No one declares war on me after Classical

Stringer1313

Emperor
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Sep 10, 2014
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I know this was an issue when the game was first released but it has never been resolved for me. Am I the only this happens to? It doesn't matter how much everyone hates me, but I don't think a single AI has DOW'd me after Classical in any of my games. I am not a hard core player and only play King/Emperor, FWIW. Am i the only one? I think I remember AI declaring war on me in Modern in one game and I've played dozens.

I recently won a religious game that I definitely should not have won b/c i made zero military units and only did missionaries, walked them across China even though China hated me, and China never DOWd me.
 
It differs for me per game, depending on what I do and which other civs are in the world. Sometimes it's really peaceful, sometimes conquering three city states early on will cause DoW after DoW after DoW. Mostly shared DoWs which never lead to much.
 
Complete opposite for me, ill be there agreeing to trades/not agressive but with a big military and they will cycle through joint declarations.

Thinking about it i think it happens when i start to pull away tech wise
 
The AI is a bit too hesitant to declare wars, especially when they've got more advanced units. This is made worse by the fact that you don't necessarily need to capture cities to wage a very beneficial war since pillaging is powerful in the game. There are occasions in many of my games where an AI civ hates me and has an army that could pillage my lands, which would hinder me quite a bit and give pillaging bonuses to him, but the AI simply doesn't consider this. It's all or nothing for it. (Joint wars excluded which is pretty much a broken mechanism as far as the AI is considered).
 
It looks like the AI is more careful about DOW a country with a sufficiently powerful military. I have no IDEA what consists sufficiently powerful, or how much randomness influences said decision. By the classical age (I play on emperor) I usually have (more) caught up with the AI's initial lead by the Classical Era: I am noticing that, as long as I am sufficiently strong, and don't annoy the AI, DOW's are rare. This seems to go to how the game is evolving (slowly); Firaxis seems to be gradually addressing issues like diplomacy, trade, OP unique units and other feature that arise from the new features in 6 (As opposed to 5). The have a long way to go, but are closing some of the most obvious loopholes that interfere with general gameplay. (AI snafus are probably not a big priority, as long as they can compensate by increasing the brute strength of the PO. :rolleyes:
 
I'm having a lot of wars in my current game, but I attribute that to Qin having the Darwinist agenda. He keeps joint-DoWing me with whomever will join him.
 
The Ai always declares war on me. Sometimes they immediately war on me again after a peace treaty. Perhaps it's a distance issue?
 
In my Deity game after the most recent patch, the AI never declared war on me even though my entire army consisted of a few slingers and archers and the AI had dozens of modern armor, air units, nukes etc. I won via religious victory with no one even trying to stop me.
 
So there are people who always get declared on and people who are never declared on. It really seems to be one or the other.
 
I get a ton of wars. See my screenshot in the Civ5 vanilla thread (post 20) for my 45+ total wars declared on me. Of course I had every single civ in the game (except the 2nd Greece).

Which leads me to my theory. I think the more crowded Civs are, the more often they declare war. Even when I don't do my TSL map, I often add more civs even to random maps. My standard size terra map I also added more civs, and while I did have less wars than my large Earth TSL, I still had over 25 wars. Interestingly on that map, I got more wars declared late, perhaps when they ran out of room, and hardly any wars in the first half of the game.

Thinking about it i think it happens when i start to pull away tech wise

This might be as well.
 
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I get a ton of wars. See my screenshot in the Civ5 vanilla thread (post 20) for my 45+ total wars declared on me. Of course I had every single civ in the game (except the 2nd Greece).

Which leads me to my theory. I think the more crowded Civs are, the more often they declare war. Even when I don't do my TSL map, I often add more civs even to random maps. My standard size terra map I also added more civs, and while I did have less wars than my large Earth TSL, I still had over 25 wars. Interestingly on that map, I got more wars declared late, perhaps when they ran out of room, and hardly any wars in the first half of the game.

I know that was definitely the case in Civ V. I was in the habit of increasing the number of civs in order to create conflict when I played it. It stands to reason that it is still the case in Civ VI since there's no reason not to have as many cities as you can manage.
 
I get a ton of wars. See my screenshot in the Civ5 vanilla thread (post 20) for my 45+ total wars declared on me. Of course I had every single civ in the game (except the 2nd Greece).

Which leads me to my theory. I think the more crowded Civs are, the more often they declare war. Even when I don't do my TSL map, I often add more civs even to random maps. My standard size terra map I also added more civs, and while I did have less wars than my large Earth TSL, I still had over 25 wars. Interestingly on that map, I got more wars declared late, perhaps when they ran out of room, and hardly any wars in the first half of the game.



This might be as well.

I suspect this to be true as well...it would explain why default starting positions are so ridiculously close to each other.

The no.1 reason for AI declaration of wars seems to be territorial expansion apart from any diplomatic modifiers. You could have a huge positive modifier and they would ignore that if they want your land. Many of the declarations of war are joint wars initiated by "friendly" neighbours.
 
Agreed. Distance is an issue .. also as in civ V where you settled in lands they covet always ended in war, so does it now but they call it "lands they consider their own"

I also think the tech thing would answer a lot like why Mvemba with a small standing army does not get dow'd.

I imagine era also has something to do with it.. if they have no reason to attack like you have their city or in lands they consider their own and will suffer war monger penalties and have no big - against you, what reason do they have to go to war with you.

Religion is another classic example, you will have less cities and not be considered a threat, they even say this early on... that they like the smaller nations....and with religion, once you converted them they are the same religion.... +5

I personally think if there has been too much peace there is always a risk of a joint war just to spice things up.

There is also agendas which definitely change their approach and also what victory condition they currently have

So many random factors means you will get wide variation.
 
Well, here's something new. A quadruple DoW (2 sets of joint wars at the same time) Somehow I don't think they like me very much but I actually like this. Now if they were actually halfway competent with their units, that might be something...

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2 of them were kinda far. Anyhow, after batting them off, Trajan wanted 150 gpt turn for peace? So I told him to shove it until everyone else peace'd and he finally gave peace for peace. Then I get mass denounced for being a warmongerer, because clearly despite the fact that every standing civ in the game declared war on me, I'm the warmongerer. Figures. Cept Qin who had the Darwinist agenda but didn't like me anyways. Qin and Trajan hated me for having more wonders than them, and then Gorgo had the Great person agenda. :S

Side note: maybe I should buld farms or something. But in good news I built the Macarana Stadium because I was actually getting killed badly by war weariness. Problem comes when you capture big unhappy cities. Wonder if I should just raze some of them. Was a pretty ghetto game where GPs were really slow and I bought Gustav Effel to build the Effel Tower. And if you're wondering what I'm doing with 500 cpt, the answer is obvious: Kongo. He also beat me to Big Ben. What. That never happens at this level.

Spoiler :
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Also, let's check out how useful the gossip is! Gee I would have never known!

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Well that's the thing. I am Teddy. Which is why I felt like making fun of the gossip.

And Gorgo and I are long gone because we fought early on and I took most of her stuff and I only left her alive (and later Saladin) with 2 cities to cut any threat of a religious victory (turned out good since Tomyris dominated in religion, one founder (russia) was killed by me, and I founded a religion when I probably shouldn't. Although with -36 for "we are winning" I pretty much gave up on any hope of diplomacy and deliberately dragged on the game so I could plow over most of their crap out of spite. And for some reason it took me til now to realize battleships have 3 range and can outrange cities. Whoops.
 
it took me til now to realize battleships have 3 range and can outrange cities. Whoops.

very useful. Of course you do need visibility. so it helps to have an ironclad or destroyer move in, and then move back out at the end of the turn.
 
Wow, normally I'm pretty good with keeping friends but last few games have been a nonstop hatefest. Went up to emperor, and they outdid the last game.... that doesn't bode well for later difficulties.

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All those angry faces! Although funny enough they take a little bit after a war to realize they hate you before denouncing again.

I mean, 24 wars declared on me within a 300 turn timespan, concentrated in the last 150 turns (and a lot of them didn't know for the first few dozen turns) I didn't even get a single embassy to anyone, though I didn't really care about that by that point because I had too much warmongering (well, not that much, about -30. I could liberate a city or two to counteract that, but decided they were too mean for what.

Also, even with the start location fix, the second AI settler causes a lot of problems.... can't even settle peacefully.

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(Don't have the 4000 BC save)

It went something like this:

Meet Trajan, he denounces me because "they just don't like you" so with literally nowhere to expand I take him out but he manages to get heavy chariots so it takes a while. He's dead and a while later I meet Gandhi who immediately denounces me for being a warmonger (even though I don't think he even knew who we were before Trajan bit the dust) Then a while passes, and then everyone denounces me for having a different government.

It also confirms what I've noted for a while, and that is a war often comes along after the "settle too close" thing pops up. Regardless of whether you promise or not, they often seem to attack quite soon after. Now, capturing a city close to them, also triggers this message...
 

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