elitetroops
Deity
- Joined
- Dec 23, 2012
- Messages
- 5,706
@Hurricane Jane:
Spoiler :
Congrats on an easy noble win! Not much is needed and you'll find the next few higher levels just as easy.
If you play for learning purposes, then the one thing I'd recommend you to look into next is worker management and tile improvements. If you learn how to improve your lands, you will never again struggle to keep up with the AI in tech on noble.
First of all, get more workers early! 1,5 workers/city is an often quoted amount which might not always be optimal, but it's a good target to aim for. If you are working unimproved tiles, then you have too few workers. If you have overlap between cities, you can aim to immediately borrow some food from the old city with the new one (in your 1000BC pics Heliopolis is working unimproved grassland while it could work corn, but corn is instead worked by Thebes which doesn't need it because it's at happy cap). If there is no old improvements ready, then you should have a worker ready to improve the new city immediately when you settle it. If you don't, then don't settle the city yet.
You cheer for a lot of river tiles in capital, but you don't use them??? In 800AD that capital should be working 8 more riverside grassland towns. With library, academy and bureaucracy added, this alone would probably double your research rate.
That academy in Giza is a huge waste of a GS. If all those floodplains were cottaged instead of farmed (like they very often should be if you found the city early), then it could perhaps make sense, but very often an academy is only worth it in your cottaged bureau capital.
It also sounds like you're researching everything yourself? Tech trading is your friend. Religious techs, monarchy, iron working, feud, machinery, engineering... that stuff you can usually let the AI research for you unless you have some specific need to get it early. Okay, not sure about machinery and engineering on noble as the AI techs so slow, but if they have it or are about to get it then don't waste time on that. You already mentioned the lib race, so then get going and head for lib! If you want to lib steel, then you can grab paper, edu, philo and gunpowder before worrying about machinery. Usually someone will have machinery and engineering for trade then when it's time to research chemistry. If they don't, then you have to tech them yourself, but you laugh even harder when you get your cannons as everybody else is so extremely backwards.
If you play for learning purposes, then the one thing I'd recommend you to look into next is worker management and tile improvements. If you learn how to improve your lands, you will never again struggle to keep up with the AI in tech on noble.
First of all, get more workers early! 1,5 workers/city is an often quoted amount which might not always be optimal, but it's a good target to aim for. If you are working unimproved tiles, then you have too few workers. If you have overlap between cities, you can aim to immediately borrow some food from the old city with the new one (in your 1000BC pics Heliopolis is working unimproved grassland while it could work corn, but corn is instead worked by Thebes which doesn't need it because it's at happy cap). If there is no old improvements ready, then you should have a worker ready to improve the new city immediately when you settle it. If you don't, then don't settle the city yet.
You cheer for a lot of river tiles in capital, but you don't use them??? In 800AD that capital should be working 8 more riverside grassland towns. With library, academy and bureaucracy added, this alone would probably double your research rate.
That academy in Giza is a huge waste of a GS. If all those floodplains were cottaged instead of farmed (like they very often should be if you found the city early), then it could perhaps make sense, but very often an academy is only worth it in your cottaged bureau capital.
It also sounds like you're researching everything yourself? Tech trading is your friend. Religious techs, monarchy, iron working, feud, machinery, engineering... that stuff you can usually let the AI research for you unless you have some specific need to get it early. Okay, not sure about machinery and engineering on noble as the AI techs so slow, but if they have it or are about to get it then don't waste time on that. You already mentioned the lib race, so then get going and head for lib! If you want to lib steel, then you can grab paper, edu, philo and gunpowder before worrying about machinery. Usually someone will have machinery and engineering for trade then when it's time to research chemistry. If they don't, then you have to tech them yourself, but you laugh even harder when you get your cannons as everybody else is so extremely backwards.