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No production from Chop

legalizefreedom

Inefficiency Expert
Joined
Jan 26, 2013
Messages
742
Location
Texas
I just chopped woods on a hex within the city's workable range and under its control and got nothing from it.

Just had climate level 1, so I don't know if that has anything to do with it.

Is this intended?
 
Was this by any chance new growth wood, i.e. a forest that you had planted yourself with a worker?
 
Any chance of a save with no mods?
Apart from @kaspergm point all I can think of is
The climate level change nerfed it unintentionally
You chopped with an overflow card in place late into a build when the overflow gets discarded... but at lest some production would have been applied
 
Are you sure the tile is controlled by the city? For example, I've seen tiles in the third ring of a captured city which weren't assigned to any of my cities. I had to manually reassign them before chopping.
 
Was this by any chance new growth wood, i.e. a forest that you had planted yourself with a worker?

I hope not. I look every time since my current strat is to chop and then plant. Get the production from a chop for the cost of two charges, right? No difference otherwise.

I have a save. Just have to figure out which one it is.

Half wanted to make sure it wasn't something I should know first. I will report back.
 
I hope not. I look every time since my current strat is to chop and then plant. Get the production from a chop for the cost of two charges, right? No difference otherwise.

Secondary forests make also a difference in terms of appeal. The primary ones both boost their own tile and adjacent ones, the secondary ones loose on of these benefits (not sure which ATM, but I'm sure someone can step in providing full detail)
 
My mistake. It was indeed a second growth. :blush:

It's a Nubia game.

I had a second growth / lumbermill tagged for a neighborhood. Removed the lumbermill and ended the session. When I came back, I just saw a forest with a neighborhood tag. (if I may offer a pitiful excuse)

Sorry to bother you folks, but thanks for making me look again!

Secondary forests make also a difference in terms of appeal. The primary ones both boost their own tile and adjacent ones, the secondary ones loose on of these benefits (not sure which ATM, but I'm sure someone can step in providing full detail)

This is interesting and makes sense, but I'm not sure it affects play enough to alter the current strat.
 
Secondary forests make also a difference in terms of appeal. The primary ones both boost their own tile and adjacent ones, the secondary ones loose on of these benefits (not sure which ATM, but I'm sure someone can step in providing full detail)
Correction : 2nd growth still provide appeal adjacency.
 
Correction : 2nd growth still provide appeal adjacency.

So there is zero benefit to retaining old growth over second growth?
 
So there is zero benefit to retaining old growth over second growth?

I have a sneaking suspicion that only old-growth forests is what's counted when it comes to the climate change modifier. So, if you chopped all the old-growth woods on the map and immediately replaced them with second-growth forests, you'd still have the maximum climate change modifier.

This is only a suspicion because I've had games where I've planted 20-30 forests and it didn't help the modifier at all. That could be because others were chopping other features though.
 
I suppose it should be obvious that chopping raises C02, but I have chopped away, entering the future era in a few turns and am at level 1 with no effects. I suppose I have limited my coal plants, but I have a couple. It doesn't seem to be a big deal to chop.

New growth raise their own appeal +1 and also +1 to surrounding tiles .

Old growth raise their own appeal +2 and also +1 to their surrounding tiles.

So if you were planning a neighborhood or some other thing that appeal affected, you could weigh it. I'm thinking the chop production wins. Certainly over +1 housing.
 
I suppose it should be obvious that chopping raises C02, but I have chopped away, entering the future era in a few turns and am at level 1 with no effects. I suppose I have limited my coal plants, but I have a couple. It doesn't seem to be a big deal to chop.



So if you were planning a neighborhood or some other thing that appeal affected, you could weigh it. I'm thinking the chop production wins. Certainly over +1 housing.

It's a maximum of +4 appeal/tourism to a national park if the park consists of 4 wood tiles so yeah, chop away. Just be sure to replant before you place national parks.

Neighborhoods, iirc, remove the appeal of the woods if you place them over woods, so that's irrelevant.
 
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Neighborhoods, iirc, remove the appeal of the woods if you place them over woods, so that's irrelevant.

Wow. That seems like the only thread of something that would give a chopper pause. If it doesn't even affect neighborhoods...
 
Wow. That seems like the only thread of something that would give a chopper pause. If it doesn't even affect neighborhoods...
I think placing the neighborhood district prompts that it will remove the woods, which would thus affect the appeal of the tile and likely then the housing provided by the neighborhood.
 
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