Afforess
The White Wizard
I'd like to see you prove that last point.![]()
The burden of proof is on you, since you are the one claiming it does exist.

I'd like to see you prove that last point.![]()
You're implying that modders were not a consideration with Civ4; which is a pretty big insult to Soren Johnson and the other dev's.
I would be more inclined to believe they've seen Civ4's success and duplicated the modding abilities; after all, why fix what isn't broken?![]()
Civ 3! As it has the tools available to use for everyone.
Adler
You using firefox?Oh my GOD this is so far from the truth it's not even in the same galaxy! A polished UI has NOTHING to do with limiting the data set. Utter BULLOCKS!
You using firefox?
Type in about:config in your address bar.
That is not a polished UI. That is a UI that is equivalent to editing raw XML in Civ4. That has a huge number of options. If any UI designer wanted to make a polished UI to edit all of the fields (documented and undocumented) in about:config, I'd laugh at the UI designer. Doing so would be dumb, as keeping up with new about:config settings (and changes thereof) would be utterly ridiculous (either we slow down developers who toss settings into about:config, or we break regularly), and the raw size of the interface makes it...
Bah, nevermind. This isn't worth it.
What? That's all I can say, what?
The about:config is extremely easy to use. Find the value to change, double-click on it. It even tells you if the value you're trying to enter is valid. It's even in alphabetical order. The UI is polished. The tag names could be clearer, but that's got NOTHING to do with the UI.
You're right, it's not worth it because you're wrong.
The UI is polished as everything is displayed cleanly, and it's user-friendly to use. The problem with about:config is NOT UI but the tags aren't clear. That's got NOTHING to do with the UI.
That may be your definition, but the rest of the world will disagree with you.
Basically, you are saying "My Spanish to English Translator has a great interface, provided you can read spanish". The point is that people who know zero spanish should be able to use it.
Replace Spanish with Programming, and you'll get the picture.
The burden of proof is on you, since you are the one claiming it does exist.![]()
What's this post got to do with anything in this thread? We're talking about modding tools in this thread, not language translators. There is no sense in what your posting now, it appears you're just posting gibberish.
Spanish to English translators? WTH?![]()
The OP's claim that modding tools stop the ability of complex mods to be made is a complete fabrication based on the thousands of mods available for the many games with modding tools (for examples see http://www.moddb.com/mods). In a further post when challenged the OP claimed that Spore and Civ3 were conclusive evidence that modding tools destroyed any ability to make complex mods, and when presented with the facts the OP diverted the conversation. ModDB has over 6000 complex high-quality mods made from games with modding tools. I feel this is adequate counter to his 2.
The OP also claimed that developers don't waste the time or money on developing modding tools. This was countered with facts ranging from the many games coming out with modding tools (which is becoming a "norm" for some genres) and tried to brush aside other facts such as modding tools are developed by companies to help them fill the game so it's a tiny time and money investment to extend them to the public. There were other facts presented that the OP didn't respond to.
It is my belief that the OP's actual concern is that with exposure to modding for everyone that mod's will become lost in the general "noise" (to use the OP's term). I believe the OP fears their mods not gaining them the adoration, recognition and 'pat on the back' that some modders crave. Well, if your mod is good enough, it will always be known.![]()
I honestly don't think there is anything left to say in this thread.
I didn't played civ3 very much because I think the game is bad. Much worse than civ2 in fact. Civ 2 had about 0 modding tools and had great mods though. I understand and can agree with the statement you make in the above quoted post. I just disagree with the "futile' statement (or wording) in your earlier post.I don't think you played many Civ 3 scenarios, did you? You then would say something different. Yes, you have more possibilities with Civ 4. Yes, there are good mods for both. Agreed. My point was and is, that with the limited abilities of people in programming many outstanding scenario creators were forced to leave Civ IV aside. That's why they couldn't come to civ IV. Therefore they couldn't make their scenarios here. And that lessens the quality in general for all the mods of civ IV.
Ergo: There must be easy to use modding tools, even if it lasts a few months more to publish it. Or as a compromise: Release them with a patch, although then I doubt they will come.
Adler
So I'm a narcissist? Is that all you've got, ad hominem attacks?
Ad hominem circumstantial to be exact. Your argument is biased due to your fear of losing mod recognition.