Note about errors

Thalassicus

Bytes and Nibblers
Joined
Nov 9, 2005
Messages
11,057
Location
Texas
Just a note, if you're doing XML modding and make a spelling error, the whole thing won't load. There won't be a warning it encountered something it doesn't recognize.

I had BUILDING_WATER_MILL as one of my update entries for example, when the actual internal name is BUILDING_WATERMILL. Ingame, a space exists, so be careful about differences there.

I haven't tested yet if the game just ignores the 1 erroneous XML file, or your entire mod. So if you find your changes not taking effect, check for spelling.
 
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