I'm less opposed to it as a host-side option, but again as they already said there were technical problems I'd rather they spend their time fixing the problems we already have without going into this as well.
How you'd prefer the devs allocate their time is not the issue here. They already said they are working on it. Are you aware of just how many people are upset about this? Snoop around, there's a lot of us! I don't think they have any choice but to make this a priority if they care.
Also, I already knew having tried my hand at developing some basic games myself what a tremendous pain in the ass even seemingly simple things can be. Everyone just says, "well, throw this in too!" like it doesn't take time and resources to accomplish.
That's their job. That's why they get paid to do what to they do and why we pay good money for their products.
The only reason it's any more imperative to know where attacks are coming from is that you can double move right now. Once they fix that it will be like it was in Civ IV. Plus, this is a symmetrical situation so it's kind of on you to take advantage of it rather than let more competent players use it against you.
If you have multiple archers on your flanks, unless you're quick enough to catch the numbers floating over the units heads indicating an engagement, it's still not entirely obvious who attacked who sometimes. That's just from my experience. I can't stand it like this either way.
No noob with combat animations on knew how to build a stack. That's not what I was talking about so you can forget that strawman right now. One unit attacking me is in itself a problem.
Subjective. A few extra seconds never posed a problem for me, but if it did, that's why it's always nice to have options. Am I right? I agree though, it should be serverside absolutely. Not just like Civ 4. I'm not interested in ruining games for the competitive types who actually prefer it this way.
I really get tired of the non-competitive players complaining about a lack of features that makes the game more like single player. No, it's not unreasonable, it's just redundant. Civ is killing off its competitive market and to me that's a travesty.
Without a solid casual player base, the competitive player numbers are doomed to failure. Most people don't jump into games competitively from day 1. Again, options are the key. Competitive players can always play their super fast non-"redundant" games if they wish with eachother thanks to the options.
Slow down there, buddy. 1) I never said everyone agrees with me, obviously there are a people that disagree or I wouldn't have to listen to this in the first place.
Obviously. I think you have a tendency to take things too directly though, and that's the key problem here in this dialogue. What I intended for you to take from what I was saying, is that you appear to be acting like someone who doesn't realize that other people's different experiences can be just as valid as your own. You don't have to prove to me otherwise, you just come off as rather condescending. That was the indirect point I was making. Read between the lines.
The arguments themselves are moronic even if the opinion isn't. You two basically said it was ruining the game (if I understand what you mean by "game-breaking" which I guess I don't). To imply that this feature is going to ruin the game through its presence or absence is complete nonsense.
Again, this is all based on subjective experience. I'm telling you that it has ruined the game for me. I'm not playing it online until it's fixed and the absence of animations is a big part of it, there's no way around it. So yes, the game is effectively ruined for me, and for I'm sure many others. Why do you insist on dismissing this as "nonsense"? It makes sense to me, am I a moron? What's actually nonsense is you apparently thnking this shouldn't be a priority for the devs when so many people are complaining about it.
http://forums.2kgames.com/forums/showthread.php?t=87822
http://forums.2kgames.com/forums/showthread.php?t=88834
http://forums.2kgames.com/forums/showthread.php?t=87564
http://forums.2kgames.com/forums/showthread.php?t=86883
http://forums.steampowered.com/forums/showthread.php?t=1439967
http://forums.civfanatics.com/showthread.php?t=380146
The devs would be foolish to ignore this. Thankfully, they are not, so that's not the issue here either.