Old Latest Version Thread

BAT 0.08 is on sourceforge, and should be working. Didn't have time to test the download link to make sure though. I will be busy this week, but the following weekend I'm going to try and get the GreatPerson MOD merged in, and will update to VD 3.6 (unless he comes out with 3.7 before then.) If I get the GP Mod in, and working, I will make this BAT 1.00.
 
whats up, this mod should be far more popular than it is. spread the word, people.
 
I'm working full time, and going to school full time, and planning a wedding in July... have pity on me!:p Tried to spread it as much as we can, but that's limited to CFC. Feel like becoming are de-facto ad guy?:p
 
latest version of BAT looking very stable... graphics coming through very nice !

BUG working awesome as always !

great job guys !
 
Thanks Antrhax.:)

ecc, are you going off the download shown on the CFC page only? That's not the complete download count. In the last week BAT has been download 150 times, and BUG has been downloaded 207 times... and that's just the last version. If you count all the BUGs and BATs we've put out, we have had about 4,100 downloads since the project started keeping track on SourceForge in August of last year... doesn't seem to bad considering how many active BTS users were out there since the project started... it will never be as large as some of the early MODs me and Ruff worked on just because only the die-hard fans are still playing the game.;) Anyway, 250 dls a week isn't bad.
 
I am a newb and have have been totally drawn in to this game. I have been so busy trying to figure out the ins and outs of CIV IV BtS that I haven't even thought about "mods" didn't even know what it meant. This "bug" "bat" mod or mods is a beautiful thing. I just want to sincerely thank everyone involved in this project because it makes this game so much more enjoyable. It is so much easier to keep track of things and "learn the game". Now it is time to show my newbness at this game and my lack of computer savy.

Everything is working great for me after the download. I have browsed the forums looking for the answers I need but because of my lack of computer knowledge I cannot recognize the answers if they are there! :blush:

Here are the questions:

Is the "bat" mod included in the "bug" mod or vice versa? If both mods are in the "bug" mod do I still need to use the "load a mod" feature and load the "bat" mod when I start the game?

Here is the grand daddy of all newb questions....when I go to the "load a mod" screen, I see a bunch of other mods listed...how did they get there? Did they come with the game or are they a part of the "bat" or "bug" mod? Sorry for the newbness but this is a great game and it's driving me nuts...I always want to take just one more turn!

Again, thanks so much for these "mods" and I apologize for my newbness!

Just to clarify, I have downloaded both "bat" and "bug" mods and they are running perfect! I go to the "load mods" screen to load the "bat" mod each time I start the game.

Regards!
 
Glad you're enjoying Civ and our mods! :D

Yes, BAT includes BUG. BUG contains just the interface changes while BAT adds to that a bunch of new graphics and other pretty details.

You can only have one mod loaded at a time, so you just need to load BAT if you want both. You can set up Civ4 to load it automatically (you can always unload it), and of course if you double-click a saved game, it loads the mod and the game without going through any menus. That's how I always continue games.

All the other mods you see listed come installed with the core game. It includes mods that alter the game play and scenarios that mostly just provide maps and events without changing the rules.

Just one more turn!

Naw, I've never said that before! :rolleyes: This is the moment where I point out that Civ4 has a built-in timer in the Options screen so you can cut yourself off after 14 consecutive hours. :crazyeye:

Thanks again for the props. We'll keep adding more stuff until we explode.

BTW, don't ever feel you need to apologize for being inexperienced. We all started out as newbs once, and things change so quickly that we'll all get to be newbs again. :)
 
Hey Blackcar, just in case you didn't know, make sure you have bruic's patch installed too, it fixes a lot of things. And try an archipelago map when you get the chance (makes the later game quite a bit of fun).

Enjoy.
 
Alright, I still haven't found anything useful to create an archive (.zip, .rar, .7z, etc) that will let me install into another directory. To prevent issues with installation questions, (And I'm sure we will get them) I am going to change the reference to the .zip file as source code only, and will offer no more install help then a few basic lines on the download page. The Mod is just starting to sprawl all over the place, and the installer I have gives us alot more options on how and where to install it.

As of now I have BUG set to install with 2 optional ways. The first is the standard CustomAssets route, and the other is the install in the MODs folder in My Documents. I was thinking we can add 1 more way of installing it, without the installer being to cluttered. Is there any other way of installing that you can think of to add there?

Before the next release, there are 3 areas I think we should address, if we haven't yet.

1) The Event Log icon bug.
2) The settings tab in Military Advisor, that list just the colors.
3) I know it's not major, but I really would like someway have Help from the BUG Options Screen.

Also, Ruff was talking a while ago about adding another Dom Adv (the one from HoF) to the Optional Advisors, so there are now three. Is that still in th ebooks?
 
The standard mod-folder of BtS, of course (Beyond the Sword\Mods).

Personally, I like the zip-file. Installers are great for people who don't know much about computers but I (and I guess many advanced users, too) prefer having a zip-file because of the quick install. No clicking through menus and everything. :D
 
I'll still have a link to the .zip file, but it'll be listed as a sourcecode only.:p And with the new directory structure it's not going to be as easy an install as it was with previous versions. And I did think of the ProgFiles.../BTS/MOds directory, but worry about having to locate the proper location with CivComplete & Civ Gold.
 
Before the next release, there are 3 areas I think we should address, if we haven't yet.

1) The Event Log icon bug.
2) The settings tab in Military Advisor, that list just the colors.
3) I know it's not major, but I really would like someway have Help from the BUG Options Screen.

Also, Ruff was talking a while ago about adding another Dom Adv (the one from HoF) to the Optional Advisors, so there are now three. Is that still in th ebooks?
  • I'll be looking at the 'in-game log crash when not running BUG' (is that your 'The Event Log icon bug'?) after I finish playing with the MA.
  • the settings tab is just a place holder - I will take it out when I upload the next version (prob Mon or Tue)
  • Still looking at the HOF Dom Advisor - if we include, it will convert that check box to a drop down and you will get to select from 1 of 3
 
I don't see a pressing need to have an install into the install dir's mods dir (say that three times fast). If the installer has a way to let the user locate CIV4BeyondSword.exe, then maybe it's worth it, but I doubt anyone really needs it that way.

Keep in mind that we can still put the INI files as siblings to CustomAssets or Assets. BUG will look in five places for the files. So feel free to package the ZIP in that fashion if you want.

@Ruff - When do you think you'll be at a release state with the new MA?

@Alerum - What's your availability for putting out a release in the next couple weeks? Also, do you post to the "mods release" forum here or elsewhere? I'm just curious.
 
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