AcaMetis
Deity
- Joined
- May 21, 2018
- Messages
- 2,081
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Julius Caesar of Rome, whom we last played in NC 166; we last played the Romans under Augustus Caesar in NC 221. The Romans start with Fishing and Mining.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 248 Julius Caesar Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Julius Caesar of Rome, whom we last played in NC 166; we last played the Romans under Augustus Caesar in NC 221. The Romans start with Fishing and Mining.
- Traits: Julius Caesar is Imperialistic and Organized. Imperialistic adds +100% to Great General generation and +50%
bonus to Settler production. Note that excess
directly converted to
won't benefit from this bonus. Organized cuts Civic Upkeep in half, and gives a +100%
bonus to Lighthouses, Courthouses and Factories.
- The UB: The Forum, a Market with +25%
. A minor boost, which only few cities will truly benefit from, tied to an expensive building makes the Forum an overall underwhelming UB.
- The UU: The Praetorian, a Swordsman with a show-stopping 8
, albeit at the cost of losing it's innate +10% City Attack and costing slightly more to produce (45
rather than 40
on Normal speed). Praetorians can also be upgraded directly into Rifles and Grenadiers, meaning they can be build until you've researched both Rifling and Military Science.

Spoiler map details :
Fractal, Temperate Climate, Medium Sealevel.
Spoiler edits :
A few resource swaps were done to give AIs nearby strategic resources, and a Fish was moved from a one tile Mountain island to a place where it can actually be worked.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
Spoiler for players on Monarch or above :
You should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.