Has anyone tried a One City Challenge like this...
1. Play the Arboria map (Pangaea, but with forest almost everywhere and Deer consequently abundant).
2. Build your city with as many patches of deer in the radius as possible (on a Small map it's easy to get 3-4). This is in order to grow quickly. On larger maps you should still be able to get at least 2 Deer.
3. Leave all forests inside your radius (chopping those outside) and beeline for Scientific Method/Biology/Medicine. This lets you build Forest Preserves (SM) on your forests, which provide +1 Free Specialist each with the NAtional Park (Biology). This translates to easilly about 12-15 free specialists, and with Enviromentalism (Medicine) +2 Commerce per square. The preserves also produce +1 happiness, though you shouldn't need this due to the Globe Theatre. As an added bonus, every two squares of Forest in your radius produce +1 Health, meaning your city should be able to expand quite nicely if you have enough deer...
4. Meaning it's quite possible to be producing completely insane ammounts of GP points, loads of science points under representation (this is the ultimate specialist economy) and loads of Hammers thanks to all the Engineers/Priests and the forests themselves.
The catch of course is that you have to get to the techs before the strategy begins, but if you prioritise GP along the way it's not too difficult, you should be able to lightbulb your way through most of it. Because the whole damn' map is covered in forest, you can chop-rush like crazy all the forests outside your radius. I found the strategy quite fun and effective on the lower difficulties (mind you, almost everything is!).
1. Play the Arboria map (Pangaea, but with forest almost everywhere and Deer consequently abundant).
2. Build your city with as many patches of deer in the radius as possible (on a Small map it's easy to get 3-4). This is in order to grow quickly. On larger maps you should still be able to get at least 2 Deer.
3. Leave all forests inside your radius (chopping those outside) and beeline for Scientific Method/Biology/Medicine. This lets you build Forest Preserves (SM) on your forests, which provide +1 Free Specialist each with the NAtional Park (Biology). This translates to easilly about 12-15 free specialists, and with Enviromentalism (Medicine) +2 Commerce per square. The preserves also produce +1 happiness, though you shouldn't need this due to the Globe Theatre. As an added bonus, every two squares of Forest in your radius produce +1 Health, meaning your city should be able to expand quite nicely if you have enough deer...
4. Meaning it's quite possible to be producing completely insane ammounts of GP points, loads of science points under representation (this is the ultimate specialist economy) and loads of Hammers thanks to all the Engineers/Priests and the forests themselves.
The catch of course is that you have to get to the techs before the strategy begins, but if you prioritise GP along the way it's not too difficult, you should be able to lightbulb your way through most of it. Because the whole damn' map is covered in forest, you can chop-rush like crazy all the forests outside your radius. I found the strategy quite fun and effective on the lower difficulties (mind you, almost everything is!).