The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Stalin of Russia, whom we last played in NC CXXXIX.
The Russians start with Hunting and Mining.
Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 163 Stalin Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Thank you Dalamb for the template!
Our next leader is Stalin of Russia, whom we last played in NC CXXXIX.
The Russians start with Hunting and Mining.
- Traits: Stalin is Aggressive and Industrious. AGG means faster barracks and drydocks; melee and gunpowder units start with Combat I, which, in addition to making the units stronger, allows promotions like Cover and Shock right out of the barracks. IND means faster wonders, including national ones like Heroic Epic (for warmongers) and Oxford University (for long games such as space race).
- The UB: The Research Institute, a Laboratory that gives 2 free scientists, which boost late-game if you're going for a space race (or high-tech late game war).
- The UU: The Cossack, a Cavalry unit that gets +50% versus mounted units. The Cavalry are a powerful UU in their time period already, as Horse Archers are in theirs.
Spoiler map details :
Fractal, randomized leaders .
Spoiler edits :
None! First time hosting NC, wanted to keep it safe. I did make sure the capital had either or both stone and marble near by.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. I did not include save files with huts/events on since who plays with those setting anymore anyway.
Thank you Dalamb for the template!