No Yield For Campus???

Civandy

Chieftain
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new to civ6. I’ve placed the campus and noticed im not receiving the two science yield per citizen?
 
new to civ6. I’ve placed the campus and noticed im not receiving the two science yield per citizen?
You only get two science per citizen that you assign to work in the campus or its buildings as a specialist. I wouldn't recommend doing that, except for very large cities in the late game. You are almost always better off assigning them to tiles with good production or other yields. When you place a campus, try to place it next to mountains to get an adjacency bonus for every neighboring mountain tile, or a smaller bonus for every adjacent rainforest tile.

You are getting 0.7 science per population, it does not matter if you have a campus or not.
 
You only get two science per citizen that you assign to work in the campus or its buildings as a specialist. I wouldn't recommend doing that, except for very large cities in the late game. You are almost always better off assigning them to tiles with good production or other yields. When you place a campus, try to place it next to mountains to get an adjacency bonus for every neighboring mountain tile, or a smaller bonus for every adjacent rainforest tile.
So i got to assign a worker on campus tile. Would be good if things in this game were explained a bit better... thanks for the info
 
You won't be able to assign anybody just to a plain campus without any buildings on it. Each of the buildings (library, university, science lab) will give you one specialist vacancy. So very early on you'll be able to assign only one specialist to the library for another +2 science which sometimes might be useful but usually – not so much. Specialists are a bit 'meh' in Civ 6.

Try placing your own campus districts for good adjacency bonus - that's how they are most useful early: with 3-4 adjacent mountain tiles. 5 mountain tiles campus in your early city would be a godsend. Though quite often you must do with 1-2 (or even 0 in captured cities) mountain campus. Adjacent jungle tiles can be helpful too, although only half as effective as mountains and the bonus is lost if you chop them. If you manage to get quite a few campus districts with good adjacency, you may consider doubling the bonus with the Natural Philosophy card.

Also, look for scientific city states - first envoy already gives you an equivalent of a library or a specialist in your capital, and when you acquire more campus districts, just getting to the next envoy threshold is even more beneficial.
 
As for how the game explains things, it sure lacks a lot. The trap you fell into is one of nomenclature: citizen =/= population. A citizen is always someone working a tile, while population is how many inhabitants a city has. And a worker was always a unit in civ games, it is renamed builder in civ VI.
 
So very early on you'll be able to assign only one specialist to the library for another +2 science which sometimes might be useful but usually – not so much. Specialists are a bit 'meh' in Civ 6


Wouldnt placing specialists be more useful if you were out of luck with mountain tiles etc?..
 
Wouldnt placing specialists be more useful if you were out of luck with mountain tiles etc?..
You just must weigh pros and cons. It will be +2 science at a cost of something else - faster growth or more production. If you don't need either in that city, or if you just need to speed up some important early tech by a turn or two, then a temporary specialist may help.
 
You just must weigh pros and cons. It will be +2 science at a cost of something else - faster growth or more production. If you don't need either in that city, or if you just need to speed up some important early tech by a turn or two, then a temporary specialist may help.
Only been playing couple days so got to weigh out alot of stuff. First mistake i made was developing 1 or 2 cities with food which wasnt working due to amenities problem. Thinking of new strategy, maybe make heaps of cities and produce max with some concentration on other stuff like science and little concentration on food, i wouldnt have a clue, this game is a bit too much for a newbie.
 
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Only been playing couple days so got to weigh out alot of stuff. First mistake i made was developing 1 or 2 cities with food which wasnt working due to amenities problem. Thinking of new strategy, maybe make heaps of cities and produce max with some concentration on other stuff like science and little concentration on food, i wouldnt have a clue, this game is a bit too much for a newbie.

Don't worry about mix-maxing in your first few games. You can go relatively far by playing with "historical intuition". Once you've played a handful of games you'll have a better idea about when different yields are needed, and the best way to get them.

Exactly, play a few games just to get a 'feel' for it. And yes, general advice would be 'spread like a plague' - conquer your neighbours, capture their settlers and builders, and in the meanwhile don't forget to make some of your own settlers, place some districts to finish them later and to chop.

Also, take a look at the 'Strategy&Tips' and 'Game of the Month' sections of this forum - you'll find amazing write-ups, such as this https://forums.civfanatics.com/threads/strategy-for-science-victory-in-140-turns-or-less.623393/ or, e.g., in this thread https://forums.civfanatics.com/threads/6otm25-after-action.623384/)
 
Wouldnt placing specialists be more useful if you were out of luck with mountain tiles etc?..

Usually not unless the surrounding land is awful.

Adjacency bonus are nice to have but don't like sacrifice forests or hills just to gain a 1 or 2 bonus. Don't go too far out of your way for them; past the early game it really isn't that good. You're better off getting a settler out and founding new cities and campuses.
 
For a science victory the best way for many cities is place it, get a campus and buildings then stop it growing. One of the best ways to stop it growing is place specialists in the science buildings which also helps your victory.
So for me, every science game and many others I will now place pop in science buildings from the mid game on.
 
You only get two science per citizen that you assign to work in the campus or its buildings as a specialist. I wouldn't recommend doing that, except for very large cities in the late game. You are almost always better off assigning them to tiles with good production or other yields.
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For me, I recommend doing that. 2 Science worths almost 4~5 prod and is a good place to hold citizens. It also saves your builder charges for improvements.
I admit that other specialists are meaningless.
 
Actually that kinda sounds interesting. 4 science is like putting another university in there and you may not always need to build things./
 
You would recommend that to someone who is just learning the game and its mechanics?

Sure, of course. I recommend that to everyone, including beginners. I saw lots of people being misled when they're beginners, and overestimating the value of productions(or gold) while seriously underestimating the value of science and culture. Then they got stuck and it usually takes a long time for them to change their minds when they wants to make further improvements.(Maybe even longer than the efforts they shall take from a beginner to an expert)

That's terrible.
 
I'm torn
An awful lot of players want to be immersive
More to the point many want to play a long game
Following advice to take the fastest route to victory each time does not teach you all aspects of the game
But that does not mean you should not give them the route to a fast victory

I admit that other specialists are meaningless.
This I disagree with. There are times I have put specialists in harbour's and theatres. Especially in a food rich city with not many production tiles that has accidentally overgrown because I foolishly forgot to stifle growth or because there was little else they could do.
 
Don't worry about min-maxing in your first few games. You can go relatively far by playing with "historical intuition". Once you've played a handful of games you'll have a better idea about when different yields are needed, and the best way to get them.
Absolutely!

I think, the most important question is: Do you love the game and have a lot of fun playing it?
Then just play, be patient with yourself, do not read too many guides ... you will find out most of the important things yourself and thats probably the most satisfying way, anyway. Just play.

I remember my first game, which I tried to play until the end ... (civ1) ... I had some cities, the development of the first technologies went well. Met Alexander the Great, was unfriendly, asked for tribute, attacked me ... game was on a razor's edge for many turns, all my units had to run and fight every turn until I finally conquered his 3 cities and extinguished him. Founded more cities, was doing great, figured out: 'just some more turns' and I would rule the world with the first gunpowder units ...
Well, next I met the Babylonians and experienced a culture shock. Short: I was able to conquer their newest city of size 2 with full force and many casualties. And still had hope to win. If I could hold this city and never change the production, I could continue to produce there endlessly a unit, which required tech was far, FAR away (for me): infantry.
Ok, I reloaded a couple of times, but whatever I did, I was not able to hold this city and 'they' swamped me with tanks.


Just play and have fun. Probably the best time is not to know too well "how it works", but find it out ... don't force it, give it time, enjoy playing.


And have a look at the Civilization VI Reference by Grumalg. This is simply invaluable.

.
 
I unfortunately have to agree that, yes, you should tell a beginner what is objectively better and fun doesn't come in the equation here. Some choices are just better than others and you should tell a beginner that, yes, for example, gunning for religion in most cases is a bad move. Present the facts. If they decide on their own, that religion is more fun and immersive that is their choice to make.

Now on the other hand, you should respect people's wish. You probably should answer someone on how to get the best religion in that context, instead of just going "hurf durf, you'll shrink by 3 inches if you do it"

Newer players as I have observed do grow too big and have amenities issues while not prioritizing science enough. It's definitely something that you should tell people to do, regardless of min maxing
 
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