Now THIS is a bad start!

1240AD - A fierce resistance

Nothing else important happened in the interturn, apart from the usual, useless, bombardment by american frigates. There are at least 2 knights and 1 rifleman parked in Washington. Another rifle is wandering around... probably picking flowers for his girlfriend :confused:

Anyway, let's deal with the big fish, first. Cannons bombard Seattle. The first volleys are unsuccessful, then the aim is adjusted. Three veteran rifles are damaged at 3/4, and the last one remains visible. A population unit has been killed and the harbor destroyed.

Then, the army attacks. And dies. The rifle is redlined but still alive. Another one at 3/4 takes its place. Thank you very much, RNG.

A veteran knight attacks and kills the 2nd rifle at 3/4. The successive tears off 1 hp from the 3rd damaged rifle and retreats redlined. A conscript is now visible. An elite charges and dies but the rifle is redlined and not promoted. The veteran at 2/4 show up. Good, no more drafted rifles inside. Another elite charges and dies, but redlines the defender. Once again, no promotions on the enemy side. The redlined conscript is now visible.

An elite charges and dies, the conscript is now promoted. Another elite attacks and is redlined, but this time the pesky defender is sent to hell. Two more units are left in the city, both redlined, and the 2 last knights available kill them.

Casualties: one army lost. 3 elite units killed and 5 damaged. None of them escaped damage, and i was almost screwed. Defenders: 3 riflemen and 1 conscript. Were they on cocaine or what?

Not a single unit of that stack is left to capture Washington. And now?

Cannons bombard Washington, but manage only to tear off 1 hitpoint from the defending rifle. I have only a legionary available, plus some wounded units in Forte Apocalisse. I have no choice but to use them. Two knights are necessary to kill the wounded rifleman. The third redlines a knight but dies. Another full-steam knight is visible. I send the elite legionary. Great! Knight killed. But now? There's a elite musketman NE of Washington, and the remaining knight is redlined. Musketman, for the glory of Rome! CHARGE!

The last knight is killed. The musket is damaged but walks boldly into the captured town! Anyway, troubles aren't over yet. I need to give basic defense to Seattle and Washington, or else they could be recaptured again. A musket from the "Seattle Stack" is moved into the town. The other one is left guarding the cannons and the wounded knights. The last musketman available is sent into Washington as a reinforcement for the wounded one.

Then, there's that wander rifleman around. With an attack of 4, it may be quite a nuisance. If there's another knight around, it can be the decisive factor in retaking Washington. Or it may kill the legionary and grab the cannons it's guarding. There are 3 knights in Forte Diavolo that can reach it.

Apparently, the RNG gods aren't satisfied yet. The first two knights retreat redlined without doing a single hp of damage. The third reduces the rifleman at 3/4 but dies... What's going on with my cavalry today? Did someone put Valium on their daily rations? Anyway, they paid with life for their incompetence, but i would have preferred to see them alive and victorious...

I need to roll a cig and smoke it to calm down a little... damn RNG.

...

Ok, here i am. :rolleyes: The insurance troops around New York are no more. I need urgently some knights. Luckily, i have the necessary money to rush 2 knights in Forte Diavolo and Forte Apocalisse. Two more units will be at full strength next turn. If a city flip, i have good chances to recapture it.

The good side is that i negated to Abe its last luxury: furs. And probably i finally broke the trade between America and Iroquois... let's see... nope. A treaty is still active. Probably Bob is supplying something to him, but how long Abe will be able to pay? Its economy should be pretty broke at the moment.

The last american city on the continent is Boston, which now is the capital. With my mounted forces so badly hindered, it won't be easy nor fast to capture it. And there's the problem of the wounded units. Where to heal them? Washington? Better not. If the city flips with my knights garrisoned in the town, it would be the final blow to my offensive in american territory. The nearest safe place is Forte Apocalisse, but it would take another turn to move there and 2 for healing.

But... what if i acquire Military Tradition now? Iroquois have it. But i don't like the idea, Bob is already powerful enough. Greece then? Let's see... BINGO! Alex is owning that tech, and i have a bunch of fine luxuries to trade with him, and a fairly respectable income per turn. Let's try to strike a deal. Hello, you sucker. I need Military Tradition, would you be so kind to provide me this technology? Furs, spices, wines, gems and 78 gold per turn. You're a damn robber, Alex, but i need this technology ASAP. The deal is made, then. Goodbye, you smelly dog. I hope that Bob of the Iroquois comes soon to your worthless island and kicks hard your arse, so i won't pay this outrageous price for 20 damned turns.

Anyway, 9 knights are immediately healed and upgraded into cavalry. And the caravels from San Francisco proceed to Seattle. At least a problem has been solved.

In the picture: a full shot on the northern front at the end of the turn.

tR1ckyBS024.jpg
 
Wow, great move with getting MT and getting 9 vet cavs. You might have been screwed otherwise. Still close. You're making banks back home, but how soon can you expect reinforcement cavs?

Does Abe have another island city besides Miami? I recall your goals is to beat on him for tech, but you'll pretty much have to sack the contienent and Miami to prevent flips. So are you wiping him out or leaving him a tiny island somewhere, or are you counting on a settler in a boat?
 
Greece has a city on a small island in the middle of the ocean, America has I believe Miamia on a somewhat larger island with a lot of tundra. Tricky I am not expecting you to get to Modern Armor and Stealth planes. I would be excited at the prospect of Tanks, Airplanes, better warships, even Rifleman would be technologically advanced.
 
Hi guyz!

Apart from Miami, America has another small town on the southern part of the New World. I intend to capture Boston and Miami and leave Abe with that lone worthless village, in order to grab everything i can from him.

Greece has only 1 town in the middle of the ocean, as Raging said.

Yeah, i saved my arse in getting MT, but troubles aren't finished yet. The downside is that i have less money now, and building a cavalry unit will cost more shields than knights. I cannot expect much reinforcements for the next 2 or 3 turns. I need to take Boston and Miami with what i have now.

There's a slight discordance between the image and the effective situation at the end of the turn. After i took the screenshot, i realized that some cannons around Chicago could be moved into American territory and reach the mountain SW of Boston in 2 turns. I've decided to move them into the american territory so they can help capturing Boston. Even with 11 or 12 cavalries available, it's not certain that i can take it without artillery support.

This is the soon-to-be last american town:
 

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Hehe you're right Sandman. When you have to fight hard against unfavourable odds the final victory is really rewarding (supposing it comes!). See what's happening now...
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1250AD - An endless siege

No city has flipped... phew.

The wandering rifleman attacks Washington and is killed. Good. A pester less.

Boston is size 10 now. It was 12 two turns ago. At least 2 conscript riflemen are inside. Damn Abe! You're drafting like crazy. It won't help.

The stack of 2 muskets and 3 cannons reach the mountain where they can bombard Boston. The remaining 3 knights move to Forte Apocalisse where they are upgraded and healed. Next turn 12 cavalry units will be available for the attack, supported by a limited amount of artillery. Three more cannons, dutifully escorted, are following the same path. Next turn they will reach the mountain. Another 8 units are due to arrive in 2 turns.

In the meantime, the frigate harassing Philadelphia is redlined by cannons. The 2 caravels that should trasport units to the Miami island continue their trip to Seattle. A redlined frigate in the zone is no more a problem.

The american vermins have rebuilt the road in the ivory tile. Good. After the capture of Boston i'll have immediate access to that luxury. A nasty stack of ships is present near Boston. One caravel and 3 frigates.

Nothing else is done, apart from the usual task assigned to slaves and some marginal troop movement. I end the turn, and nothing significant happens. The quelling process continue slowly. A bank has been completed in Thebes. Revenue is up.

The cannons bombard Boston. A veteran rifle is reduced at 3/4, and nothing else. I don't know how many defenders are garrisoned in Boston, but my availability of troops is limited, and i cannot risk to lose many of them in a reckless attack. Three more cannons reach the mountain.

In the interturn, Chicago revolts. The caravel in it is gone.

In 1260, Chicago is recaptured. But those bastard had received reinforcements. There were 2 regular rifles instead of one. A legion is killed but weaken an enemy. Two cavalries are needed to retake the city. One of them won't be available for the upcoming attack. Cannons bombard again Boston, with little damage. More 8 artillery units are moved in range. Next turn 14 volleys will cheer those vermins.

Meantime, a lousy boat had pooped a knight around Forte Diavolo, undefended at the moment. A legion and a cavalry are needed to dispose of it. Nothing else happens. The turn ends.

In 1265, cannons bombard heavily the poor town, but fail to deliver significant damage. Four units are weakened by 1 hitpoint each and 2 pop units are killed. The city is reduced to size 8. It's time for the cavalry to enter the show... or not? Size 8. Next turn it may be size 6, and those vermins would defend worse. There are at least 3 veterans and 3 regulars in Boston. And 2 or more conscript. Reducing the casualties could avoid a delay of more than 1 turn for the capture of Miami. The last 3 cannon units reach the tile south of Boston.

Two more cavalry units are rushed in Chicago and Forte Apocalisse. The turn ends, and nothing happens.

In 1270, the performance of the roman artillery is the worst ever seen. Of 17 cannons bombarding, 13 units fail to hit anything, 2 of them destroy barracks and cathedral. The remaining 2 tear off 1 hp each to 2 veteran rifles. The population is completely unharmed. Those maggots should have sold their souls to the evil RNG gods. Fools. They're only delaying the unavoidable.

Slaves are redeployed as usual, and the turn ends without nothing significative happening, except for one thing: a veteran rifle has exited Boston and ventured on the open plains toward Chicago. Has it become insane? Its capital is under attack.

In 1275, 10 failures, 3 worthless buildings destroyed, 3 veterans weakened and 1 population unit killed. I'm having one of the worst stripe of bad luck experienced by artillery since i play Civ3. In the hope that bad luck, at a certain point, MUST end, i decide to send the cavalry anyway.

A regular rifleman is visible. The first cavalry unit kill it. Another regular takes its place, and is killed by the 2nd charge. Now the first damaged rifle at 3/4 pops up. Another successful charge, and another defender killed. The 2nd veteran show up.

If i'm not mistaken, no more than 4 of those pukes are still in the city, 2 of which are conscript. 12 cavalry units are still available. I send another one. Fifth consecutive charge successful. Veteran killed. The first conscript is now visible. Killed. The second conscript show up. Defender redlined, attacker killed. After 6 successful charges, a loss is no big deal.

The rifleman at 2/4 show up. A cavalry attacks and dies withoud doing any damage. The successive charge kills the rifle. Now only a redlined conscript remains. Another charge, and the last defender of Boston lays dead on the battlefield. After an endless siege, the last american city on the continent falls to Rome. 177 gold are stolen from the enemy. The Newton University, the last american wonder, is roman from now.

The turns isn't finished yet. Seven cavalry units are still to be moved. All of them are in the range to reach Seattle and be loaded onto 2 caravels. Alas, the trip to Miami will be dangerous. Those pukes have still a few warship around, although some of them are still wandering around Boston and Chicago. If i hurry the sail, i'll have better chance to disembark those 6 cavalries outside Miami.

Excess cavalries are moved and loaded.

The caravels leave the safety of Seattle and sail towards the Miami island. If they aren't intercepted, they will unload their deadly cargo next turn. Will they be successful?

I end the turn. Bob of the Iroquois contacts me and tell that he doesn't want to renew our trade treaty. I was offering him wines and spices for a supply of dyes. I toss in the deal 2 gold per turn and that moron promptly changes idea. The trade deal is renewed.

Another rifleman was pooped from a lousy galleon on the tile just west of Forte Diavolo, which is now undefended. That rotten puke is threatening some slave workers as well. But i have enough excess units around to deal with it, and to the other rifle still in the mainland. The true important thing is that the two venturing caravels haven't been intercepted.

Strange things are happening in the New World. Surprisingly, Mario of the Persians manage to destroy an Iroquois settlement on the Persian main island. In the previous interturn, Bob captured the small settlement of Niniveh, on the same island, but now that town is again in persian hands.

Alex is still alive. No signs of an iroquois invasion yet.

In the picture: the northern part of the Old World, almost completely under the rule of the Roman Crown. To the east, the 2 caravel bringing doom to the island of Miami, their already made trip and their projected course.

tR1ckyBS025.jpg
 
After Miami falls I'd go straight to the Aztecs and take them out as well. Plus it will give you an extra saltpeter in case your main source runs out.

Now you can concentrate on all important infrastructure for a while. I wouldn't even bother with the new world for a few centuries. Mop up some islands if you're up for war.

One thing you can use for invasion later on is your combat settler tactic. You'd want a settler, probably 6 cannons/arties, 4-6 muskets/rifles, and plenty of cavs. Plop them all down near your main target on a pennisula somwhere so that you can defend it better. Obviously you'll declare when you found the fort but you'd declare anyway next turn by dropping the units next to a target. In this way you get a city that will be better defense then out in the open. And once you take the first city or two nearby you're fort shouldn't be at danger to flip.

Good luck!
 
bonscott said:
After Miami falls I'd go straight to the Aztecs and take them out as well. Plus it will give you an extra saltpeter in case your main source runs out.

I thought I read somewhere that if you only had one of a resource, it would not run out. I didn't think that made too much sense (I, before reading, thought it was just a random thing.)

As I've never lost my "only source" of a resource, can someone confirm?
 
k-a-bob said:
I thought I read somewhere that if you only had one of a resource, it would not run out. I didn't think that made too much sense (I, before reading, thought it was just a random thing.)

As I've never lost my "only source" of a resource, can someone confirm?
No, I've lost my only iron and my only saltpeter before. Very, very frustrating. Once I lost my only iron after making one or two swordsmen. I quit that game. Sometimes if I have two resources (rare in C3C) I leave one unconnected for fear of losing both in quick succession, but in reality it probably doesn't change the odds.

I've also had a resource disappear from one spot and immediately reappear in another in my empire.

Only some resources run out: Iron and Saltpeter, I think Coal and Oil. Not sure about rubber and the others, but Horses never deplete. Luxuries and bonuses don't go away, either.
 
Puppeteer said:
No, I've lost my only iron and my only saltpeter before. Very, very frustrating. Once I lost my only iron after making one or two swordsmen. I quit that game. Sometimes if I have two resources (rare in C3C) I leave one unconnected for fear of losing both in quick succession, but in reality it probably doesn't change the odds.

I've also had a resource disappear from one spot and immediately reappear in another in my empire.

Only some resources run out: Iron and Saltpeter, I think Coal and Oil. Not sure about rubber and the others, but Horses never deplete. Luxuries and bonuses don't go away, either.

Uranium does too. I've never seen rubber disappear either.

Just yesterday, I had a saltpeter disappear from one spot, and reappear in the SAME SPOT -- maybe that's not too weird by itself -- but it reappeared in the same TURN! :crazyeye:


BTW, thanks for the info.
 
I remember a game where the French lost their only iron 2 or 3 turns after hooking it up. Good for me! :evil:

I don't see a reason to implement any such code.
 
bonscott said:
One thing you can use for invasion later on is your combat settler tactic. You'd want a settler, probably 6 cannons/arties, 4-6 muskets/rifles, and plenty of cavs. Plop them all down near your main target on a pennisula somwhere so that you can defend it better. Obviously you'll declare when you found the fort but you'd declare anyway next turn by dropping the units next to a target. In this way you get a city that will be better defense then out in the open. And once you take the first city or two nearby you're fort shouldn't be at danger to flip.
That's exactly what I just did in my most recent game, and it worked perfectly! (I got the idea from this thread :))

I started on my own separate island, and there were four civs on the mainland. (small map). I needed to somehow get a foothold on their land, and I decided to found a fort within striking distance of 3 Egyptian cities. I sent the settler along and founded a city on a hill, rushed barracks and walls and filled the town with three boatloads of defensive units + artillery. Then I watched the Egyptians pour all their offensive units at me. After a few turns, when their offensive had died down, I landed my own offensive units, and could pretty much undisturbed go capture the three nearby cities, and then proceed to take out the rest of them. Great tactic! :goodjob: Although this was on Monarch, I guess it would work on Deity too. I'm sure going to try it in my next game too, which will be Emperror. Or Deity, if I'm feeling bold. :cool:
 
Puppeteer said:
Only some resources run out: Iron and Saltpeter, I think Coal and Oil. Not sure about rubber and the others, but Horses never deplete. Luxuries and bonuses don't go away, either.

I was just playing a game with the TAM mod and I depleted a source of horses... maybe it's a mod-specific rule?
 
Hi U all! Once again, i see some good arguing around the game.

Now, let's solve the resource issue. Sadly, mrtn and Puppeteer are right. If you have only 1 source of a strategic resource it may disappear at well. It happened to me quite a few times :( usually with iron...
However, things are not so bad to quit the game, usually. In many cases it's possible to build a "poor man's army" and survive anyway. The basics are simple: you build a large stack of el-cheapo units, then go killing. Once you captured a source of something, better units can be trained and the backward ones can be upgraded.

@Estian: with the standard game rules horses don't disappear. However, if the game (or scenario) is modded, everything is possible. Horses can be made to disappear in the editor. Just put a non-zero disappearance rate.

Second, what to do once America is doomed? Bonscott suggest to build some infrastructure and be peaceful for a while. Well, it's obvious that i cannot start an invasion on the Iroquois land right now. Just to say one, troops aren't enough. Then, i must acquire Nationalism (rifles) and Steam Power (rails). A network of railroads will be useful in a lot of ways. More production, more mobility, some forts can be abandoned (rank corruption of American cities will be lower), and no troops stationed in the middle of the communication lines.

I'll need also a good war fleet. Galleons to implement a ship-chain mechanism and frigates to guard them. Reinforcements from the mainland must arrive quickly.

Where to invade? I haven't decided yet, although i have some ideas. Currently i'm considering the ex-persian peninsula. Due to the land conformation, a good "kill zone" may be implemented to lure the Iroquois counter-attacks onto a high defense tile.

Using a combat settler in the initial phase of the offensive is indeed a good idea. But, Fjonis and bonscott, you must be aware that using such a method to trigger a war will cause you a severe reputation hit, like the one you get when abusing a ROP of attacking a civ which is at the moment your ally & so on. In my situation, it wouldn't cause much harm since the Iroquois are the last big opponents still in the game. But if you do it in the ancient age...
 
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