't increase the number of quality mods, it will just increase the noise to signal ratio; making crappy, ill-balanced mods more prevalent.
Are you a student in high school or in college (I only ask because your profile says you are 18, which could go either way. Whatever the case, you definitely have more time then I do... I work a full time job which I commute 5+ hours a day for, just so that I can afford the luxories of being able to play games (as well as tend to my other hobbies). Not to mention trying to have a social life, trying to go back to school to improve my life and all of the other responsibilities and worries that come with being an adult, I just don't have time to learn a couple programming languages just so that I can play a game the way I want to play it. Modding allows me to adjust a game to my own preferences beyond what the game options allow. And then, maybe, with practice, I could release something that would be accepted by at least some members of the community. The easier it is for me to do, the more likely I (and others like me) could do it. Thus, whether you have a degree in programming, or are just a young hobbyist still have leg up on me, but wish to limit my potential for your own selfishness. Not to mention that when you say that you want to limit the tools to the more advanced in order to prevent crap mods, you are attacking those that do not have the skills that you do... a very arrogant and self righteous attitude.
They did with Civ4, barring the GameByro engine, which we can't see due to licencing. The XML files were all made with XMLSpy and the SDK with VS 2003.
Well, correct me if I am wrong, and I am pretty certain that I am not, but a game's engine is the core of game. It is what makes it run... a very important and big part of the final product. In any case, I am sure that if you looked up the cost of buying a license to the engine, the price would be pretty high. The rest of that stuff (the XML and such) is just the icing on the cake.
I tell you again, look at spore. "Modding" spore is simple, but there are probably only 1 or two interesting mods for 100000 creatures. Do you want this? I guess wanting quality is selfish these days.
One thing to remember about Spore, the game practically throws everybody elses creations at you, so yeah, you are going to see a ton of the worst. As far as quality goes, I would like you to try something for me...
Go to a book store or a library. Look at all of the books on the shelf. Probably about 90 to 95% of them will not be interesting to you and you may consider many of them poor quality if you picked some up and looked through them. Of course, the person next to you may love every page of the book. That is called opinion.
Now, consider the best seller rack. All of the authors on that rack submitted many titles to a publisher. For many of those authors, a majority of the manuscripts that they submit end up in the publisher's round file (if they don't wind up in the author's round file first). Manuscripts that don't go to the round file wind up getting altered through the editing process... sometimes dramatically. Only the very few VERY lucky authors (or celebrities) find success right away. The point of all of this is that the ton of crap improves the creator over time, leading to works of art. This can be applied to any field. So, you ask me if wanting quality is selfish these days? The answer is yes, if it puts a limit on potential.