631 - Sorcery. Trade Alteration + Mal Designs + 155 to Charadon for Engineering + Smelting + Stirrups, putting him into WFYABTA.
See the second horseman nearby inside the Hippus borders.
Start Astro.
635 - before Astronomy: 557b -7 @ 60%, or 155b +485 @ 0%.
636 - after Astronomy: 760b -27 @ 70%, or 156b +701 @ 0%. Queued Harbors in the coastal cities with the best trade routes.
Charadon already had Astro.
637 - got a sage and bulbed Arcane Lore. Decided against trying for the Crown of Akharien. It would be 31 turns in Dis, and with no good source of Manes currently, it would be hard to build up a super science city.
Started Taxation.
638 - A dastardly sneaky Hippus Champion retook Yonna.
638 - One of the captured cities (Radonnor) is small, but has the Form of the Titan.
Charadon is out of WFYABTA. I guess that's because he's up to Friendly. Trade Sorcery + Festivals + 895 for Bowyers, then Arcane Lore + 5 for Iron Working.
639 - Notice that War (+3 unholy, +1 Armageddon on kill) is sitting on the ground, in a Citadel, defended by a Worker.

So much for the second horseman. Mardero gets a new pimp stick.
640 - I break down and raze a city instead of keeping it (Murosbane, size 5.)
641 - recapture Yonna. After the recaptures and Rhoanna drafting there, it's down to size 5. But I keep it so that we maintain control of that strip of land, both for the land count and because it's a chokepoint.
642 Taxation. I researed Taxation at 50% because it's economic, so I figured fast research would pay for itself. But now I switch to 0% to save up enough money to switch to 100%/Scholarship for 15 turns. Start Mithril Working since it would benefit many of our units with no hammer cost, and would be tradeable to Charadon and Alexis.
Raze Ihara, size 5.
643 - Third Horseman, can't see where.
646 - Alexis finishes the Mercurian Gate and declares on Charadon and us, hosing our trade route income. So much for those Harbors. :\
647 - Take the last of Rhoanna's eastern cities. I also razed another small one, but kept two small coastal cities to claim land and build ships. She won't put up any kind of fight if we finish her, but she has been willing to cap for a few turns now, and currently offers a city and some junk techs.
Einon is still at war with Cardith, but has 2 War Chariots and 2 Knights stacked up near Dis. I've started to move a few units back there, and I suggest Dis stay on Longbows.
This is a good place to end my turnset.
Pro capitulation
* Faster, we can start on Einon sooner
* We can probably get a good tech from the cap deal, Warhorses or Blasting Powder or Rage.
* She will defend the sea border by Einon's core - more convenient than us doing it.
* If we convert her she can be a source of Manes and maybe more tech trades.
* We should be able to get her mana if we want it
Con
* She might be hard to convert, since she hates us (-10 razing, just for starters)
* While she's unconverted, Charadon would factor his attitude toward her (+4 civics, -8 Good, -4 heathen) toward us, and then he might not be Friendly, and then he'd be back in WFYABTA. Currently we have nothing on him, but he has Blasting Powder, Rage, Tracking.
* She's so isolated we probably wouldn't get that many Manes from her fighting on our behalf
* Higher land count if we occupy it ourselves
I'm good either way, but I think I favor capping her, assuming we can get Warhorses. The tech would be helpful, and it would keep the game moving.
Either way, we should fortify our eastern coast in case Alexis sends something over.