Ok, so how do you get great commanders/generals in FFH I still havent figured it out

Xanikk999

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I mean theres no soldier specialist. And very few wonders produce the GPP for it.

So how am i supposed to have a chance of getting one?

Could you make a soldier specialist? Its unfair the chances are so low to get one ever.
 
Xanikk999 said:
I mean theres no soldier specialist. And very few wonders produce the GPP for it.

So how am i supposed to have a chance of getting one?

Could you make a soldier specialist? Its unfair the chances are so low to get one ever.

Just to qualify, when we talk about game design "unfair" means that it isnt equally applied to all players. Which probably isn't your intent.

If you mean that they are less likely than other great people (there are actually rarer ones) then I get your point.

Here is my thinking, a Great General doesn't come from just dedicating people to the task. Tasks have to be accomplished, wonders have to be built. If I really had my way I would reward a great general for the destruction of another civ.

Hmm.. in fact that wouldnt be so hard to do.
 
So not only has the enemy won at odds that you should have beat him at, now he also gets a great person, too? Forgive me for playing the devil's advocate here, but you have to think this sort of thing through carefully.
 
Plus it's not exactly great generalship to mop up the last city of a stunted, backwards enemy after someone else has done a number on them (which the player would be able to do far more readily than the AI). How about one for destroying their palace?
 
I like the flavour and the gameplay idea of getting a great general after some difficult victory (e.g. chance of winning <0.5%).


What great people are rarer than great commanders? Sages, engineers, prophet (priests), merchants, and bards can all be put to work in a city to increase the chance of producing them unlike great commanders.
 
For some reason I get theese all the time, and I hate it. There is nothing more irritating than wanting to build scientists, but then getting a commander because of the national epic, which gives +1 great commander points. I hate that it does that, I like to controll my gpp's.

Winning low ods battles for commanders sounds nice in theory, but it would lead to the Zap Branigan way of sending wave after wave of men to certain death, being a valid strategy. Why would you otherwise ever fight a battle at 0.5% chance of victory?

How about being able to build a military academy, which would enable you to get great leaders from your experienced units? The unit would then lose X amount of xp as the leader leaves. X might be 100xp or some such hard to achieve number (for non-vampires). Heroes would not be allowed this naturally.
 
Xanikk999 said:
I mean theres no soldier specialist. And very few wonders produce the GPP for it.

So how am i supposed to have a chance of getting one?

Could you make a soldier specialist? Its unfair the chances are so low to get one ever.

Command Posts. But you need the right trait to build them.
 
What if all of the basic military imprvoements gave +1 Great commander points? (training yard, stables, archery range, siege workshop)
 
Maybe we could use a system like in Warlords?
I did notice Kael saying he wouldn't like xp-related commanders in ffh, but maybe just give them a much smaller chance to be created? Like 1/25th of the chance in Warlords... It would make a lot of sense imo, great commanders would usualy be born in times of war.

That being said, I also have to agree with Bad Player, increasing the birth of great commanders in other ways would reduce one of the benifits from Organized trait, which would make it (even) less favoured.
 
eekhoorn said:
Maybe we could use a system like in Warlords?
I did notice Kael saying he wouldn't like xp-related commanders in ffh, but maybe just give them a much smaller chance to be created? Like 1/25th of the chance in Warlords... It would make a lot of sense imo, great commanders would usualy be born in times of war.

That being said, I also have to agree with Bad Player, increasing the birth of great commanders in other ways would reduce one of the benifits from Organized trait, which would make it (even) less favoured.
Or maybe the simple thing of units fighting generating great commander pooints in your cities.
 
I agree that Great commanders come more often than I'd like, or rather when I want something else, though the +1 str addition to any unit is nice enough that I don't complain. It's due to the national epic and a couple other wonders, I guess the ones I like just happen to give great commander points.

I do actually like the idea of a soldier specialist. Can it be made such that when you have a unit with enough experience (which you'd get from killing impossible odds or wiping out another civ eventually) stationed in a city, you can allocate a "Town commander" to add a defense bonus, +1 beaker, and +3 Great commander points?

If not, or if it is preferable to find a directly combat orientated method, I'll suggest that killing a certain number of units in one turn gives you a chance of spawning one. Perhaps an ever increasing number, like other GP point increases.
 
Nikis-Knight said:
I agree that Great commanders come more often than I'd like, or rather when I want something else, though the +1 str addition to any unit is nice enough that I don't complain. It's due to the national epic and a couple other wonders, I guess the ones I like just happen to give great commander points.

I do actually like the idea of a soldier specialist. Can it be made such that when you have a unit with enough experience (which you'd get from killing impossible odds or wiping out another civ eventually) stationed in a city, you can allocate a "Town commander" to add a defense bonus, +1 beaker, and +3 Great commander points?

If not, or if it is preferable to find a directly combat orientated method, I'll suggest that killing a certain number of units in one turn gives you a chance of spawning one. Perhaps an ever increasing number, like other GP point increases.

You sir are a genious! I absoulutely love the idea of having a experienced soldier join the city as a specialist.

KAEL listen to this man! Maybe it should be a lvl 6 or 7 requirement on the unit though?
 
I like the idea that with each kill you generate a great commander point or two in one of your cities (the one with the national epic? That would actually connect national epic to war). Then if you ripped through a number of units, you would be quite likely to generate a great commander and if you were in a time of peace, quite unlikely to. Perhaps taking a Palace or destroying a Civ could give you a larger number of points, like 25 or 100 something.
 
Nikis-Knight said:
If not, or if it is preferable to find a directly combat orientated method, I'll suggest that killing a certain number of units in one turn gives you a chance of spawning one. Perhaps an ever increasing number, like other GP point increases.

Thats almost how it works in warlords.
 
Kael said:
Just to qualify, when we talk about game design "unfair" means that it isnt equally applied to all players. Which probably isn't your intent.

If you mean that they are less likely than other great people (there are actually rarer ones) then I get your point.

Here is my thinking, a Great General doesn't come from just dedicating people to the task. Tasks have to be accomplished, wonders have to be built. If I really had my way I would reward a great general for the destruction of another civ.

Hmm.. in fact that wouldnt be so hard to do.

What about winning a battle at incredibly bad odds when the stakes are very high (not merely during bad odds).
-Qes
 
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