Deep_Blue
Knight
- Joined
- Aug 2, 2005
- Messages
- 750
You are playing a tactical gamestyle on a Strategic Map. It doesn't make sence.
yes yes yes .. thank you
this is the core point that conclude everything that is wrong with 1UPT
You are playing a tactical gamestyle on a Strategic Map. It doesn't make sence.
unusual conclusion you have here.. but ya civ3 ranged bombardment .. good old civ3
Ehmm, you can stack unlimited in SP. Atleast the last SP:WOW i played. They understand concepts of Blitzkrieg, chokepoints etc.
It's all about building up spearheads, from which to launch a "blitz" for example. They took that option away in CIV 5, with 1 upt.
You are mostly forces in a "wide fronline" warfare type (later on in the game/with enough units). If the space is there, afcource.
Anyway:
On a strategic level 1upt is crippled (see examples above)
On a tactical level 1upt is FUN for the mass, but very unrealistic and a meagre substitute of games like PG.
And my wish should be, that they made it more "user friendly". Like it was a pain it the butt, to order your 20 bombers to bomb a city, that was 20 times give the bomb command and 20 times give the go to command.
I like stacks of doom....If you can muster up such an army I say you too deserve to have stacks of doom.
That's why 1upt sucks and limits strategy. You no longer have the option of concentrating your army in 1 tile and breaking through enemy lines but have to find a way to position your most powerful units using an even more limited tile set than in previous civs. Would have been more intelligent to just give the option of how many units per tile the player wants instead of just default...1.
Could be, i was more into CIV III. Was it just that simple to select, with 50/60 unit in a hex ?but in civ4 you had the option to select multiple units together (press shift?), and I remember that I was able to give bombard command to several bombers in the same time .
Could be, i was more into CIV III. Was it just that simple to select, with 50/60 unit in a hex ?
Would you say SOD interface was perfect in CIV IV ? (meaning, not much repetative actions)
Could you point a "assembly" hex , where all you just builded MA gathered. Intstead of manually gather them yourself (very annoying with 100+ MA's in the later ages in CIV III)?
Panz3r
The "lines" where you speak of, should evolve dynamicly; when the AI not only use the shortest way to you, but also the landscape, for outflanking and pillaging purposes. With a enforced defence in the centre afcourse. That is what makes a good AI.
I remember i made frontlines, in CIV 3, later stages. Because i was not the strongest at that point, two other CIV's were stronger. So i made a frontline at my border, preventing the AI to bypass, and take out weaker units in the rear. In the mean time, building up my own panzer-army; capable to make a decive blow to the enemy.
I surely had to diplo also, to prevent those two superpowers, both neighbours, would gangup on me. That would had become painfull. So i did just that.
And then took at one, and finished of the other later on.
Afcourse, i could have taken one or maybe two cities earlier; but that would stall my advance. A mistake, made my many. Attack too soon, with too little. You never come far ;-)
GOOD!!
I won't say 1UPT is the best solution, but anything is preferable to the SODs! I don't think I'll be able to go back and play the old civs any longer, which trust me is an incredible thing in my case; my hatred for SOD runs that deep..
but 1UPT makes no sense, what to do if you are limited with hexes? If you play england on a world map does it make sense to be limited in troops because england is only few hexes on the map???
I dont know about you but many people who hate SODs are afraid from them, were never able to master SODs by themselves, cant compete with the AI SODs at higher level, or they just like the simplicity of what you see is what u get (dont have to look inside a huge stack). and sometimes people hate SODs because they had experienced being demolished to the grounds by huge AI SODs many times in the past.
I would say if 1UPT will stay so trivial and if the AI will stay so dumb with 1UPT, then going back to SOD is much better.