ok this unit needs a nerf

tanktop4158

Chieftain
Joined
Jul 20, 2012
Messages
69
Gessh vampires in civ.....im thinking when i see this unit ur joking

Then it one shots one of my machine guns....im not laughing anymore :/
 
Screenshot proof please. :)

I think the vampire unit has to be powerful since taking up the Sanguine Pact means giving up the Voidsingers, Owls of Minerva and other powerful secret societies with cool bonuses like policy slots, extra great work slots, etc.
 
look if you dont want to believe their that powerfull a unit...ok i dont care


BUT ....keep playing and you will see



yea the owls i had....were nice.....but id take the vampires anyday and im VERY sure in multi ....no one will want to platy with societies since Sang society is an iwin button
 
This iwin button is minimum +40 food+hammer and some culture/gold/science faith at turn 85. Vampire combat ability is only a cherry
 
Granted I don't play MP but you can really maximize the Owls of Minerva as well. In my game right now I have 10 cities, but 10 trade routes; which I really leaned into with the policy cards to give some really great yields for each one. I feel as if I have enough money to spend on keeping 3-4 vampires at bay if it comes to that.
 
YEA I dont have a serious problem, in my solo games, winning. They are only an annoyance

The biggest complaint i see comming is from the multi-players......but its obvious to me, that they just would refuse to play with that feature enabled/

Yea in my solo game i have the owls. yea i love the benefits....BUT hands down i woulda took the vamps if there was a choice
 
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