Welcome to the OCC Club Mk 3: Bride of OOC Club. First of all many many thanks to TMIT for his guide on WB saves, dalamb for the boilerplate I lifted from the Nobles Club, and everyone who encouraged me to give a try hosting a game series. This is my first time putting a WB save up for play, and I really hope it works out! I test played several of the saves for a handful of turns, and one of them to about 1AD and didn't see any problems, but if you find any, please let me know! The purpose of the club is to have some fun playing the One City Challenge, where the human player gets a single city. That's it. You can't build a settler, and any cities that you conquer or culture flip are automatically razed. To make up for this, you can have five National Wonders in your city instead of only two, and buildings and wonders that require a certain number of buildings to be built (Statue of Zeus, Cathedral, Oxford) will only need one. All victory types are available to the solo player except for Culture, as you can't get three cities to Legendary, or Domination, since you won't have the land or population. However, if you enter on a Permanent Alliance, even those are available. Our first leader is Suleiman of the Ottoman Empire. The Ottomans start with Agriculture and The Wheel. Traits: Suleiman is Philosophical and Imperialistic. Philosophical is possibly the best trait for a OCC, as settled Great People can really power up your city. Imperialistic is one of the worst, as you aren't going to be expanding. The bonus on Great Generals is only useful if you war. The UB: The Hamman, a Aqueduct with +2 . Happiness and Health in the same building is great for early game growth, and valuable if you plan to forego the Globe Theatre and use other methods to keep your city-state happy. The UU: The Janissary, a Musketman with +25% Archery, Melee, and Mounted. This makes beelining Gunpowder very attractive. About Permanent Alliances: If you play with Permanent Alliances on, you might be able to ally with an AI later in the game. This is the only way to get a Culture or Domination win. They'll need to really really like you, and you need to have shared a war or a defensive pact with them for a while. If you make the Alliance, all of your techs are automatically shared. They'll give you any resource you ask for. Your workers can improve their land. Their cities count as yours for healing or upgrading troops. You are essentially one shared team for the rest of the game. One odd thing I saw in a game, is that when I gifted some Fast Workers to my Ally, they remained as Fast Workers rather than becoming bog standard Workers. I don't know if that happens with all UUs or if it was just a bug. Also, if you are warring with your Ally, remember, if you take the city, it will be razed. You can soften it up and leave it with one badly wounded archer still there, but if you want the city to stand, you have to let your Ally make the kill. And the start: Spoiler map details : Inland Sea, with two additional AIs added since Inland Sea is a land heavy map and to help fill in the space we won't be using. Spoiler edits : Moved the corn to a riverside tile, and nudged several nearby resources closer to the settler to make the city more viable. Finally, a cut and paste of our standard doctrine: There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards. Tentative posting updates are suggested at: 4000 BC (starting thoughts, no spoiler required for that discussion) 1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met) 500 AD or so (possible plan of action) 1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didn't, etc) 1600 AD (or when you have decided on a course of action and a specific victory condition) End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or highest score) Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strategies don't fall into line with those dates, feel free to adjust your reports accordingly. We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards. The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Custom Scenario", and look for "OOC Suleiman Noble" (or Monarch, etc., for higher levels). >>> Be sure and select One City Challenge in the options, or you will be playing a normal game!!!<<< I think I fixed this in the 'Take 3' files, but please check anyway. I don't know if I forgot to check this before I made the WB save, or if it has to be selected at the time of starting the game. If after settling your city, you have the option to build a settler, then you are NOT in a OCC game, and you need to restart and select that option. (Of course if you want to play a standard game, feel free. Nobody will boot you from the thread! ) You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! Spoiler what's up with specific difficulties : In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel. For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows: Spoiler how to add techs to the barbarians : Zoom in all the way so you can't see the rest of the map. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". Select the "Technologies" tab in the box on the left. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. Exit the worldbuilder. Zoom out again after the map fades, and start playing. Spoiler huts and events : Note: If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events. Edit: Save removed to fix handicap issue. It'll be back up in a bit. Hopefully fixed. Thanks cas!