Orbit of Glass
Chieftain
- Joined
- Oct 2, 2007
- Messages
- 10
Yeah, so I'm having trouble beating noble difficulty. The odd thing is warlord is fine- the last game I played was 'casual', I did next to no micromanaging of cities and such and still ended up winning, with a tech lead of panzers versus musketmen. But I can't seem to beat noble. So, now I've got a bit of time, here is a noble game I've just started, and hope to get some advice from the forums here.
Noble, Fractal, Standard, Elizabeth, Normal speed. I choose Elizabeth because financial and philosophical are both nice and useful, and I get a lot of use out of redcoats, since I prefer to hold off waging wars until industrial times, although this seems like it's a bad strategy. My reasoning behind this is just because it's so much simpler. In renaissance or medieval warfare you have to manage and counter pikemen, maces, longbows, crossbows, trebs, cats, knights and musketmen. Industrial warfare all you have are rifles, cavalry, cannon and grenadiers, and also industrial units have comparatively a larger advantage over medieval units than medieval units have over axemen and the like, if you beat them to tech first.
So here is the starting position.
Not bad, floodplains, corn, sugar. Warrior moves 1W revealing nothing. I settle in place. This reveals more hills, forests and floodplain southeast. Maybe I should have gone 1SW to get those floodplains, but now I have lots of forest to chop and hills. However, this may not be so useful for my playing style as I don't chop very much. This is bad, I know. I usually only chop for wonders or things that must absolutely be completed on time, but sometimes I forget. My reasoning is this; say a forest gives +1 production a turn, and +2 with lumbermill. Over 40 turns which isn't too much all the benefits for chopping will be negated, if that forest was worked. In the end game I find the forest tiles useful when lumbermilled. Also the health is nice since unhealthiness is much more annoying in BTS. But yeah, I should probably try and change this style, right?
London starts warrior construction. My first tech is agriculture for the corn. Warrior goes exploring.
Turn 5 this appears from a hut. Lots of jungle to the north by the way, only interesting things are three dye.
Turn 8 agriculture is done. I start pottery.
Turn 10 Buddhism is founded in a distant land. More dye found northeast in yet more jungle.
Turn 14 London grows to size 3 and pottery finishes. I start bronze working.
Turn 15 warrior built in London and another forest grows nearby. Warrior fortifies and London starts worker.'
Turn 18 I get 78 gold from a hut, meh.
Turn 19 Hinduism FIDL. There are lots of floodplains southeast, but no resources and the land around them is desert, so not sure if I want to settle there.
Turn 24 Oops, exploring warrior pops hut and two barb warriors come out.
Turn 25 my exploring warrior is killed by barbs. Bah. Bronze working is finished and copper revealed north of capital, unfortunately outside fat cross. London builds worker and I start settler. Worker goes to farm corn.
Turn 33 AH finishes research and I start hunting so I can build a scout and resume my exploration. A warrior appears from northeast- hello Gilgamesh. I assume he was on other side of jungle belt. Horses appear northeast of capital.
Turn 37 hunting finishes and I start mysticism.
Turn 38 settler finishes in London and scout starts building. I decide to get around to switching to slavery.
Turn 42 mysticism finishes and I start writing.
Turn 45 scout finishes in London and I start stonehenge.
Turn 46 Pacal II's warrior appears from the west.
Turn 48 Gilgamesh offers open borders and I accept. Scouting west reveals ocean or inland sea, can't tell, as well as a hut and marble. Looks like a good city site on coast to get both marble and horses.
Turn 49 writing is finished and masonry begins.
Turn 50 scout is attacked by wolf but survives.
So here is the situation as of 2000 BC and 50 turns. I have an idle settler in capital.
The world.
I plan to settle either 2N 1W of the far corn or maybe 1NE of copper with the settler I have (probably both spots settled eventually though), then after stonehenge build another warrior and scout the south to see what's there, and then another settler to go 2E of marble. I'd also like to get a city at the westernmost group of dyes. Apart from that, I haven't thought too much about what to do. I put off techs enabling wonders till later which is unusual for me, so I may miss oracle. If I get that marble I'd like to go for great library though, and it may help with oracle anyway.
So, thoughts? What should I do now, and what should I have done differently?
Here are 4000BC save (sorry, already settled, forgot to save) and 2000BC save.
View attachment Nick BC-4000_Noble Demonstration.CivBeyondSwordSave
View attachment Nick BC-2000_Noble Demonstrator.CivBeyondSwordSave
Noble, Fractal, Standard, Elizabeth, Normal speed. I choose Elizabeth because financial and philosophical are both nice and useful, and I get a lot of use out of redcoats, since I prefer to hold off waging wars until industrial times, although this seems like it's a bad strategy. My reasoning behind this is just because it's so much simpler. In renaissance or medieval warfare you have to manage and counter pikemen, maces, longbows, crossbows, trebs, cats, knights and musketmen. Industrial warfare all you have are rifles, cavalry, cannon and grenadiers, and also industrial units have comparatively a larger advantage over medieval units than medieval units have over axemen and the like, if you beat them to tech first.
So here is the starting position.
Spoiler :
Not bad, floodplains, corn, sugar. Warrior moves 1W revealing nothing. I settle in place. This reveals more hills, forests and floodplain southeast. Maybe I should have gone 1SW to get those floodplains, but now I have lots of forest to chop and hills. However, this may not be so useful for my playing style as I don't chop very much. This is bad, I know. I usually only chop for wonders or things that must absolutely be completed on time, but sometimes I forget. My reasoning is this; say a forest gives +1 production a turn, and +2 with lumbermill. Over 40 turns which isn't too much all the benefits for chopping will be negated, if that forest was worked. In the end game I find the forest tiles useful when lumbermilled. Also the health is nice since unhealthiness is much more annoying in BTS. But yeah, I should probably try and change this style, right?
London starts warrior construction. My first tech is agriculture for the corn. Warrior goes exploring.
Turn 5 this appears from a hut. Lots of jungle to the north by the way, only interesting things are three dye.
Spoiler :
Turn 8 agriculture is done. I start pottery.
Turn 10 Buddhism is founded in a distant land. More dye found northeast in yet more jungle.
Turn 14 London grows to size 3 and pottery finishes. I start bronze working.
Turn 15 warrior built in London and another forest grows nearby. Warrior fortifies and London starts worker.'
Turn 18 I get 78 gold from a hut, meh.
Turn 19 Hinduism FIDL. There are lots of floodplains southeast, but no resources and the land around them is desert, so not sure if I want to settle there.
Turn 24 Oops, exploring warrior pops hut and two barb warriors come out.
Turn 25 my exploring warrior is killed by barbs. Bah. Bronze working is finished and copper revealed north of capital, unfortunately outside fat cross. London builds worker and I start settler. Worker goes to farm corn.
Turn 33 AH finishes research and I start hunting so I can build a scout and resume my exploration. A warrior appears from northeast- hello Gilgamesh. I assume he was on other side of jungle belt. Horses appear northeast of capital.
Turn 37 hunting finishes and I start mysticism.
Turn 38 settler finishes in London and scout starts building. I decide to get around to switching to slavery.
Turn 42 mysticism finishes and I start writing.
Turn 45 scout finishes in London and I start stonehenge.
Turn 46 Pacal II's warrior appears from the west.
Turn 48 Gilgamesh offers open borders and I accept. Scouting west reveals ocean or inland sea, can't tell, as well as a hut and marble. Looks like a good city site on coast to get both marble and horses.
Turn 49 writing is finished and masonry begins.
Turn 50 scout is attacked by wolf but survives.
So here is the situation as of 2000 BC and 50 turns. I have an idle settler in capital.
Spoiler :
The world.
Spoiler :
I plan to settle either 2N 1W of the far corn or maybe 1NE of copper with the settler I have (probably both spots settled eventually though), then after stonehenge build another warrior and scout the south to see what's there, and then another settler to go 2E of marble. I'd also like to get a city at the westernmost group of dyes. Apart from that, I haven't thought too much about what to do. I put off techs enabling wonders till later which is unusual for me, so I may miss oracle. If I get that marble I'd like to go for great library though, and it may help with oracle anyway.
So, thoughts? What should I do now, and what should I have done differently?
Here are 4000BC save (sorry, already settled, forgot to save) and 2000BC save.
View attachment Nick BC-4000_Noble Demonstration.CivBeyondSwordSave
View attachment Nick BC-2000_Noble Demonstrator.CivBeyondSwordSave