Agri->AH->Min->BW->Mason, then I went writing before pottery.
Got 80g failgold from TGW,
Started pyramids, but will chop out another settler for the cow down south for a nice helper first.
Then hopefully pyramids and then alot of settlers to stake out some land and a myriad of workers.
Do people know this trick...?
I roaded to Bella this turn, which means I won't get traderoutes now... Unless I sign OB with Rosevelt, in which case the trade network is refreshed and I instantly get the traderoutes with Bella. Settling a city (or capturing one?) also refreshes the trade network I think.
More settlers/workers!!
It wasn't until long after pyramids I figured I had time for a turn of revolt. Up at 10 workers now and two jungle cities settled, another one for a nice double fish soon too.
Bella got Alpha T92 something, but I didn't have aestethics and a turn into alpha until T96, economy was horrid after tha landgrab. The poor gold city had to work the gold instead of growing to save me going into anarchy.
I got Alpha from Bella for Aestethics, then Aestethics+Alpha for math+IW with Rosey.
T97 I also begged Sailing from Bella and Myst from Rosey, they do plot at pleased even though it's rare, but begging for those techs takes away that risk factor for 10 turns.
Philo bulb.
Trying to keep GPeople Gen at a minimum, want to spawn a GEng in capital to rush taj with, so trying to get that as the 200point one.
I checked Roseys land for some spot to put a gift city in, but there where no room. The bugger dropped down to cautious after he built Paya and went free religion.
A few thousand years too late to really be significant, but I got copper.
Bella built AP and Rosey starts a 12 turn GA.
I have been planning to stomp Rosey with cuirs, but that prospect is starting to look less and less likely. Both whipping power and GPeople potential is somewhat low in my land. The two jungle cities where powered with dry corn.
Resorting to cottage spam to have the possibility to play the long game if things gets dicey.
First trade since alpha/math/IW. didn't even get anything from CoL.
Gave them both CS for currency/construction/metalcasting/HBR.
Rosey demands Philosophy, the only monopoly tech I had. But I'm in no position to decline so he gets what he wants and I get up to pleased again.
Trade with Bella to get something at least.
Hope I won't get hurt by not being able to bulb lib.
Got the engineer I wanted, phew! Was up at 90% odds because I had to run scientists for a few turns because I was completely out of ok tiles.
Farming plains to be able to grow cities too.