Obviously why you cannot be so ambitious to start with. You can have ambition but you cannot promise the full vision will be met before you have it to a place where you can invite people to play and begin to contribute to further development as you continue to enjoy the game as it expands. True ambition will never have an 'end goal' point.
Either we utterly don't understand other, or I don't know what ha[[ens here.
To start with a very small step - I bet that it'd take nothing much beyond a few tweaks to variables, to get the actual Civ4 engine to recognize x64 memory.
And you already had altered the mod in many ways quite tangential to Vanilla, including rules and routines, not merely amounts of the same old stuff.
In fact, a great lot of stuff would be accomplished by simply literally merging C2C and Rhye's, if coupled with sufficient memory to hold all of its vast data.
The problem isn't even the programming - both mods are already functional, and I really doubt it'd be that hard to make them compatible.
In fact, I think I was directly told by you guys in the past that the reason behind you NOT doing it, is more of a goal-based issue than anything programming-related.
In other words - that isn't what you WANT for C2C, not that you COULDN'T do it.
And this point gets automatically moot in the case of a totally NEW GAME, so that's that.
To make it short(er), the only REAL obstacle I see for my "potential new game plans", is the part about Superior Graphics, which WOULD demand resources like crazy.
Except... that's not MY GOAL, lol.
I want a game that is fun to PLAY, not just pretty to LOOK at.
I have 1000 times more interest in new and better RULES than in any modernization of GRAPHICS even beyond Civ4, let alone Civ6.
Heck, C2C is already a Civ4 mod, so it already has 3D units that move - and you can't get better than THAT, lol.
I see any further UPGRADE to graphics as waaay secondary compared to improving the rules and features of the game itself.
In fact, the FOLLOWING features don't require ANYTHING beyond a drastic increase in supported memory (and THAT is banal) to allocate all of the calculations behind it:
-The number of simultaneous Civs. While I might be overly enthusiastic over this feature, it WOULD make a lot of a difference, if we could play 100 Civs, not just 40.
-The size of playable maps. If we assume an increase in players, we also need to assume an increase in landmass to support them. Again, quantity, not novelty.
-The number of plot-related features. Again, with enough memory to support the increase in data, you can add tons of new plot properties that would work similarly enough.
-Rhye's Real World feature. This one is literally another issue of a huge database support. It worked with smaller maps, why wouldn't it work with immense ones?
-Probably something else with the same logic of "the same, but much more".
To sum up:
Unless I'm 100% WRONG (and these limitations WOULD NOT be solved by modernizing the engine, which I highly doubt) - I see zero problem in getting AT LEAST this amount of UPGRADING done to Civ4:C2C_Modern.
You are all welcome to tell me where I'm wrong here, but PLEASE be as specific as possible about WHY so.
Thank you.