Nostalgia for MtG

Originally posted by Antonius Block
I liked the white shadow monks and priests- can't be terrored, can't be burned, can't be blocked. But then, I still use Crusades...

Hey, Crusade is the second-best thing that ever happened to White Weenie. Nothing wrong with using it. I admit that the shadow creatures do have their upsides; I just don't use them myself.
 
Originally posted by GerrardCapashen


If I may say so, that is a rather low prize for 3rd place in 11 hours of Magic.

Yeah, but at the time, I didn't care. When I was at my most interested in Magic, it consumed my entire life, and would have been happy to play for 36 hours at a stretch if possible. Apparantly, I wasn't the only one, either. I remember being at a Magic Sunday, and woman came in and asked if Magic cards would be a good gift for her son. One of the regulars just looked at her and said, "Sure, it's a great gift, if you never want to see your son again." I was the same way, always playing with friends, or tinkering with my deck. In school, me and a buddy would play before, after, and even during classes. I didn't even mind the ridicule that led to.

Sadly (or more like thankfully,) once Ice Age came out, I just kind of lost interest. I still page through old cards on eBay, just kind of remembering how much fun I used to have with it, but I agree with Antonius - once they started coming out with so many sets, collecting became more of a chore than a delight. The same thing ruined sports card collecting for me as well - you have to be a millionaire to be able to build a halfway decent collection. So yes, I'm one of the old codgers claiming things were better in my day ;)
 
Originally posted by metalhead
In school, me and a buddy would play before, after, and even during classes. I didn't even mind the ridicule that led to.

They banned Magic cards at my school at the beginning of this school year, but my fellow players and I successfully bombarded the administration with entreaties and reasons for it not to be banned, with the result that there is a tacit agreement between us and the school administrators that Magic cards are technically banned, but that we will not have our cards confiscated as long as we don't gamble them or trade or play during class (not that we ever did in the first place...)

Sadly (or more like thankfully,) once Ice Age came out, I just kind of lost interest. I still page through old cards on eBay, just kind of remembering how much fun I used to have with it, but I agree with Antonius - once they started coming out with so many sets, collecting became more of a chore than a delight. The same thing ruined sports card collecting for me as well - you have to be a millionaire to be able to build a halfway decent collection. So yes, I'm one of the old codgers claiming things were better in my day ;)

I don't collect them; I only buy and trade for the ones that I want. I only have tried to collect the whole set for Legions (the most recent set), and I have nearly succeeded, needing only an Unstable Hulk to complete my collection for that set.
 
I was buying what I could find at shops, and I've payed good money to get them off the internet (buying all the ingredients for a pendrell mists lock deck in 98).

I've also bought needless tonnes of decks. When we moved to Brazil in 98-99 I bought a bunch of portuguese cards and played in a comic shop in Rio, it was a good way to learn the language but I wasn't making many friends in the age of turbo svi!
 
Originally posted by Antonius Block
I was buying what I could find at shops, and I've payed good money to get them off the internet (buying all the ingredients for a pendrell mists lock deck in 98).

I've also bought needless tonnes of decks. When we moved to Brazil in 98-99 I bought a bunch of portuguese cards and played in a comic shop in Rio, it was a good way to learn the language but I wasn't making many friends in the age of turbo svi!

If I had the spare income I would be spending a lot more on MtG cards than I currently do.
 
I started playing around Ice Age, and didn’t lose interest until the end of Oddesy block. Still have a shoebox or 2 of cards and a dozen+ decks lying around my room. The part I miss was the group we used to have around here - an informal club that met every friday. We’d usually get into large multiplayer games, or split up into groups of 4. The great part about it was that everyone had decks of all types, cards from all sets, and you never knew what would be played next. Plus, multi has a balancing effect since ppl tended to gang up on anyone who got too powerful or annoying. The most fun aspect of the game, IMO, is being able to put decks together just for fun or as an experiment, and trying them out with your friends.
There were a couple guys who were pretty serious about playing in tournaments, mostly standard. That’s the part of the game I couldn’t understand, and had no patience for. It seemed like just an exercise in handing money over to Wizards. Download a deck plan from some site, one of the 6 most powerful types that everyone plays with, buy up all the rares you need, tweak it a little, read up on what to do when facing the other 5 deck types or a mirror match, and you’re ready to go. bleh :vomit:
I agree that many of the older cards were really broken, but I’m not sure the newer ones were much better. Morphling, I’m looking at you... The other 2 that I recall were the WU 2/2 wizard guy that blocked a named spell from being played, and the 6/6 black/green regenerating guy who gained a +1/+1 counter every time it went into combat. I think the problem with some of these things was that the built-in drawback was too easily overcome (ex. Masticore & Squee). Still a fun game though, most of the time.
 
WU 2/2 wizard guy that blocked a named spell from being played

Meddling Mage. That guy is nasty. Especially if his controller names Terminate, which is what he'll do if he has half a brain. :mad:

6/6 black/green regenerating guy who gained a +1/+1 counter every time it went into combat

Spiritmonger. Again, you look at it and go "Why did they print this?" Still, he is green-black, a rather obscure color combination.

The thing I like best about Magic is that all the colors have a more or less equal chance to win. Risk, for example, is much much easier if you pick the right nation.
 
I wouldn't say the colors have an equal chance to win (unless the game has really changed).

Sideboard color-hosers aside, in my experience, mono-green is weaker than any other mono-color, and you might be able to rank the mono colors and I'd suspect white or red come out on top...

The newer cards you guys listed have me intrigued...
 
I started playing Magic at teh end of Fallen Empires and played through Homelands. I havent bought any cards since but found out one of my college roomates played magic in high school also. We started playing at the frat house drinking alot of coffe and staying up real late, we were ridiculed but not too badly as we were some of the more senior members at the time. My friend and I have both graduated college now and have increased money but we still dont buy any new cards we just go at each other with our existing cards. He has a mean icy manipulator/royal assassin deck, and a mean blue Green counter/control deck. I have the cheap but annoying combo of pestilence cop black that rarely looses, as well as a blue black deck that is a little slow but dominates once it gets going by controlling which cards in play are tapped and which ones are not. After we started playing at our frat house we found 5 other people we knew that also played magic, it was really weird.
 
I used to play MtG some years ago, and it was great fun. I started just when Revised was being replaced by Fifth Edition, and stopped sometime around Visions. I was actually pretty good, at least it felt so when I played the rather limited amout of players here. I actually won one of the two large tournaments I entered (the other one was won by my friend), and the first prize was a Mox Jet, which I sold for 80$.


I don't have any cards left, since I collected together whith another guy, and he bougth me out when I quit. I saved my winning deck a while longer, but I eventually sold it for a measly 10 bucks, something I regret.
 
YOUCH, Mox jet!!!

Cool stories guys. It is neat to think about these different decks you all mention.

I don't know about you guys, but my learning curve was the traditional expected of random cards in a big pile/color seperation and after much trial and error, the first working deck- a red and white deck that used dwarven warriors to get farrel's zealots past blockers to kill creatures. Aysen beuracrats and Icatian javelineeers rounded out the creatures and firebreathing and lightning bolts the spells- at the time my rival who had the same learning curve was doing a black and red Moor fiend/orcish farmers swampwalk deck. What a lot of fun my "goodguys" used to have killing his "badguys"...
 
I played a lot around Ice Age - Mirage block... Casual, though, and I didnt own many cards. Around tempest, most of my playing friends had quit, and I lost interest.

However, around the time when Oddysey block came, I had moved to another city, and my friends here still play active. Now Im bying cards like never before! The game seems much more balanced and thought-through than ever, and it is becoming better and better! :) (IMHO)
 
damn i missed alot.

about abilities, i think the ability to bring the card back into your hand by paying more was the best. can't remember the name of it.

shadow was cool too. remember the Hatred decks??? :eek:

i made a cataclism/pacifism deck called "Paciclism". whenever i take that deck out it scares the crap out everybody. it is all white with shadows in it to knock you down while i'm setting up. basically i never put more then 5 lands down. i cast Opal Archangel (if i have it in my hand, if not then oh well). then the next turn i cast Cataclism. there's still one untapped land so i put down another land and put pacifism on their only creature. i attack with my shadow (monk, priest, or the one that kills enchantments when it attacks). this basically forces them to cast a creature so now my Opal Archangel enchantment is now a 5/5 flyer that doesn't tap. Opal Archangel is not needed though, because the deck is full of Swords to Plowshears, Icies, and Master Decoys. nasty ass deck. Armageddon is also in it just incase of an emergancy.
 
Originally posted by Cilpot
However, around the time when Oddysey block came, I had moved to another city, and my friends here still play active. Now Im bying cards like never before! The game seems much more balanced and thought-through than ever, and it is becoming better and better! :) (IMHO)

Finally someone who agrees with me that the game has improved over time! :yeah: :yeah:
 
Originally posted by sween32
about abilities, i think the ability to bring the card back into your hand by paying more was the best. can't remember the name of it.

Buyback was the name of that mechanic. Nice, although many of the cards with buyback were overcosted. Except Capsize; that rules.
 
Don't know Constant Mist?

Yeah I liked buyback- although I tied and not won a booster tournament because I was so busy paying the buyback cost for whatever the buyback fireball was... with the opponent at 5 life, I hit him for 3 damage and "bought back" the card instead of just killing him outright. So stupid. On his turn he killed me.
 
Originally posted by Lord_Vetinari
I don't have any cards left, since I collected together whith another guy, and he bougth me out when I quit. I saved my winning deck a while longer, but I eventually sold it for a measly 10 bucks, something I regret.
I've seen too many people sell all of their cards and regret it, sometimes twice by the same person! i don't care if i'm homeless on the street, i'm lugging those cards with me. well, most of them can go but the three decks i'm most proud of are coming with me. you never know when you'll get a magic jones.
 
Yep.
 
Originally posted by Antonius Block
Don't know Constant Mist?

Yeah I liked buyback- although I tied and not won a booster tournament because I was so busy paying the buyback cost for whatever the buyback fireball was... with the opponent at 5 life, I hit him for 3 damage and "bought back" the card instead of just killing him outright. So stupid. On his turn he killed me.

Constants Mists is okay, but I prefer Spike Weaver/Dragon Blood.

The Buyback fireball was Fanning the Flames, which did X damage to a target for XRR and had Buyback 3.
 
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