DrewBledsoe
Veteran QB
Watiggi said:Personally, before Warlords came out, I was expecting to encounter about 15 Great Generals per leader per game for a total war game - that is a leader that spends all game expanding his/her territory with conquest. I still like the idea of Imperialistic getting -25% cheaper Generals rather than 100% GG emergence. The former effectively means that the Imperialistic trait will generate Generals for longer before it becomes too unrealistic to get.
Hmm, dunno about 15, sounds rather a lot, but anyway, they're actually not that incredibly powerful (nothing like creating an army on CIV III) so the defaullt number really isn't enough to my way of thinking...and to give a quick example, which would you rather have, a great priest to build an early shrine, or a grt general?
I'd take the priest every time, and even though its a slightly scewered example, I don't actually think pound for pound, that they are much more valuable than other great people...