Noble's Club XXIII: Hatsheput

Monarch/Epic to 1867AD (conclusion)

Spoiler :
I found this one relatively easy to be honest. I think for the next game I will definitely move up, because I made a few silly mistakes that I should have been punished for, and still managed to relatively easily breeze through the game from about the Middle Ages on.

The first thing to say about my game was that I founded Memphis in that absolutely plum location to the south. Didn't get many screenshots from this game, but here's an 1100BC shot of my land:

civ4screenshot0032.jpg


However, there is a reason I still only have two cities by that point. You see the city ruins just south of Gaul? Well, that was city number 3. The problem was, along came a barb axe and ...well, I'm sure you can guess the rest.

Anyway, I refounded that city and managed to annexe all of the northern half of the continent for myself. You can also see from that screenshot that I founded Judaism a few turns before; this helped enormously. It was the only religion on the continent, so we were all one big happy family until Gilgamesh founded Confucianism, and adopted it. So, the predictable thing happened.

civ4screenshot0033.jpg


I wiped Gilgamesh off the map, but decided to leave Sury alone. Took PP from Lib in 1330AD - with 2/3 of the continent, and the other continent pretty backward (except for Joao, who had enough on his hands - in more ways that one - with Shaka) I could win any way I liked. I had 3 shrined religions (all in different cities, unfortunately)

Chose culture as I'd not done it for a while. So it was a case of beelining Medicine, founding Sushi, beelining Mass Media, founding Civ Jewelers, and eventually I founded whatever the other one is that competes with Mining Inc. But only with a few turns to go - it didn't make a lot of difference. No problems from anybody else - Sury was friendly for as long as I stayed in OR, which was all game.

civ4screenshot0031.jpg

civ4screenshot0030.jpg


I also want to include a shot of possibly my best commerce city ever:

civ4screenshot0034.jpg


Emperor next time! I promise.
 
Noble/Epic - to 1750 BC
Spoiler :

This is my first attempt of the chariot rush ever, so I was hoping for horses.
The technology was animal husbandry - mining - bronze working - fishing - pottery - writing - masonry.

First I met Sury:
meet1.jpg


The first two huts gave me gold and the third one an evil warrior who proceeded to attack me and die. While exploring I also found horses to the west of the capital, so the rush was on.
horse.jpg


As luck would have it the random event gave me pasture right after a worker was built:
autopasture.jpg


At this point I met with Gilgamesh and built my horse city. The random event gave me a quest to build war chariots, which I was going to do anyway:
quest.jpg


I signed open borders with Sury and began to explore his land. He already had two cities, but I found his capital:
capital.jpg


And then a disaster struck! My pasture on horses was destroyed. :cry: Now being a n00b, I had no idea what to do about that. I was afraid that by building a new pasture I would loose my initiative, and to make things worse, the workers were chopping the capital and far from the pasture:
no_horses.jpg


So I decided to attack with what I had, since I figured Sury will not have anything to defend with. I took his capital without loses:
victory.jpg

And a few turn later, his second city, and the war was over.
one_down.jpg


I did not play past this point, because I would like to hear your comments. Too bad this is still too early to read any of the spoilers so far.

Here are the pictures of my empire. The capital:
north.jpg


The conquered Sury land:
south_east.jpg


The explored southwest, with Gilgamesh lurking somewhere here:
south_west.jpg


So any suggestions for the future? Should I build more cities due to my war success, or should I continue to build more chariots and take out Gilgamesh, now that pasture is online and I need chariots for the quest anyway.
 
@MStumm

Spoiler :

Were I still playing Noble, I would reconnect the horse and build a little more WCs to rush Gilg as well. However, the goal is not to completely eliminate him, which may be too late by now, and he could get Archer or Axemen up. But you should be able to capture/destroy some of his outer layer cities and do deny of service on him so that he could never get copper or iron. You can lay siege on him for thousands of years well doing building your empire in the back the same time. Only need to worry about Barbs and focus on REX and happy researching, and pay more attention to empire management.
 
Checkpoint 1, to 920 AD

Spoiler :
Well, I played a bit. I'm in a rough spot, but it's looking like I might just win this one. Sorry, no screenshots here.

What I did was I settles in place, and sent my warrior exploring out west. My early techpath went fishing->mining->AH

While I was out, I popped experience and 81 gold from three huts.

My next techpath went: Masonry->BW. I later popped Mysticism from a hut.

I built this and that in my capital, the production's wonderful. Just because it only took me a few turns, I went ahead and build the GW.

Noticing that my land is jungle-ridden, I next went IW->Pottery->Writing

I settled right up close to Sury, and then decided to try to kill off the punk with Swords/Cats, so I next teched Math.

And that's where I ended my round. I don't have Iron currently, but I have a settler on the way. If I can kill off Sury (He doesn't have IW yet), and then Giggles, I'll probably win simply by better land (and perhaps more of it).
 
Hi

Prince, Marathon, 1040 BC

Spoiler :
I settlted in place and teched fishing to I coud try and get some food going. This whole map seem to be good news bad news combo hehe. Good news Plains hills center, 7 hills in bfc means LOTS of hammers potential Bad news lack of food and lack of resources mean it gonna be awhile before cap really get going.

AFter teching fishing I teched out AH to find horseys then mining and bw. Horseys found but kinda far off but I WANT WC's so first settler goes off to get em then after GW chopped to keep barbies from coming and asking whats in my wallet I do the combo of chop,build with over flow, whio, build with overflow,chop etc repeat until I have nice stack of WC's. Goodnews no copper anywhere near the ai's so no spears, bad news they both creative so it still could be a pain (not to mention NO FRICKIN copper newheres near but right now thats a good thing though it WILL be annoying once we want it for ourselves hehe)

Sury goes down first we keep his cap and one other city then raze everything else. Then it off to Giggles and we keep his cap which he was nice enough to build SH for us and raze everything else. SO good news AI's been dealth with. Bad news we already overexpanded a bit and slow on tech and NOOO trading partners for awhile.

More good news:
mycont.jpg


We have BIG huge cont to ourselves. Bad news is NOOOO early happy resources. Well there IS gems but theyre not that close and IW not even teched yet. The good news is there decent odds at SOME point during game gold and silver (and even copper) have chance up popping up during game. Bad news is NOOO idea when it will happen plus I just KNOW game code is written with little function that says something "make things hard for kaytie" so even BETTER odds that ONLY things that will pop will be gems :P

Here close up of cities:

My cities up north:

north1040bc.jpg


Main goal here is hook up stone and chop out 'mids cuz we NEED happy stuff.

Down south and to east, sury's old lands:

east1040bc.jpg


Immediate plan for these cities is as soon as preisthood teched out chop oracle here if we still have chance at it. Not sure what to pick if we get it done but CoL might be best choice.

And over to west is Giggles old cap:

west1040bc.jpg


Immediate plan here is to cottage cottage cottage to get beakers and gold up. Good news is there TONS of nice cottage sites here, bad news is I HATE cottages and resent being reduced to needing them hehe :P

Demos such as they are:

1040bcdemos.jpg


Well thats it at this point. Game now a LHC game pretty much hehe. Only plans now is hope 'mids, oracle can get built and then do new wave of expansion. techwise there whole TON of techs I need but mainly sailing to try and get cities hooked up better and maybe go for glh, IW cuz lots of land up on north coast is kinda useless with not much resources and the land inland have LOTS of jungle, and CoL cuz even if I dont get a religion I am gonna need courthouses asap.

AT this point too early to tell if going for early clearing out of land mass was good move or dumb move. I do have chance to get whole continent to myself but it also mean slower teching with no partners and even slower now with over expansion so it could come back to bite me but we will see. Wish me luck :)

Kaytie
 
@Kaytie:
Spoiler :
Nice job on taking the continent. In retrospect I should have chariot rushed the two as well, but for some reason, I didn;t see the Horses when I got AH, grr...Anywho, good luck with your game, most likely you'll come out on top, even without trading, your land should be decent enough to keep you afloat.
 
Emp/Epic to 1000 BC. First time posting in NC. Included pretty detailed logging, various screenshots at the end, various comments/questions embedded and at the end. Would love some feedback.

Spoiler :

Logging by BUG Mod 3.6 [Build 1696] (BtS 3.13-3.17)
------------------------------------------------
Turn 0/750 (4000 BC) [25-Mar-2009 19:28:47]
Thebes founded
Thebes begins: Worker (18 turns)

Settle in place, worker first, initial plan is AH for cows and to reveal horses.

Turn 1/750 (3975 BC) [25-Mar-2009 19:33:23]
Research begun: Animal Husbandry (19 Turns)

Turn 5/750 (3875 BC) [25-Mar-2009 20:03:08]
Tech acquired (trade, lightbulb, hut, espionage): Fishing
Tribal village results: technology

Luck into fishing from a hut, very convenient.

Turn 12/750 (3700 BC) [25-Mar-2009 20:05:23]
Contact made: Khmer Empire

Meet Khmer. OK.

After End Turn:
Tech research finished: Animal Husbandry
Thebes finishes: Worker

First worker and AH come together. Next mining, seems clear enough. No horses revealed yet sadly.

Turn 19/750 (3525 BC) [25-Mar-2009 20:07:22]
Research begun: Mining (12 Turns)
Thebes begins: Work Boat (23 turns)

Turn 22/750 (3450 BC) [25-Mar-2009 20:09:19]
Turn 22 I find horses. First screenie:
Civ4ScreenShot0017.jpg


Turn 28/750 (3300 BC) [25-Mar-2009 20:11:27]
After End Turn:
Thebes grows to size 2

Other Player Actions:
Contact made: Sumerian Empire

Meet Sumerians. OK.

Turn 30/750 (3250 BC) [25-Mar-2009 20:12:13]

After End Turn:
Tech research finished: Mining

Turn 31/750 (3225 BC) [25-Mar-2009 20:12:29]
Research begun: Bronze Working (24 Turns)

Finished mining, BW now, seems clear enough again.

After End Turn:
Thebes finishes: Work Boat

Turn 32/750 (3200 BC) [25-Mar-2009 20:12:38]
Thebes begins: Warrior (6 turns)
A Fishing Boats was built near Thebes

With first WB done, plan is to grow to size 5 (happy cap) while building another WB and some warriors. Then settler.

Turn 35/750 (3125 BC) [25-Mar-2009 20:13:17]
After End Turn:
Thebes grows to size 3

Turn 37/750 (3075 BC) [25-Mar-2009 20:13:40]
After End Turn:
Thebes's borders expand
Thebes finishes: Warrior

Turn 38/750 (3050 BC) [25-Mar-2009 20:13:44]
Thebes begins: Warrior (6 turns)

Turn 40/750 (3000 BC) [25-Mar-2009 20:18:07]
After End Turn:
Thebes finishes: Warrior

Turn 41/750 (2975 BC) [25-Mar-2009 20:19:33]
Thebes begins: Work Boat (6 turns)

Turn 43/750 (2925 BC) [25-Mar-2009 20:20:39]
After End Turn:
Thebes grows to size 4

Turn 45/750 (2875 BC) [25-Mar-2009 20:20:50]
After End Turn:
Thebes finishes: Work Boat

Turn 46/750 (2850 BC) [25-Mar-2009 20:21:09]
Thebes begins: Warrior (3 turns)

Turn 48/750 (2800 BC) [25-Mar-2009 20:32:43]
After End Turn:
Thebes finishes: Warrior

Turn 49/750 (2775 BC) [25-Mar-2009 20:32:49]
Thebes begins: Warrior (3 turns)
After End Turn:
Tech research finished: Bronze Working

No copper anywhere. Hmm.

Turn 50/750 (2750 BC) [25-Mar-2009 20:33:42]
Research begun: Masonry (10 Turns)

With opponents so far away, I stop thinking about WC rush and start thinking about priest economy using stonehenge, mids, eventual AW, etc. So masonry.

Turn 51/750 (2725 BC) [25-Mar-2009 20:34:39]
After End Turn:
Thebes finishes: Warrior

Turn 52/750 (2700 BC) [25-Mar-2009 20:35:16]
Thebes begins: Warrior (3 turns)
A Fishing Boats was built near Thebes

Starting the last warrior here, will finish same turn as hitting size 5.

Turn 54/750 (2650 BC) [25-Mar-2009 20:36:14]
And first chop finishes, overflow will go to settler.
After End Turn:
Thebes grows to size 5
Thebes finishes: Warrior

Turn 55/750 (2625 BC) [25-Mar-2009 20:36:50]
Thebes begins: Settler (10 turns)

Turn 59/750 (2525 BC) [25-Mar-2009 20:38:23]
After End Turn:
Tech research finished: Masonry

Turn 60/750 (2500 BC) [25-Mar-2009 20:38:40]
Research begun: Mysticism (8 Turns)

Myst for stonehenge.

Turn 63/750 (2425 BC) [25-Mar-2009 20:39:54]
After End Turn:
Thebes finishes: Settler

First settler out, going to head west for cow/horse/corn/incense.

Turn 64/750 (2400 BC) [25-Mar-2009 20:40:02]
Thebes begins: Worker (6 turns)

Turn 66/750 (2350 BC) [25-Mar-2009 20:42:50]
After End Turn:
Thebes finishes: Worker

Turn 67/750 (2325 BC) [25-Mar-2009 20:43:04]
Thebes begins: Worker (6 turns)
Memphis founded
Memphis begins: Worker (30 turns)

Worker first in second city. I never know what to build first when I have/plan stonehenge (so no monument) and don't have pottery.

After End Turn:
Tech research finished: Mysticism

Turn 68/750 (2300 BC) [25-Mar-2009 20:44:59]
Research begun: Polytheism (12 Turns)

After End Turn:
Thebes finishes: Worker

Turn 73/750 (2175 BC) [25-Mar-2009 21:18:07]
Thebes begins: Stonehenge (15 turns)

Will chop out stonehenge with multiple workers, now.

Turn 74/750 (2150 BC) [25-Mar-2009 21:20:55]
After End Turn:
Memphis's borders expand

Second city expands to corn/cows. Creative is great.

Turn 78/750 (2050 BC) [25-Mar-2009 21:24:05]
After End Turn:
Thebes finishes: Stonehenge

Stonehenge online. Start another worker.

Turn 79/750 (2025 BC) [25-Mar-2009 21:24:23]
Thebes begins: Worker (6 turns)

Turn 83/750 (1925 BC) [25-Mar-2009 21:26:07]

After End Turn:
Tech research finished: Polytheism
Thebes finishes: Worker

Turn 84/750 (1900 BC) [25-Mar-2009 21:26:15]
Research begun: Pottery (12 Turns)
Thebes begins: The Temple of Artemis (44 turns)

ToA seems to fit in with priest economy. Maybe a bad choice though. Another settler instead maybe.

Turn 88/750 (1800 BC) [25-Mar-2009 21:28:49]
After End Turn:
Memphis finishes: Worker

Turn 89/750 (1775 BC) [25-Mar-2009 21:29:02]
Memphis begins: Warrior (22 turns)

Still nothing more exciting to build.

Turn 96/750 (1600 BC) [25-Mar-2009 21:32:35]
After End Turn:
Tech research finished: Pottery

Turn 97/750 (1575 BC) [25-Mar-2009 21:42:35]
Research begun: Writing (18 Turns)

Turn 99/750 (1525 BC) [25-Mar-2009 21:44:35]
After End Turn:
Memphis grows to size 3
Memphis finishes: Warrior

Turn 100/750 (1500 BC) [25-Mar-2009 21:44:46]
Memphis begins: Settler (11 turns)

Now at size 3, well timed to start a settler to head west for corn/fish.

Turn 102/750 (1450 BC) [25-Mar-2009 21:45:51]
A Cottage was built near Memphis
A Cottage was built near Memphis

Turn 103/750 (1425 BC) [25-Mar-2009 21:46:00]
A Cottage was built near Memphis

Setting up Memphis for commerce.

Turn 104/750 (1400 BC) [25-Mar-2009 21:46:58]
After End Turn:
Thebes finishes: The Temple of Artemis

Turn 105/750 (1375 BC) [25-Mar-2009 21:48:21]
Thebes begins: Barracks (6 turns)

Turn 108/750 (1300 BC) [25-Mar-2009 21:51:00]
After End Turn:
Thebes finishes: Barracks

Turn 109/750 (1275 BC) [25-Mar-2009 21:51:12]
Thebes begins: The Pyramids (54 turns)
Research begun: Writing (5 Turns)

Mids next, about to pop border to access stone.

After End Turn:
Thebes's borders expand

Turn 110/750 (1250 BC) [25-Mar-2009 21:53:01]
After End Turn:
Memphis finishes: Settler

Turn 111/750 (1225 BC) [25-Mar-2009 21:53:34]
Memphis begins: Granary (13 turns)

Turn 112/750 (1200 BC) [25-Mar-2009 21:54:47]
Heliopolis founded
Heliopolis begins: Work Boat (45 turns)

Third city, in the west, WB first for sure.

After End Turn:
Tech research finished: Writing

Turn 113/750 (1175 BC) [25-Mar-2009 21:55:14]
Research begun: Alphabet (44 Turns)

Was not at all sure what to research next.

Turn 114/750 (1150 BC) [25-Mar-2009 21:56:22]
A Quarry was built

Stone online for mids.

Turn 117/750 (1075 BC) [25-Mar-2009 21:57:31]

After End Turn:
Mani (Great Prophet) born in Thebes

First great prophet of many to come. Settled in capital.

Turn 120/750 (1000 BC) [25-Mar-2009 21:58:53]

And now 1000 BC so various state of the world shots / comments:

Overview. Two additional city sites indicated. Seem reasonable enough. So much jungle and opponents are so far away. I usually play more crowded maps.
Civ4ScreenShot0018.jpg


Capital. This is going to be a pretty nice, high production city. One great prophet and one free priest already (ToA).
Civ4ScreenShot0019.jpg


Second city. This will be a strong commerce city, can support some specialists too. Needs a library soon.
Civ4ScreenShot0020.jpg


Third city. Solid hybrid, two food resources. Granary next.
Civ4ScreenShot0021.jpg


Five workers and five warriors. These workers can easily support a couple more cities -- development is going quickly. I probably need some better barb defense ASAP.
Civ4ScreenShot0022.jpg


Tech. Not much to add. My rate is slow now but I will start to work cottages and rep from mids is coming soon and I'll run specs.
Civ4ScreenShot0023.jpg


So..

I initially hoped to rush but decided not to since the opponents were pretty far away. Not sure if this was wise, I see that others successfully claimed the full continent.

I think I'm going to try emphasizing priests more than I have before. Take advantage of the UB. I'll pursue Ankgor Wat aggressively. Settle lots of great prophets.

Not sure how to handle the huge jungle area between me and opps. Seems like bad land in general. Usually I try to expand a lot more rapidly.

How does it look?

 
Checkpoint 2 Noble/epic 1100 BC

Spoiler :

Following Amao advice I continued my aggression and killed Gilgamesh. He had a few promoted archers so I lost a couple chariots, but I razed all his cities and kept the capital in the end. Now I have the whole continent for myself. Lets see what should I do next? Happyness is low so I need pyramids and calender, maintenance is high so code of laws is needed too (I also want religion). Also since I've never done this before, I would like to have a GP farm. Sury former capital seems good for this, so I built a library there and running two scientists.

What should I do with that giant continent of mine. Any dot mapping advice. I numbered my cities, but the number is not the order I will build them.

Civ4ScreenShot0000.jpg

Civ4ScreenShot0001.jpg

Civ4ScreenShot0002.jpg

Civ4ScreenShot0003.jpg

Civ4ScreenShot0004.jpg

Civ4ScreenShot0005.jpg

Civ4ScreenShot0006.jpg

Civ4ScreenShot0007.jpg

Civ4ScreenShot0008.jpg

 
@Mstumm

Spoiler :

I'm hornored as a not so solid Prince leveler. :lol:

I'll suggest you go for currency after alphabet. alpha gives you the ability to build science, and currency add one more trade route and let you build money to save you from bankrupcy. Then, maybe tech Monarchy and swtich to HR to solve your happy cap. And then beeline Optics to get in touch with the other continient. This will take you well into ADs

City placement, Food, the more the better. Luxuries can be wait if you get Monarchy. So I say the site 2 you were planning is no better than a coastal city with Fish+Wheat+Pig, that's +11 to +12 food and you can run 2 priest+2 scientist+2 merchant if you have the buildings rushed.

Also expand continuously and with caution, don't bankrupt yourself. But if you can keep a possitive balance with 0% science, and using pure scientists + build science to keep your tech ok, I say you are not overexpanded yet. :) Just be careful, it's edgy. Maybe like v8_mark to set up that Corn city south of capital and make it a cottage heaven and running scientists elsewhere.
 
General Map Comment/Review of a very early loss:

Spoiler :
The military resource distribution really surprised me. Due to some bad luck with scouting, I didn't find the horse source early, and happened to settle my cities with the metal ending up outside of my BFCs. I was also surprised by religion failing to appear on the continent; usually I just adopt a neighbor's. Needless to say, Sury with his multitude of metal made mincemeat of my military. :)

I might replay this one, but I'm not sure what I'd do differently -- except maybe move the capitol to get Stone in the BFC and allow for another city before the desert.
 
@ Kaytie:

Marathon is wonderful for scouting and military, isn't it? :)
 
Replay, Prince/Normal to 800 AD (150 turns)

Spoiler :
Moving the Settler to one NE of the clams turned out to make a large difference, as did pursuing Judaism. I've converted the continent and built both the AP and the University of Sankore. I'm in a good position to get Liberalism (sneaking Paper through Theology instead of Civil Service) and trying to decide whether or not to attack with Gunpowder when I get it.
 
Princess. Epic. 950bc.
Spoiler :
Haven't played for a couple of months so I'm definitely rusty.

Built Warpig/Memphis for horses about 2500bc, built a stack of chariots (8 I think), wiped out Sury in 1500bc (kept 2 cities), wiped out Gilly in 1200bc (kept 3 cities). Sury built Gwall for me. Gilly had founded Hindusim.
Currently got 7 cities, running 100% cash and just breaking even. Researched alphabet so I'm running a bunch of scientists and building research in a couple of places.
Even though I haven't reearched masonry I've got stone and marble available via my former room-mates so wonders may be an option to consider. Possibly research masonry and build pyramids and maybe Glite (got sailing already).
 
I havent done many reports on these lately, mostly because I dont play them while they are "active", I download them and play them later. But this one, GnafGnaf got me interested early, so here is a semi-report:

1000 AD, Emperor, Epic, gave the AIs Archery so I wouldnt be tempted to WC Rush vs Warriors:

Spoiler :
Giving the AIs Archery is done in the WB, so I did get a look at all the opponents, but I didnt really look at any of the map. I already knew it was Continents and our landmass partners were Giggles and Sury the ET.

Anyway, I settled in place, built a Warrior while teching Fishing. Early tech order went Fishing, AH, Mining, popped Pottery from a hut (only got 2 huts I think, Pottery and a Warrior), BW, Masonry, etc. Build order was Warrior, Workboat, Worker, Workboat, Worker, Warrior, Settler. I settled the Horses with my 2nd city, and a very strong spot due-south of my Cap on that wonderful River with my 3rd. I had WCs out running around very quickly, and noticed right away that Sury didnt have Copper, and wasnt PRO, so he was going to be my first target.

Then the weird stuff started happening. First, it was Giggles who founded a Religion (not sure which, I play with Choose Religions on), and despite him having Stone early, it was Sury who built the following Wonders in his Cap. Stonehenge, The Great Wall, and The Mids, stealing them from me by 1o turns, but I wasnt totally serious, was looking for the cash since the land was very "CEish".

Naturally, that made me drool rather extensively, so I gathered up my Barb-Buster WCs which were all Combat 2 or C1+Shock by now, and build another bunch to support them. When I had about 8 WC on his border, and 3 more on the way, I attacked. Sury had Iron by then, but just barely. I spotted it right away, it was on a desert flatland, and pillaged it ASAP, so he never got more than 1 Spear out. However, He had some Archers, and I ended up giving him peace after razing a city, taking his Cap, and taking the next city in line, which he had built the ToA in.

Kind of crazy eh? Doesnt Sury usually found religions, and arent they about equal Wonder Spammers? Gilga had STONE and didnt build any. Sury had MARBLE and build the Stone Wonders! I checked to see if Gilga was trading the stone to Sury, but it didnt say so. I dunno.

Anyway, the game has been pretty simple since then. I plan to hit Gilga with Cannons after I take Steel from Lib. My Capitol is now my HE city, and I will move the Palace to a city of Gilgas in a good spot. Heres the screenshots:

Spoiler :
Surys old land. I razed and resettled the city on the coast just north of his cap, and took these other two and kept them. I couldnt finish him off, though, and while I was waiting for borders to pop, Gilga settled on that Iron tile. Sury has a decent new Cap and 4 crappy cities though, so he is not a factor.

Civ4ScreenShot0063-1.jpg


Heres the area to the West. I am winning the culture war with Gilga, because I built a couple Wonders in Elephantine.

Civ4ScreenShot0060.jpg


Heres Surys cap. I got it early enough to convert it to my GP farm, and built the GL and AW here. I am CRUSHING both of them in culture here, I also built a Wonder in the city to the South. I also founded religions with CoL and Philo, and I have spread them and built Temples to get to Cathedrels in the border cities.

Civ4ScreenShot0059.jpg


My Cap, and being converted to my HE city.

Civ4ScreenShot0061-1.jpg


Here is the city that I have my eye on for my future Cap, before I contact the other continent. Its not his Cap, its the one NE with the Floods and Hills.

Civ4ScreenShot0062-1.jpg
Getting the Mids meant going SE, especially with the UB allowing early Priests. Hatty and Ramesses can basically run a strong SE without even using Caste, but I kept putting up reminders to swap civics, LOL. I should have this game well in hand though. The AP was built on the other landmass, so it wont be an issue for a while. I am not going to bother putting the AIs on my landmass out of the game though, too much of a grind. Just going to vassalize em, then Galleon land on the other landmass and go for a fast Conquer win.
 
1265 AD debriefing.

Spoiler :
In 565 AD the Egyptians got a serious bonus - desperately chopping for cottages produced the Great Pyramids in Yasodharapura. With literature in the bag that barbarian city south of Thebes was eliminated to re-open the resource route and the Great Library was built in the capitol which is going to have to be the principal science city. By 1100 the Hindu and Confucian shrines were founded (so, the finances were still challenged).

After literature the tech path was to optics (1060) for an LHC-like get-off the island adventure. Hatsheput met Willem in 1220, Saladin in 1240, Shaka and Joao II in 1250. Only the demanding latter was more technologically advanced. The Egyptians circumnavigated in 1265 and even better the turn before drew a Great Merchant.


Happy days are here again.

Spoiler :
Liberalism looks winnable. Thebes also has the National Epic and the Temple of Artemis. Yasodharapura added the early Great General, the Heroic Epic and the Parthenon. The mix of wonders and specialists should trend toward scientists.
 
Hi

Prince, Marathon 1546 AD

Spoiler :
Mostly the game wa sjust me playing sim empire. Mids got built and then oracle and I picked CoL for reebie and founded judaism with it. I lost out on GLH but got collosus done along with a few other shinies. One of my GP's bulbed theo and then I built AP and am only one running the ap religion so I dont have to worry about AP cheese biting me.

I lose out on HG but still doing ok and built tons of other stuff and then Jao comes by in a carrack. Grrr the ONLY civ who has chance to settle MY landmass b4 astronomy and he in the game. So I start hurrying up getting out settlers to block off my coast and then settled the inland later.

I also had to hurry if I wanted to win map race. When Jao showed up I wa slike one trun away from optics. So as soon as optics done I have one city on my east building a caraval. I didnt have enuff gold yet to upgrade a trieme so I had to wait. eventually I do I get one upgraded and another one built and they go off in sep directiotns. I end up meeting syracuse orangeguy and he trades me his map for code of laws and that lets me beat joa in map race.

Other than that there only really been 3 tech trades. I trade col and music to jao for feudalism and that let me jump straight for guilds and then banking. I managed to bulb paper, philosphy, and used two great scientists to bulb out ed, so after banking was done I teche dout DR just to found the final religion then teched out Lib and picked astronomy for freebie. Jao comes by and demands world map I give it to him and he goes to pleased so after that were able to trade some resources.

The other continent seem to be two religion block half christian and half tao. Shaka already made willy the orangeman his "starts with b and rhymes with witch" (I guess syracuse orangemen not all THAT tuff hehe :P) and then he started going after Joa. After he took one of Jaos cities I decided I did NOT want shaka capping everybody on his continent so I traded gunpoweder to jao for 400 gold and that seemed to stop shaka from taking anymore cities. And thats been it for trades.

I got music first and used artist for one ga and then got taj done for another although I got beat to MoM so they were just regular GA's not boosted ones. And thats bout it. Not sure which victory I have best shot at I need to build up all my new cities I made at last minute and then see where to go from there.

here is my empire now:

1546empire.jpg


It pretty filled already but there are some floodplains that are not in any other cities bfc so I am making one more settler to go build a city near em so they wont get wasted and after that I think that gonna be it for city founding.

demographics:

1546demos.jpg


managing to do good in most categories but I need to boost my power up a lil bit.

The tech sitch:

1546techsitch.jpg


Since nobody has anything in the will/wont trade columns I am gonna assume that means I have a tech lead. WHich is kinda since since right before this game I tried a monarch student game where I wa sbehind in tech for pretty much the WHOLE game so it nice to have a lead for a change hehe.

1546top5.jpg


I also got 4 of top 5 city slots :). I dont have clean sweep cuz that little snot Jao been wonderwhoring (and NO I DONT wanna here anything about pots and kettles :P)

So thats it at this point. Pretty quiet game so far. After I get my cities settled I might try and go for dom win or I THINK I might have nice shot at latish culture win too and I havent had that victory in AGES so maybe I will try for that. We'll just need to see how things look once I get everything sorted out better.

Kaytie
 
@Kaytie:
Spoiler :

managing to do good in most categories...
Uh, you think? You have 6x GDP of 2nd place, more than 2x prod and 2x food. This is a ridiculous overkill dominating victory. You should play a higher difficulty level :)
 
@Kaytie:
Spoiler :


Uh, you think? You have 6x GDP of 2nd place, more than 2x prod and 2x food. This is a ridiculous overkill dominating victory. You should play a higher difficulty level :)
We have been saying that to her for ages, but she won't listen :p
 
Hi

Aww I used to play at noble so I AM playing at higher diff level now :p at least give me chance to get used to prince b4 nagging again sheesh hehe :P

Kaytie
 
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