OctopusOverload
Cultist
What is the best offensive use of mana, or rather: Which elements/schools/thingamabobs are the most agressive? Fire is the easy one to spot, but what about the others?
It is kind of hard to say due to the huge changes in the magic section we are going to see with the next version.
Entropy mana used to be the most agressive school at T1 allowing you to cast wither with every new produced and experienceless adept. Strong stuff. The negative healing promotion worked like a DoT on units within your cultural borders forcing them to retreat before they slowly died.
At T2 Contagion ( Deatch Sorcery ) and Ring of Fire ( Fire Divine ) are freaking amazing. Fireballs ( Fire Sorcery ) are solid and even though they are not as strong as a Contagion or RoF they make up for it with range and the ability to bombard City defences.
I can see this bombard City ( and actually fireballs at all) becoming more important due to the comming damage cap on AOE Spells forcing you to actually fight the city defenders instead of just AOEing them away.
T3 got Meteors ( Fire Sorcery) wich really hurt in numbers Pilar of Fire ( Fire Divine) used to kill almost everything with the focused fire of 3 High Priests. Crush ( Earth Sorcery) is your weapon of choice against magic resistant civs Tsunami ( Water Sorcery) suffers limitations in use ( can only be used next to water) so you can not depend on this school solely but it offers some nice utility. Air magic, kinda unspecacular in Sorcery T1 and T2 suddenly shines with Maelstrom. With its huge range and great damage output it is the most powerfull weapon of mass destruction turning the 5x5 tiles around your archmages into a zone of death. =)
Almost everything of this will change with the next version.
By fire be purged
dynablaster
Don't forget Mind 3 sorcery
Sorry, body 3 sorcery
Why is it that the only use of life III summoning is to summon a unit that does nothing but use the life III divine spell. The first time I built Yvain, this upset me greatly.
I really don't see how the game can function without any negative healing. What's wrong with entropy letting you wear your enemies down by attrition, without ever attacking them.Seriously, I think that negative healing should become impossible after a point (say ~ 25% strength) but there are too many spells and negative promotions (disease, plague) to warrent removing it from the game.
Why is it that the only use of life III summoning is to summon a unit that does nothing but use the life III divine spell. The first time I built Yvain, this upset me greatly.
With Mind 3 Sorcery, i assume you mean Domination? If that is the case, well....I dont know if i would dare to use it. Giving the enemy one of my high level mages can turn the tide of battle pretty rapidly...![]()