Game: Beyond the Sword
Leader: Hammurabi
Opponents: Random
Difficulty: Emporer
Map: Pangaea
Size: Standard
Speed: Normal
Victory: All Enabled

Variant rules:
Funnily enough there are five
SG rules:
Roster of five
Ozbenno
Ralph Jackson
Conroe
Kodii
Mighty Dwaarf
Leader: Hammurabi
Opponents: Random
Difficulty: Emporer
Map: Pangaea
Size: Standard
Speed: Normal
Victory: All Enabled

Variant rules:
Funnily enough there are five
- Can only found 5 cities and capture 5 cities
- Can only change civics 5 times (changing multiple civics in one instance counts as 1 change)
- Can only use 5 Great People (must give the rest away to our worst enemy we're not at war with)
- Can only build 5 Wonders (World or National)
- Each of our cities is only allowed to have 5 buildings
SG rules:
- 24 hours got it, 48 hours to report!
- SGs are meant to be fun, so have fun. We've all had a few
moves (me more than most), so don't stress about it, make them entertaining. - Discussion (on and off topic) is highly encouraged.
Roster of five
Ozbenno
Ralph Jackson
Conroe
Kodii
Mighty Dwaarf



Let's see ... spy, engineer, merchant, scientist, artist, prophet, and general ... I count 7 different kinds of GP. Not sure how we'd use one of each kind. I guess we could just say no repeats.
Not real thrilled, to be honest. Besides, didn't we have a bit of trouble last game trying to decide how best to use 4 of them?
Also the number of turns until the borders pop. I was forever doing the math on those two numbers. Nice additions to the package!

). 
(that's a joke for Conroe and Kodii BTW).




