Noble's Club

If you were to do an archipelgo map, I would suggest either the willem or hannibal.

But i'm fine with either.
 
Willem is pretty sweet. Love the UB and the UU is pretty handy.

Never played Hannibal. Extra happy early on is really nice. When combined with the coast tiles getting 2 food - with a lighthouse - and 3 commerce from FIN, 2 extra pop is a usefull thing early on.

My choice of low sealeavel and snakey continents would be to increase the chance we can use our UU.
 
Must admit I'm a fan of hannibal too, so if were officially voted and stuff then I guess thats where my vote would go. However... I wouldn't mind seeing if anyone has any thoughts on less obvious leaders that would be strong for this type of map.

This is ofcourse providing we do go in this direction for the next Nobles Club. I must admit Archpalegio style maps are a bit of a gaping hole in my gameplay... never play em! so I will probably be asking for advice every five minutes, no change there then. :mischief:
 
The UB is excellent and will make Compass/Optics priorities for me.

Chm is also a powerful trait. I am fine with Hannibal.
 
How about Roosevelt.

Hes IND/ORG.

Starting techs - Fishing and Agriculture

UU - Navy SEAL aelf says it all.

UB - Mall

UU is a pretty sound choice on a water map.

IND for some early commerce wonders.

ORG is great for an island nation with the lower city upkeep, cheap courthouses and cheap lighthouses.

In fact any of the Americans would be ok. Lincoln could work on a seafood powered map with CHA giving the extra :) and PHI popping great people for you.

As I write this I think I may prefer to play as one of the Americans rather than Hannible :crazyeye:
 
Hannibal or Roosevelt are both good, but I don't know if we'd want to run another Phi or Org leader, since we just ran one.
 
I was actually thinking Joao II myself. I havent played him other than a BOTM with the worst starting land I have ever, seen, LOL, but his UU is nice for early water warfare, and he starts with Fishing and Mining, which is pretty sweet.

I was also thinking about the map. Arch is ok, but how about considering Medium and Small, islands mixed in, and High seas? Makes for some reasonable sized landmasses but still a whole lot of water.

So, for possible leaders we have:

Hannibal (he sees a lot of action, UU doesnt "fit" well, though)
Roosevelt (I LOVE the GLH-Colossus with this guy, great late-game leader, can bring a LOT of bad positions back from the brink, strong early game too for key Wonders)
Joao (has the best UU IMHO for this type of map, EXP/IMP are 2 traits I dont think we have played yet, either)
Willem (sees a lot of action too, IMHO the best all around Water Map leader, would be the easiest, I think, for those thinking about stepping up a level)

BTW because of the problems with the AIs being properly handicapped from the WB, you should all be aware that Monarch with these games is "Monarch Light". The AIs dont start with Archery or Archers as they would in a regular Monarch game. You will still have the slower tech-production than the AIs, and lower Happy and Health limits, same as other Monarch games, but the starting bonuses arent as big as they normally would be. Game will be coming out in a couple days, so make your votes now (If you havent, I see some preferences, if you change your minds, no worries, post your ideas)

I would lean away from the FIN leaders, as they are really powerful on water maps. Plus we have played a FIN, and the recent PYL game was all FIN leaders. I like Roos or Joao, each has his strengths.

Map choices are:

Snakey continents
Archpalegio
Medium and Small
 
I'd like to try Roosevelt, most of my monarch wins have been with Joao so someone else would be a nice change :p

As for the map:
Medium and Small or Archipelago...
We should play a fantasy map script for one of these :lol:
 
I wanna try Shaka. Yeah, that would be interesting.
 
I wanna try Shaka. Yeah, that would be interesting.

Yeah... Well that would certainly be interesting! :lol:

My vote goes for Roosevelt, a nice leader leader for this type of map but not one of the big obvious ones.

Map type, Archipalegio... although it might be an idea to leave that up to Rolo again, lets see how sick and twisted he can get!
 
rolo:
I got the craziest map out of a Medium and Small, Unknown Continents, Regular Islands mixed in. There were, as far as I could tell, only 3 land tiles on the WHOLE MAP that were not coastal. I built the GLH for obvious reasons.
Still haven't finished it but my position is weak because the whole map is extremely hammer poor, I missed U of Sank and the Taj by 1 turn each :eek:

I've been making extensive use of the :whipped: and I've had 7 slave revolts so far :crazyeye:
 
although it might be an idea to leave that up to Rolo again, lets see how sick and twisted he can get!

You don't have the slightest clue.... some of the inbuilt scripts make completely crazy maps. Do not tempt me :devil: :lol:

Okay! Maybe my comment was just asking for trouble! I found the last map way out of my comfort zone! I'm normally very boring with my map choice in my online games, so I'm finding Rolo's choices very interesting and challenging to play, but on the other hand I don't want to unleash a monster! :)
 
I'll suggest one day that you would try a hub or a maze map in here...... crazy stuff ;)

Other suggestion: you have played all chalenges without any options ticked..... IMHO you should try OCC and AW or even AggAI... OCC is good for Micromanagement train and AW is a nice scholl of warring when outnunbered as well as Agg AI ( war in higher levels is all about fighting against more powerful foes and win... it is pretty usual to fight and win againt foes with a 0.6 ratio on us/them or less )
 
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