Bibor
Doomsday Machine
Camp camping - Planting your warrior adjacent to the barbarian hill camp, waiting for Code of Laws to kick in.
Fish fishing - Using your lonely galley to spot fish in the 3rd row and pehaps make that coastal city worth it. Eventually.
Tech teching - discovering new technologies, as opposed to civics teching.
Flood flooding - Deliberately setting disaster levels to 4 and rerolling until you get a floodplains start.
Cart carting - Using warcarts to pillage and cart away enemy yields.
Scout scouting - an unusual activity where you use your scouts to actually scout, not snipe unescorted settlers.
Builder building - a rare and disliked game mechanic, when you somehow miss out on Goddess of the Harvest and a few golden ages.
Settler settling - a game mechanic used only in the early stages of the game, otherwise usually reserved for the AI, or if you really want that goverment plaza.
Fish fishing - Using your lonely galley to spot fish in the 3rd row and pehaps make that coastal city worth it. Eventually.
Tech teching - discovering new technologies, as opposed to civics teching.
Flood flooding - Deliberately setting disaster levels to 4 and rerolling until you get a floodplains start.
Cart carting - Using warcarts to pillage and cart away enemy yields.
Scout scouting - an unusual activity where you use your scouts to actually scout, not snipe unescorted settlers.
Builder building - a rare and disliked game mechanic, when you somehow miss out on Goddess of the Harvest and a few golden ages.
Settler settling - a game mechanic used only in the early stages of the game, otherwise usually reserved for the AI, or if you really want that goverment plaza.
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