oldStatesman said:
I wonder about how using tactical missionary units to convert other cities is going to work out. Traditionally, states have sponsered missionary efforts, but usually only when it fit in with their nationalistic goals. Usually it is the Religion itself that sponsers these efforts that know no borders.
Your "without borders" comment really captures the essence of my main problem with guiding the religion of my civilization.
HourlyDaily said:
You don't see the Vikings raiding, colonzing and converting to Celtic christianity anymore.
Certainly, not nearly as much as you see them just plain raiding and colonizing nowadays.
Louis XXIV said:
Atheism isn't a religion. To represent the state atheism of the Soviet Union, it would be a state with no religion and no religious freedom (or something like that). Its a forced absense of religion, not a forced religion.
Granted. Some would argue that a forced absense of a religion is a type of religion, but that's not important to our debate. The point was that if Christianity, Islam, etc. are included as religions, the forced absense of religion like from the USSR and China should be included as well. Their atheism certainly affected the world quite a bit, as would the the atheism of those in more liberal countries (even here, we see the difference between hard line and soft line differences).
Aussie_Lurker said:
They have already indicated that it will slowly spread, but that missionaries 'help things along'. I have a feeling that, without an underlying 'religious strength', your missionaries will have precious little chance of successfully 'spreading the word'. That is all well and good, I just wish they could do it WITHOUT having to actually move missionary units around!
Yours,
Aussie_Lurker.
You may be onto something there. If religion was in the game, but not something that the player controlled the spread of, it might not be so bad. Religions would grow, spread, and interact through the control of the AI and according to certain rules (for instance, it'll spread between two cities that are roaded much more quickly than two unconnected cities separated by mountains). The player, then, reacts to religion. Diplomacy is easier with civs that are populated by adherents of similar religions and War Weariness less against civs with different religions. The player could use civics options, such as "Suppress Religion" to try to prevent cultural flip, but at the risk of more unhappy citizens. Different tiles could have different religious values, some areas more pious than others. The player would have to react to the religion the same way the player would have to react to the terrain. The player could build religious buildings to "improve" religious value in that area or... for lack of a better term... secular buildings to lower the religious value in the area, depending on that players strategy. The players would also have to react to the religious climate - highly pious areas might react badly to the use of slaves, while less pious areas would have no problem with it. And so forth.
Now, what I laid out above would be intensely complex and I have no idea if it's at all feasible to implement. But it would remove one of my problems which is the idea of religion being nothing more than a tool for world leaders to manipulate to achieve their ends. For it to exist as a gameforce that one reacts to (like terrain) seems far more realistic and palatable.
In the end, I still would prefer generic religions. Like OldStatesman, I have great difficulty removing myself from my religious beliefs just for the sake of a game. But the above would be better than nothing, if it's even possible.
mudblood said:
It was only in the 20th century that nations stopped trying to convert others to their religion.
Maybe so, but that was more conversion by the sword than with missionaries. I feel that that type of conversion was adequately simulated by the culture aspect of Civ III. In the end (if I am thinking about the same type of instances that you are), those sort of conversion efforts were more about worldly power than heavenly aims.
ogmoir said:
They stopped? As far as I know, there are missionaries at work e.g. in New Guinea even today.
Yes, but those are the work of Churches rather than nations. I think mud blood was focusing on conversions as a matter of national policy, not those sponsored only by churches. Most missionaries I know were not commissioned by a government to do their work.