Quick scouting idea; ideally we want Barentz to head straight south to find some other teams. We Also want to uncover food for a
possible horse city. With the delay of one turn we can uncover move than half of the possible tiles that hold a food resource that we have not already scouted, if there is a forest tile present. Personally, for the delay of one turn I think it is worth it; it might even be worth falling 2 turns behind to uncover all of the tiles
if there are forests in the correct place to scout out hte land quickly.
If there are forests heading to the west and not the east, I sugegst we follow the forests to the west and scout that out hoping the foorests lead us back around to the south asap. If there are forests to the south and not to the west then I would vote to head straight south and screw finding the food; we would be capable of building another scout to do it anyway before we would have to settle a city for the horse. The advantage of scouting out the food now, would mean that the later scout could head south east of JD earlier, or south of CK without having to uncover that land, speeding up later exploration.
Legend: Purple dots = hills, no food possible (Lesson: 3 food tiles are not food tiles. Corrolary: Plains cows, plains hlls deer, sheep are never counted as food resources)
Red border: all tiles within this border are possible tiles that can be worked by a city that also has the horse within the city biorders; they are all eligible to hold food resources necesarry for a horse city to be viable.
Green border: what can be uncovered next turn move SW SW, no deviation from moving south
Orange border: what can be uncovered if there is a forest or jungle to the west