Office of Exploration

no i am still clearly hung over from 3 guys drinking a keg in 2 nights o.o too much :beer:
 
Can't barbs only be created in tiles covered by FoW? If that's true then keeping the warrior where it is leaves 1 unseen tile that can create barbs, where as moving will leave more than one tile unseen on a few occasions. (Although as you psted that I'm reckoning I'm wrong on the barb creation bit...)

You are actually right I beleive. Barb generation is a factor of total fogged tiles/t. But defogging the sea tiles probably reduces that # a tiny bit.
 
Turn 42
Hudson: Where do we plan to send him?
Houtman: Shouldn't he move 1S
Stuyvesant: SE
 
Hudson: South to check for barbs. T43 move NE to check for two mover barbs. Turn 44 if no two movers present move Worker General_W SE to check for barbs, if none, road. We can then either leave Hudson in place to check for two movers or cover General_W (I think cover is better).
Houtman: Fort in place to fogbust?
Stuyvesant: SE
 
Well, as we don't know how far that peninsula extends (it could be a land bridge to another continent ie Africa), we don't know how long W1 will be exploring, so planning on him turning back and not continuing exploration is kinda unproductive.
 
Stuyvesant SW.....
 
Turn 45:
Barentz: N or heal if he's hurt too much
Stuyvesant SE
 
Barentzs N................
 
Barentsz: S - S (if no lion)
Stuyvesant: SW then NW
 
Stuyvesant : SW
Barentz: S, SW - I think posting him on the hill 1N of the last Western most Peak would be good for keeping an eye on barbs till we're ready to settle the horses/gold city.

Then again, there's also that passage through the mountains SE of C3 to explore...it looks to me like there are trees/jungle over there, so I'm betting its a pass.
 
he could also reveal the "Southern route" along the forest / jungle line.
 
I think the choice for Barentz is three fold; either move back east to the desert tile (not worth it IMO now, we can wait until we are ready to found the gold city), move to the northern most tip of the western desert and check for sea food, as that would be a contender for the Moai city (2 desert hills, 4 desert tile, 9 coastal tiles, 5 ocean tiles) along with a city planted for the clams and gold, or on that eastern desert tile if it has sea food, or head straight south west and follow the peaks.

I favour the third option for now, as this lets us utilise the woodsman 2 promo to the fullest; but ten I also favour settling city 4 for the wheat and horses down south, and using 1 chariot to scout and fogbust the east until we are ready to settle for that gold.
 
...or head straight south west and follow the peaks...

I don't get it? What are you talking about doing?

And on second thought, to get back to the pass I would think 2S,1SW would utilize the forest best...I keep forgetting this guy has woodsman II.
 
We can head straight SW (1111) with Barentz, and come back to our side ofthe peaks, and then head south and look for holes in the peaks to go through to another area.

Spoiler :
Civ4ScreenShot0004-12.jpg
 
I get ya...that's kinda what I was talking about earlier but if we trekked the open land/hills or used the forest for cover it would still take 4 turns either way though. Isn't there still a lion roaming over there? I'd rather use the woods.
 
i can move him S, then W next turn. or S SW, there is many options to keep him safe :)
 
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