Izuul
Level 86
- Joined
- Jan 26, 2012
- Messages
- 7,013
@Izuul and elitetroops
Spoiler :Pretty much Izuul wrote really. AC is close, has good land and can easily become a military threat. Izzy is a mile and a half away. She'd have longbows before my Axes get there
It felt more and more like the game was getting away from me, falling further and further behind on tech and not able to get the economy started. Had a lot of decent land after the war so I hoped it would propel me ahead once it developed, but it hasn't happened at all. The economy is in tatters and research is only crawling along thanks to Rep scientists. I'll try to whip some courthouses when I fire up the game again and we get to CoL, but other than that there isn't much I can do. Hammurabi will attack at some point too, with catas and other nasty units. Won't be a cakewalk.
Would appreciate if you (or somebody else) could take a gander at the save so I can at least improve for the future. Tried to focus on cottages in the capital this time, but it doesn't seem to help a great deal, despite having gold. Maintenance is simply murdering me.
Spoiler :
Well currently i think you should be building wealth and not units. You have tons of units already, and I don't quite understand the huge number of archers, especially in the places you have them. Why two archers in rome? You aren't in HR and Rome's not going to be attacked, so there's no reason to have more than one unit there. Also, 2 turns exploring shows where's Hammy's stack is, and you don't have any guys over there. 5 archers, 2 spears etc in Cumae while his stack is in Borsippa and will hit you in either York or Nottingham. At this point you need to stop most unit production (maybe keep a couple cities on phants and/or cats), get your existing units in a better spot, and just fight a largely defensive war while focusing on economy recovery until you are in a position to go on the offensive and take more cities.
I think you began to go wrong after taking out AC. It looks like you self-teched Myst, Sailing, and then Masonry. I assume Masonry was because you had taken the stone in Cumae and wanted to take a shot at a late Mids. There's nothing wrong with these techs, but could you have gone for Alpha earlier and traded for them rather than teching them yourself?
In 1080BC after taking out an AI, the emphasis needed to be on the economic recovery. Currency and CoL are important here, but you went for things like Aesthetics and Construction and then built tons of Archers and HAs even while you were teching towards Construction and vastly superior units. Those units are just dragging down your economy without having a clear purpose.
I think you would've been better served to get Currency and CoL and maybe run CS for awhile for border pops and rep specialists.
I think you began to go wrong after taking out AC. It looks like you self-teched Myst, Sailing, and then Masonry. I assume Masonry was because you had taken the stone in Cumae and wanted to take a shot at a late Mids. There's nothing wrong with these techs, but could you have gone for Alpha earlier and traded for them rather than teching them yourself?
In 1080BC after taking out an AI, the emphasis needed to be on the economic recovery. Currency and CoL are important here, but you went for things like Aesthetics and Construction and then built tons of Archers and HAs even while you were teching towards Construction and vastly superior units. Those units are just dragging down your economy without having a clear purpose.
I think you would've been better served to get Currency and CoL and maybe run CS for awhile for border pops and rep specialists.