Spoiler : Well currently i think you should be building wealth and not units. You have tons of units already, and I don't quite understand the huge number of archers, especially in the places you have them. Why two archers in rome? You aren't in HR and Rome's not going to be attacked, so there's no reason to have more than one unit there. Also, 2 turns exploring shows where's Hammy's stack is, and you don't have any guys over there. 5 archers, 2 spears etc in Cumae while his stack is in Borsippa and will hit you in either York or Nottingham. At this point you need to stop most unit production (maybe keep a couple cities on phants and/or cats), get your existing units in a better spot, and just fight a largely defensive war while focusing on economy recovery until you are in a position to go on the offensive and take more cities. I think you began to go wrong after taking out AC. It looks like you self-teched Myst, Sailing, and then Masonry. I assume Masonry was because you had taken the stone in Cumae and wanted to take a shot at a late Mids. There's nothing wrong with these techs, but could you have gone for Alpha earlier and traded for them rather than teching them yourself? In 1080BC after taking out an AI, the emphasis needed to be on the economic recovery. Currency and CoL are important here, but you went for things like Aesthetics and Construction and then built tons of Archers and HAs even while you were teching towards Construction and vastly superior units. Those units are just dragging down your economy without having a clear purpose. I think you would've been better served to get Currency and CoL and maybe run CS for awhile for border pops and rep specialists.