Settled 1NW this time. I think the extra hammer is worth it.
Went for an odd opening, something like this....
Agri -> AH -> Sailing -> BW -> TW -> Masonry -> Myst
Built... WB -> Warrior (size 2) -> worker -> galley -> settler/warrior/settler
First settler settled a bit north, second hopped on the galley and settled next to the stone. I then quickly improved the stone, and my capital built stonehenge (which only needed one whip overflow and 3 turns of hammers

). My capital then mainly wonderhogged. I did miss out on the Pyramids by 1 turn - however the 500 or so gold funded defecit research for a while, so I missed out on the long-term boost to my economy but got a very decent short term one instead. It's trying for a SSE, so I hope to lib nationalism then tech consititution to get the bonus beakers I need.
The one thing that improved my performance this time round (8 cities at 1AD rather than 6 from my first effort, something like 27 vs 20 pop too) was not building infrastructure early on. 4 warriors can be a better use of hammers than a granary, especially in a city with as much food as the capital. My expansion meant that Pacal is much less of an influence this game (plus he doesn't have a shrine earning 15+ a turn).
Other differences....
- All those warriors fogbusted pretty well so i didn't have the barb issues I had first time.
- The mongols & celts share a religion and are getting on nicely rather than beating each other up.
- Pyramids went around 400BC this game rather than me taking them in around 200 AD in the first game.
- I can't grow cities beyond size 8 or so at the moment due to happiness issues - I never got representation from the pyramids.
- I did however get the free GA from music. When I get to CS, I'll head to monarchy, burn the GA on a golden age, and revolt into beauro/HR. Pacifism would be nice too but since I have no state religion & I don't really want one. I have 4 religions in my cities so free religion looks like a good answer to my happiness issues in the future.