Old Latest Version Thread

Latest version currently is from 2007-11-28, can we expect a new, updated march-08 release - for us who don't use SVN - anytime soon? I hope so. :)
 
I have one bug remaining to squash and then there will be no bugs listed in our SourceForge bug database. I think that will call for a release - suggest v2.21. I'm also going to include the SVN reversion number (currently 576) in the modname.py file.

@alerum - are you around to arrange a release of this puppy?
 
I have one bug remaining to squash and then there will be no bugs listed in our SourceForge bug database. I think that will call for a release - suggest v2.21. I'm also going to include the SVN reversion number (currently 576) in the modname.py file.
That would be great as I have been unable to get the SVN to work right. I look forward to a new release and thank you immensely for your hard work. :goodjob:
 
New release = much happiness.

Does it also mean we have to start a new game?

And will BAT be released, too?
 
Does it also mean we have to start a new game?
No. However, if you try to open the in-game log (alt-tab) in a game that used the old version while you are using the soon to be released version - you will get a crash to desktop. The old version of BUG was causing this for people who tried to open the game with vanilla BtS.

And will BAT be released, too?
I don't know - not my baby.
 
There are now NO, zero, zippo, nada, zilch known bugs in BUG!
 
The BUG Mod 2.21 and The BAT Mod 0.07 (beta) are out. The BAT Mod 0.07 is for BTS 3.13, and has an installer as well. Also added an uninstaller option for both BUG and BAT. You can get it here.

The Help file has been redone. No more Documents folder, so you can delete them. There are 2 ways to get help now. From our website, http://civ4bug.sourceforge.net/, or with the Compiled Help File which is now included with each package. The online versions can be accessed by clicking on each Mods page, and clicking the link at the bottom of the screen that says Online Help.

Enjoy!
Alerum
 
Yay! Thank you for releasing the new version, I'm getting BUG 2.21 right away! :)
 
So you can't have both BAT and BUG installed as a single mod? Or can you? I don't want it installed as customassets because I'm playing this with my fiancee on multiplayer.

Speaking of which, Ruff, I'm guessing you mean there are no known bugs in SINGLEplayer?
 
There are now NO, zero, zippo, nada, zilch known bugs in BUG!
Here's a bug for you in 2.21 Sevopedia: Improvements -> Lumbermill (same with Mine), the additional bonus Railroads provides does not show up here. VERY annoying. (So now I will once more have to turn off the Sevopedia.)

edit: Another bug (I think): Custom Game Settings are not saves/memorized. If I want to restart my latest Custom Game I have to recheck all the right check boxes, list items, etc manually. I don't have to do this when I'm not playing the BUG mod.
 
Speaking of which, Ruff, I'm guessing you mean there are no known bugs in SINGLEplayer?
This is a SP mod so, YES, no SP bugs.

Here's a bug for you in 2.21 Sevopedia: Improvements -> Lumbermill (same with Mine), the additional bonus Railroads provides does not show up here. VERY annoying. (So now I will once more have to turn off the Sevopedia.)

edit: Another bug (I think): Custom Game Settings are not saves/memorized. If I want to restart my latest Custom Game I have to recheck all the right check boxes, list items, etc manually. I don't have to do this when I'm not playing the BUG mod.
1) is a Sevopedia bug, not a BUG bug. 2) (AFAIK) is a bug in vanilla BtS with regards to mods, again - not a BUG bug.
 
Lord Z, you can have both installed. BAT contains BUG default again, I just haven't changed the infomoration on the webpage. At now you can have both, with BUG in your CustomAssets, and BAT in your Mod folder, where before you had to pick and choose where they went.

Krille, since you found the BUG would you mind putting it up on the bug tracker? Even though it's an Sevopedia bug we can still take a look about correcting it.
 
I updated BAT Mod to have Cultural Diversity v1.1 and VD v3.5. It's in the SVN now. I plan on adding a few more things today as well. Either way, you may want to stop download 0.07 and wait for 0.08 which I'll put out this evening.

Ruff, again I ask you if it's possible for you to create a link on the Options screen to pull up the help file directly?
 
Ruff, again I ask you if it's possible for you to create a link on the Options screen to pull up the help file directly?
Not sure - I will have a look.
 
Yay! Thank you for releasing the new version, I'm getting BUG 2.21 right away! :)

God I love BUG.

Rock on. Thanks for the update.:)
 
BAT 0.08, with GreatPerson Mod is on the SVN, but I'm having problems with my video card crashing the PC on me, so I can't test it out. It loaded fine, but don't know if the Popups are on. Anyone mind checking it out for me, and letting me know how it goes?

Thanks!
 
Lord Z, you can have both installed. BAT contains BUG default again, I just haven't changed the infomoration on the webpage. At now you can have both, with BUG in your CustomAssets, and BAT in your Mod folder, where before you had to pick and choose where they went.

Krille, since you found the BUG would you mind putting it up on the bug tracker? Even though it's an Sevopedia bug we can still take a look about correcting it.

Thanks for the reply. However, I'm looking to use this in multiplayer w/my fiancee. Am I able to install BUG and BAT as you posted and still play MP?
 
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