I prepare myself for many turns pressing enter and, well, press enter
.
I switch research to Ecology as we have many health issues to sort out and swap to Refrigeration after it is researched and finally Genetics to kill off all unhealthiness.
Toko even comes along with a clam supper he wants for Starlight Express. I agree.
Alex comes a knocking wanting Railroad. What you offering Alex? Nothing. Hmmm. If only you hadn't declared on us twice...
I destroy Toko's Apollo Program in Nara. Sorry old mate...
My spy was caught trying the same to Mao and he actually completes it
I also research Robotics and use the GE to help rush the Elevator to stop Toko or Mao getting their hands on it.
Our culture war with Toko in Russia is paying off as Krasnoyarsk revolts (but doesn't flip). If it does flip we will flip St Petersburg as well.
Toko finally has enough and declares...
on Vicky!
Both sides ask for help but I'm not in a helping mood.
As there's not much we need I set most cities on wealth and those on our borders on culture.
I've set research on Future Techs.
We get the flip in Krasnoyarsk. I keep it and order up a batch of new missionaries for more culture pressure on St Petes.
I played 25 turns and there is 70 left.
With Cabledawg gone (hope nothing too serious there
), one more trip around the three of us should see this done.
The only way I can see us losing this is if Toko wins a diplo but no-one is building UN that I can see.
http://forums.civfanatics.com/uploads/88650/OB-01_AD-1980.Civ4SavedGame

I switch research to Ecology as we have many health issues to sort out and swap to Refrigeration after it is researched and finally Genetics to kill off all unhealthiness.
Toko even comes along with a clam supper he wants for Starlight Express. I agree.
Alex comes a knocking wanting Railroad. What you offering Alex? Nothing. Hmmm. If only you hadn't declared on us twice...
I destroy Toko's Apollo Program in Nara. Sorry old mate...
My spy was caught trying the same to Mao and he actually completes it

I also research Robotics and use the GE to help rush the Elevator to stop Toko or Mao getting their hands on it.
Our culture war with Toko in Russia is paying off as Krasnoyarsk revolts (but doesn't flip). If it does flip we will flip St Petersburg as well.
Toko finally has enough and declares...
on Vicky!
Both sides ask for help but I'm not in a helping mood.
As there's not much we need I set most cities on wealth and those on our borders on culture.
I've set research on Future Techs.
We get the flip in Krasnoyarsk. I keep it and order up a batch of new missionaries for more culture pressure on St Petes.
I played 25 turns and there is 70 left.
With Cabledawg gone (hope nothing too serious there

The only way I can see us losing this is if Toko wins a diplo but no-one is building UN that I can see.
http://forums.civfanatics.com/uploads/88650/OB-01_AD-1980.Civ4SavedGame