# of Civs

It exist more than 7 colors:

<FONT COLOR="Black">Black</FONT c>
<FONT COLOR="Red">Red</FONT c>
<FONT COLOR="Yellow">Yellow</FONT c>
<FONT COLOR="Pink">Pink</FONT c>
<FONT COLOR="Green">Green</FONT c>
<FONT COLOR="Orange">Orange</FONT c>
<FONT COLOR="Purple">Purple</FONT c>
<FONT COLOR="Blue">Blue</FONT c>
<FONT COLOR="Beige">Beige</FONT c>
<FONT COLOR="Brown">Brown</FONT c>
<FONT COLOR="Teal">Teal</FONT c>
<FONT COLOR="Navy">Navy</FONT c>
<FONT COLOR="Maroon">Maroon</FONT c>
<FONT COLOR="LimeGreen">Lime Green</FONT c>
White

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Sorry fore any bad spelling that may exist in my message.

But hey I'm frome Sweden! Give me a break!


HÅKAN ERIKSSON
GOTHEMBUG, SWEDEN
 
I would love have more options in CIVIII
more civ's to play against and more Square meters to play on, but I am afraid that the programmers off the game will not give us the option to choose how heavy the game is going to be on your PC.
I would suggest, keep the same details but give more options. I want to play a map wich is twice or three times as big with 14 Civ's

That would be so cool!!
Also the yearincreasement should be editable
so you can start a game that can last you a month worth off playing
<FONT face="Tahoma">Text</FONT f>
 
aha! i just thought of a great idea! you start off with about 5 civs max, then they slowly split up and rejoin. So you could have in the end, 10 big civs, like in todays world, Americans, English, Germans, Russians, etc, 15 MEdium Civs, eg, Small Non third world civs, New Zealand, Some europe places.... and a whole lotta small civs.

the colors could be related to there original color, eg, if a civ splits into 3, then it you could have Blue (the original) sky, and dark blue.

then to split the places up, depending on the goverent ment, if a city is in disorder for more than 2 turns, it could become a nother Civ, if a whole lot are, then it could take citys around it.

Barberians or sumthing, could persuade a city to rebel.

Citys in then middle of nowhere could just out of the blue break off from you.

It could be a natural disaster.

more ideas pleze
 
Super. Like in real life, where America became way more powerful than great britain, and great britain became way more powerful than its oringinal civilization. Sometimes, maybe whole civilizations could disappear, or have only one city left after lots of revolts. And with the borders feature, you could actually have countries like in the real world, where all the borders touch each other. Some civs can be passive, like african civs, where they only produce units to defend them selves. Barbarians should be able to settle.
 
I'd like to see a starting point of 7-10 opponents, with the possibility of more civil war breakaways (which is how most of the different nations today have come about, including our own).
 
I think that when you cause a city to revolt that that city should start its own civilization!


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The people in my cool book
1.Thunderfall
2.Stellar
3.SunTzu
4.Blitz
5.Håkan
6.Warlord56
7.scorch
8.vladmir_illych_lenin
 
I think it will be grat to customize the units's shield like in medieval ages. So colors wont be a limit. Sonner or latter new shields will apear in internet with most nacional and regional flags.

But I don't like to be bothered with all the moves of the other 127 civilizations. Please, if I cant see their citys I dont like to wait for their moves.
 
I think as many as you want be cool(max maybe 20-40) but it may require too much from computer, atleast when computer civs grow big. U know... I hope I dont have to buy new computer to play civ III altough I would do it.

[This message has been edited by The Shargon (edited December 29, 2000).]
 
hey VC, thats what i was thinking.
smile.gif

but it would only happen if the disorder last for more than one turn, depending on what governement and how many units in the city...
 
yea sometimes the revolting city joins you sometimes they dont thats the way it should be!

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The people in my cool book
1.Thunderfall
2.Stellar
3.SunTzu
4.Blitz
5.Håkan
6.Warlord56
7.scorch
8.vladmir_illych_lenin
 
ok, you have confused me now.

this how i figure it. you know how on Democracy, how if you have a city in disorder for a while then the government collapses and its real bugga?

well thats the concept that i am getting at. Depending on your governmetn, if a city was in disorder, say for Deptosimn, for 2 turns then it would break off from your civ and create its own. for Democracy it would probably not break off, communism would have a little chance, say 5 turns because they would be afraid of the KGB.
smile.gif


u get my drift.

if you are confused, do not read beyond this point


<center>**************************</center>

there would also be other factors, like one classic example is the America and Britan, because all the yanks were so far away, they could revolt, so if you are real unlucky then the whole island could revolt.
frown.gif

this would happen if say, 2 citys were in disorder of there was a total of 5 unhappy cizitens. something like that

and usingmy original idea, if 3 citys were in disorder at the same time, then they would all become the same civ, but if they broke off seperatly then they would be seperate civs.

then heres some more complex stuff.

there would be 3 types of civ, Major, which are like all the civs on civ2, minor, which i cant be buggaed thinking about at the moment, which would be medium size civs that a big civ could waste if they wanted too. and mini, which would be the ones that break off. the class of the civ would depend on how many citys population etc.
now heres the point of them, if the mini civs made peace with each other, they would join, and a big civ could persuade a mini civ to join it. etc etc etc...

now i have repeated my self, but **** happnes
 
Im talking about when you cause a revalution with spys or Diplamats!

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The people in my cool book
1.Thunderfall
2.Stellar
3.SunTzu
4.Blitz
5.Håkan
6.Warlord56
7.scorch
8.vladmir_illych_lenin
 
It works either way. Like all the big empires throughout history, they fell, but in civilization, my 279 cities across the world. never got unhappy. they always had "we love the president day". It should be like in real history, where the size and population of your country does not matter as much as the infrastructure and economy. The roman empire fell because their empire was too large to control militarily. Germany isn't very large, but it dared to start 2 great wars within the same half century. Same thing with Japan.

So what i'm saying is that civilization 3 should involve more economy and trade, instead of a population race. India and China aren't the greatest civilization in the world.

In conclusion, if you try to spread your empire too much, cities should start to revolt on their own and form their own civs for the reasons scorch mentioned.

There could be civil wars where you try to take back the revolting cities, but they should get an advantage, like say if a city had 3 citizens, it would get 3 military units to fight against you.

Oh yeah, one more thing. Other civ's should change their personality over time. Like after hitler died and WWII was over, they changed into a peace loving nation, if i'm correct. <IMG SRC="http://forums.civfanatics.com/ubb/spinsmile.gif" border=0>

[This message has been edited by vladmir_illych_lenin (edited December 31, 2000).]
 
hey vladmir, didn't the romans fall coz the leaders started being wankers, and started rooting animals and stuff, and eventually their disipline colapsed so everything stuffed up. thats sorta what happens when im playing civ, being drunk or tired, you civ collapses
smile.gif

about the hitler idea, im not sure, coz the reason WWII started was because the Jerrys were bitter about WWI, then after hitler died they decided to be all good agian, the prob is, that you have the same leader throughout the whole 6000 years.

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<A HREF="http://www.scorchworld.8k.com
Check" TARGET=_blank>www.scorchworld.8k.com
Check</A> out my site and sign the Guestbook, or else.
scorchdj@Hotmail.com
 
Another reason why the roman empire collapsed is because barbarian attacks and other attacks on their far fetched cities were easily successful because they didn't have enough military to defend them.

Mmmm... now that i think of it, maybe the leader of the other civ should change during time? I mean, Britain was small country ruled by a couple of kings, until Such and such the Great united them, and started conquering. I mean, empires don't get powerful right away.

Hey scorch! i signed your guest book!
 
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