settled 1e on sugar. Capital acted as worker/settler/unit whipper and double served by running scientist (possible b/c lots of food & 2 lux resources with only 2 cities). Settled S for copper & made production city, SW for horses & block the Jerries (made a weak and slowly growing cottage city mostly to block Fred and get horse), SE for more horses and block Hammy. Settled another city further S by gold and floodplains (cottaged that city heavily). Also settled W for fish/sugar (GP Farm, weak but there it is), E for for more horses, and NW for iron. Everyone is Hindu (Freddy founded) and Pleased. Tech path went Agri --> AniHusb --> BW --> Wheel --> Pottery --> Writing --> Alpha. Back traded then Got first GS bulb -> Mathematics and Currency --> Ironworking (no one would trade for it) --> Aesth.
Plan on cottaging up capital as, with current food, can run all 6 grass hills and still have 4 extra

. Bureaucracy dream. Will settle a few more cities, then probably Cats/Phants against Freddy if he has the Hindu Shrine (he only has 3 cities anyway) and try to remain buddies with Hammy (for the time being). Currently heading up Aesth --> Lit for GL in my GP Farm and [possibly] Parthenon in the

city b/c everyone is pleased and we are about equal on military strength. I might decide against that, though, as it really doesn't fit with the current lay of the land. Commerce is king for me here.
Honestly, the overall play was a little weak. I could have settled a city just E of capital for cottage growing right after I blocked off the land to the south. The city placement for the SE horse city was bad, too, with no food. Also, with all of the forests in the capital, I could have easily chopped the Oracle since marble in the city to the W. Lessons learned. I was playing sloppy last night but it worked out with a near 100

balanced econ at 525bc. Never thought of Sury as a great leader (fairly weak UU / UB and starting techs). But that creative/expansive is a nice REXing combo!