You only get two science per citizen that you assign to work in the campus or its buildings as a specialist. I wouldn't recommend doing that, except for very large cities in the late game. You are almost always better off assigning them to tiles with good production or other yields. When you place a campus, try to place it next to mountains to get an adjacency bonus for every neighboring mountain tile, or a smaller bonus for every adjacent rainforest tile.new to civ6. I’ve placed the campus and noticed im not receiving the two science yield per citizen?
So i got to assign a worker on campus tile. Would be good if things in this game were explained a bit better... thanks for the infoYou only get two science per citizen that you assign to work in the campus or its buildings as a specialist. I wouldn't recommend doing that, except for very large cities in the late game. You are almost always better off assigning them to tiles with good production or other yields. When you place a campus, try to place it next to mountains to get an adjacency bonus for every neighboring mountain tile, or a smaller bonus for every adjacent rainforest tile.
So very early on you'll be able to assign only one specialist to the library for another +2 science which sometimes might be useful but usually – not so much. Specialists are a bit 'meh' in Civ 6
You just must weigh pros and cons. It will be +2 science at a cost of something else - faster growth or more production. If you don't need either in that city, or if you just need to speed up some important early tech by a turn or two, then a temporary specialist may help.Wouldnt placing specialists be more useful if you were out of luck with mountain tiles etc?..
Only been playing couple days so got to weigh out alot of stuff. First mistake i made was developing 1 or 2 cities with food which wasnt working due to amenities problem. Thinking of new strategy, maybe make heaps of cities and produce max with some concentration on other stuff like science and little concentration on food, i wouldnt have a clue, this game is a bit too much for a newbie.You just must weigh pros and cons. It will be +2 science at a cost of something else - faster growth or more production. If you don't need either in that city, or if you just need to speed up some important early tech by a turn or two, then a temporary specialist may help.
Only been playing couple days so got to weigh out alot of stuff. First mistake i made was developing 1 or 2 cities with food which wasnt working due to amenities problem. Thinking of new strategy, maybe make heaps of cities and produce max with some concentration on other stuff like science and little concentration on food, i wouldnt have a clue, this game is a bit too much for a newbie.
Don't worry about mix-maxing in your first few games. You can go relatively far by playing with "historical intuition". Once you've played a handful of games you'll have a better idea about when different yields are needed, and the best way to get them.
Wouldnt placing specialists be more useful if you were out of luck with mountain tiles etc?..
You only get two science per citizen that you assign to work in the campus or its buildings as a specialist. I wouldn't recommend doing that, except for very large cities in the late game. You are almost always better off assigning them to tiles with good production or other yields.
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You would recommend that to someone who is just learning the game and its mechanics?For me, I recommend doing that. 2 Science worths almost 4~5 prod and is a good place to hold citizens. It also saves your builder charges for improvements.
I admit that other specialists are meaningless.
You would recommend that to someone who is just learning the game and its mechanics?
This I disagree with. There are times I have put specialists in harbour's and theatres. Especially in a food rich city with not many production tiles that has accidentally overgrown because I foolishly forgot to stifle growth or because there was little else they could do.I admit that other specialists are meaningless.
Absolutely!Don't worry about min-maxing in your first few games. You can go relatively far by playing with "historical intuition". Once you've played a handful of games you'll have a better idea about when different yields are needed, and the best way to get them.