dfg26
Chieftain
- Joined
- Jan 22, 2012
- Messages
- 44
Hello everyone,
I've been playing a lot of occ space games lately, and I'm trying to optimize my game a bit. I almost managed to do it on immortal (nuked Mansa's city just as he was about to win culture, managed to launch but Mansa kept declaring on me for the rest of the game and I didn't have enough nukes to fend him off) but now I've been trying to perfect my strategy on noble. Yes, it's much less challenging and a lot more boring but I still somehow enjoy it, call me crazy In this thread I'll focus more on noble level strategies because that's what I know best, but feel free to discuss higher level stuff also.
This last game I did pretty well, 1772 landing as Gandhi. Settings: Noble, Inland sea, Duel world size, Arid climate, Low sealevel, Marathon speed. No barbarians (yes, cheesy, I know), Huts on, Events off. Opponents: Mansa and Darius (handpicked). I'm gonna recap the game here real quick and explain my tech paths and thought processes, which you can then critique
The start is nothing extraordinary, but still quite good. I picked arid climate because it seems to produce more rivers with floodplains and a decent amount of minerals. (Although not sure if it actually affects the amount of minerals?) Rocky might be better, not sure. I'd really like one or two more food resources.
Anyway, settling the marble makes the most sense I think?
Worker first, standard stuff, I suppose? I've considered warrior first and stealing a worker which would theoretically be quicker, but the problem is that on noble the ai doesn't start with workers and on the higher difficulties I'd really rather not piss off my neighbours straight away. Also, huts might make a second warrior useful.
This game I got really lucky with huts which boosted my early game significantly. By T17 I got a scout, the wheel (straight to pottery, yay!), bronze working and 213 gold. Almost the best you can hope for, I think. I probably should pick a second AI who doesn't start with a scout (instead of darius), to maybe get even more huts, or play with just one AI and disable domination victory for maximum cheese?
Many times my early game tech path goes like this: agriculture (or hunting if I have deer) -> polytheism -> priesthood (start building the oracle) -> writing (make a library, start running scientists). In this case, especially since I have the gold and I can hurry the oracle with the marble, I'll just go straight to pottery -> writing. After that masonry, so I can immediately get the bonus for oracle, and because I'll start the mids immediately after it anyway. Then polytheism -> monotheism (for org rel) -> priesthood. I finish the library, start running scientists for the academy, start building the oracle. From there: col -> math. Sometimes I do math first to boost chops, but this time I'll save my chops for the mids since I have marble for the oracle. Now it doesn't really matter which way I do it, I don't really have enough food to benefit from caste anyway.
Oracle CS at 2190 BC. On noble I always go for CS, because you can always get it from the oracle. I've even gotten it on immortal but that requires a lot of luck.
After the oracle I immediately start building the mids, and chop everything right outside of the BFC to do it as quickly as possible. The forests inside BFC i save for the forest preserves. My tech path after the oracle is a bit situational. If I have stone, I immediately beeline to education for the quick oxford. Now that I have marble, I decide to go aesthetics -> literature for the great library and national epic. Although I'm not sure if I should always get the national epic first anyway, opinions? The great library without marble is IMO not worth it because I'll rush to scientific method/biology anyway, although I'm not quite sure if its worth it even WITH marble, at least when I'm not industrious?
After that I go philosophy (halfway through paper because i forgot, d'oh) -> paper -> education. I get to education at 980 BC, pretty decent for one city? Then just build oxford and chop as much as possible.
The AI is slacking off and still hasn't gone to alpha, so I get it in 5 turns and trade some stuff. Then it's just a mad dash to Biology. My strategy currently is to start building workers when I start researching scientific method, to have 8 of them so they can make the forest preserves. 8 is a good number IMO, because they can improve the forests quickly enough, while not slowing down my research too much. I switch to teching lib one turn before finishing sci method -> finish sci method, finish lib, get biology. This is to keep my great library operational as long as possible.
Next stop is steel and ironworks. Then beeline to steam power for levee. Then economics for the great merchant (which I probably should have used for a corp) and then straight to assembly line. From there to astronomy -> physics (for the gs) -> electricity -> industrialism (for industrial park and to reveal aluminium, which I fortunately have). At this point I usually start running as many engineers as possible. I get a GE after railroad and found Mining Inc.
!!!THIS IS WHERE I MAKE A BIG MISTAKE!!! I totally ignore the huge maintenance cost that comes with a corporation, and forget to build a courthouse. I also definitely should have spread the corporation to the others to get income, now I ended up losing my cash in the late game and having to run the slider at 70% for the rest of it. Not a big effect, but still. At one point I also make a rookie mistake of switching to state property for 5 turns, forgetting that it turns of the corporation, whoops.
In this point I get my first unhappiness, so I make the globe theater. Usually I make it lot earlier but this time I ended up not growing past 22, which really shows how I didn't have enough food
Then I go straight to plastic for the hydro plant. Then refrigeration -> superconductors for labs. No computers, because I'm not going to robotics, because I'm at a wrong latitude for the space elevator Another drawback for this start. Not sure how much it would boost my launch time. Then it's rocketry -> satellites -> composites, then beeline genetics, then beeline fusion, then ecology, build everything, launch. I'm not sure if the endgame tech paths could be adjusted slightly? Also I probably should have saved my golden ages for the space part builds, now I used them both before apollo program. Should I make fewer thrusters and engines since I don't have the space elevator, didn't bother bother doing the math...
I've been playing a lot of occ space games lately, and I'm trying to optimize my game a bit. I almost managed to do it on immortal (nuked Mansa's city just as he was about to win culture, managed to launch but Mansa kept declaring on me for the rest of the game and I didn't have enough nukes to fend him off) but now I've been trying to perfect my strategy on noble. Yes, it's much less challenging and a lot more boring but I still somehow enjoy it, call me crazy In this thread I'll focus more on noble level strategies because that's what I know best, but feel free to discuss higher level stuff also.
This last game I did pretty well, 1772 landing as Gandhi. Settings: Noble, Inland sea, Duel world size, Arid climate, Low sealevel, Marathon speed. No barbarians (yes, cheesy, I know), Huts on, Events off. Opponents: Mansa and Darius (handpicked). I'm gonna recap the game here real quick and explain my tech paths and thought processes, which you can then critique
The start is nothing extraordinary, but still quite good. I picked arid climate because it seems to produce more rivers with floodplains and a decent amount of minerals. (Although not sure if it actually affects the amount of minerals?) Rocky might be better, not sure. I'd really like one or two more food resources.
Anyway, settling the marble makes the most sense I think?
Worker first, standard stuff, I suppose? I've considered warrior first and stealing a worker which would theoretically be quicker, but the problem is that on noble the ai doesn't start with workers and on the higher difficulties I'd really rather not piss off my neighbours straight away. Also, huts might make a second warrior useful.
This game I got really lucky with huts which boosted my early game significantly. By T17 I got a scout, the wheel (straight to pottery, yay!), bronze working and 213 gold. Almost the best you can hope for, I think. I probably should pick a second AI who doesn't start with a scout (instead of darius), to maybe get even more huts, or play with just one AI and disable domination victory for maximum cheese?
Many times my early game tech path goes like this: agriculture (or hunting if I have deer) -> polytheism -> priesthood (start building the oracle) -> writing (make a library, start running scientists). In this case, especially since I have the gold and I can hurry the oracle with the marble, I'll just go straight to pottery -> writing. After that masonry, so I can immediately get the bonus for oracle, and because I'll start the mids immediately after it anyway. Then polytheism -> monotheism (for org rel) -> priesthood. I finish the library, start running scientists for the academy, start building the oracle. From there: col -> math. Sometimes I do math first to boost chops, but this time I'll save my chops for the mids since I have marble for the oracle. Now it doesn't really matter which way I do it, I don't really have enough food to benefit from caste anyway.
Oracle CS at 2190 BC. On noble I always go for CS, because you can always get it from the oracle. I've even gotten it on immortal but that requires a lot of luck.
After the oracle I immediately start building the mids, and chop everything right outside of the BFC to do it as quickly as possible. The forests inside BFC i save for the forest preserves. My tech path after the oracle is a bit situational. If I have stone, I immediately beeline to education for the quick oxford. Now that I have marble, I decide to go aesthetics -> literature for the great library and national epic. Although I'm not sure if I should always get the national epic first anyway, opinions? The great library without marble is IMO not worth it because I'll rush to scientific method/biology anyway, although I'm not quite sure if its worth it even WITH marble, at least when I'm not industrious?
After that I go philosophy (halfway through paper because i forgot, d'oh) -> paper -> education. I get to education at 980 BC, pretty decent for one city? Then just build oxford and chop as much as possible.
The AI is slacking off and still hasn't gone to alpha, so I get it in 5 turns and trade some stuff. Then it's just a mad dash to Biology. My strategy currently is to start building workers when I start researching scientific method, to have 8 of them so they can make the forest preserves. 8 is a good number IMO, because they can improve the forests quickly enough, while not slowing down my research too much. I switch to teching lib one turn before finishing sci method -> finish sci method, finish lib, get biology. This is to keep my great library operational as long as possible.
Next stop is steel and ironworks. Then beeline to steam power for levee. Then economics for the great merchant (which I probably should have used for a corp) and then straight to assembly line. From there to astronomy -> physics (for the gs) -> electricity -> industrialism (for industrial park and to reveal aluminium, which I fortunately have). At this point I usually start running as many engineers as possible. I get a GE after railroad and found Mining Inc.
!!!THIS IS WHERE I MAKE A BIG MISTAKE!!! I totally ignore the huge maintenance cost that comes with a corporation, and forget to build a courthouse. I also definitely should have spread the corporation to the others to get income, now I ended up losing my cash in the late game and having to run the slider at 70% for the rest of it. Not a big effect, but still. At one point I also make a rookie mistake of switching to state property for 5 turns, forgetting that it turns of the corporation, whoops.
In this point I get my first unhappiness, so I make the globe theater. Usually I make it lot earlier but this time I ended up not growing past 22, which really shows how I didn't have enough food
Then I go straight to plastic for the hydro plant. Then refrigeration -> superconductors for labs. No computers, because I'm not going to robotics, because I'm at a wrong latitude for the space elevator Another drawback for this start. Not sure how much it would boost my launch time. Then it's rocketry -> satellites -> composites, then beeline genetics, then beeline fusion, then ecology, build everything, launch. I'm not sure if the endgame tech paths could be adjusted slightly? Also I probably should have saved my golden ages for the space part builds, now I used them both before apollo program. Should I make fewer thrusters and engines since I don't have the space elevator, didn't bother bother doing the math...
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